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Black Lotus World Spawning
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4 changed files with 4 additions and 1 deletions
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@ -40,6 +40,7 @@ public enum ConfigBoolValues{
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DO_CANOLA_GEN("Canola Gen", ConfigCategories.WORLD_GEN, true, "If Canola should generate in the World"),
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DO_CANOLA_GEN("Canola Gen", ConfigCategories.WORLD_GEN, true, "If Canola should generate in the World"),
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DO_FLAX_GEN("Flax Gen", ConfigCategories.WORLD_GEN, true, "If Flax should generate in the World"),
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DO_FLAX_GEN("Flax Gen", ConfigCategories.WORLD_GEN, true, "If Flax should generate in the World"),
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DO_COFFEE_GEN("Coffee Gen", ConfigCategories.WORLD_GEN, true, "If Coffee should generate in the World"),
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DO_COFFEE_GEN("Coffee Gen", ConfigCategories.WORLD_GEN, true, "If Coffee should generate in the World"),
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DO_LOTUS_GEN("Black Lotus Gen", ConfigCategories.WORLD_GEN, true, "If the Black Lotus should generate in the World"),
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DO_TREASURE_CHEST_GEN("Treasure Chest Gen", ConfigCategories.WORLD_GEN, true, "If Treasure Chests should generate in the World"),
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DO_TREASURE_CHEST_GEN("Treasure Chest Gen", ConfigCategories.WORLD_GEN, true, "If Treasure Chests should generate in the World"),
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DO_SPIDER_DROPS("Spider Cobweb Drop", ConfigCategories.MOB_DROPS, true, "If Cobwebs should sometimes drop from Spiders"),
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DO_SPIDER_DROPS("Spider Cobweb Drop", ConfigCategories.MOB_DROPS, true, "If Cobwebs should sometimes drop from Spiders"),
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@ -93,6 +93,7 @@ public enum ConfigIntValues{
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CANOLA_AMOUNT("Canola Amount", ConfigCategories.WORLD_GEN, 10, 1, 50, "The Chance of Canola generating"),
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CANOLA_AMOUNT("Canola Amount", ConfigCategories.WORLD_GEN, 10, 1, 50, "The Chance of Canola generating"),
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FLAX_AMOUNT("Flax Amount", ConfigCategories.WORLD_GEN, 8, 1, 50, "The Chance of Flax generating"),
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FLAX_AMOUNT("Flax Amount", ConfigCategories.WORLD_GEN, 8, 1, 50, "The Chance of Flax generating"),
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COFFEE_AMOUNT("Coffee Amount", ConfigCategories.WORLD_GEN, 6, 1, 50, "The Chance of Coffee generating"),
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COFFEE_AMOUNT("Coffee Amount", ConfigCategories.WORLD_GEN, 6, 1, 50, "The Chance of Coffee generating"),
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BLACK_LOTUS_AMOUNT("Black Lotus Amount", ConfigCategories.WORLD_GEN, 14, 1, 50, "The Chance of the Black Lotus generating"),
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RICE_CHANCE("Rice Chance", ConfigCategories.WORLD_GEN, 50, 1, 3000, "The 1 in X chance for Rice to generate"),
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RICE_CHANCE("Rice Chance", ConfigCategories.WORLD_GEN, 50, 1, 3000, "The 1 in X chance for Rice to generate"),
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NORMAL_PLANT_CHANCE("Plant Chance", ConfigCategories.WORLD_GEN, 400, 1, 3000, "The 1 in X chance for Flax, Coffee and Canola to generate"),
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NORMAL_PLANT_CHANCE("Plant Chance", ConfigCategories.WORLD_GEN, 400, 1, 3000, "The 1 in X chance for Flax, Coffee and Canola to generate"),
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TREASURE_CHEST_CHANCE("Treasure Chest Chance", ConfigCategories.WORLD_GEN, 300, 1, 3000, "The 1 in X chance for a Treasure Chest to generate in an Ocean"),
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TREASURE_CHEST_CHANCE("Treasure Chest Chance", ConfigCategories.WORLD_GEN, 300, 1, 3000, "The 1 in X chance for a Treasure Chest to generate in an Ocean"),
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@ -79,7 +79,7 @@ public class ItemCrafting{
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public static void init(){
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public static void init(){
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//Black Dye
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//Black Dye
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GameRegistry.addRecipe(new ShapelessOreRecipe(new ItemStack(InitItems.itemMisc, 1, TheMiscItems.BLACK_DYE.ordinal()), new ItemStack(InitBlocks.blockBlackLotus)));
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GameRegistry.addRecipe(new ShapelessOreRecipe(new ItemStack(InitItems.itemMisc, 2, TheMiscItems.BLACK_DYE.ordinal()), new ItemStack(InitBlocks.blockBlackLotus)));
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recipeBlackDye = Util.GetRecipes.lastIRecipe();
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recipeBlackDye = Util.GetRecipes.lastIRecipe();
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//Booklet
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//Booklet
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@ -33,6 +33,7 @@ public class WorldDecorationEvent{
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this.genPlantNormally(InitBlocks.blockWildPlant, TheWildPlants.CANOLA.ordinal(), ConfigIntValues.CANOLA_AMOUNT.getValue(), ConfigBoolValues.DO_CANOLA_GEN.isEnabled(), Material.grass, event);
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this.genPlantNormally(InitBlocks.blockWildPlant, TheWildPlants.CANOLA.ordinal(), ConfigIntValues.CANOLA_AMOUNT.getValue(), ConfigBoolValues.DO_CANOLA_GEN.isEnabled(), Material.grass, event);
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this.genPlantNormally(InitBlocks.blockWildPlant, TheWildPlants.FLAX.ordinal(), ConfigIntValues.FLAX_AMOUNT.getValue(), ConfigBoolValues.DO_FLAX_GEN.isEnabled(), Material.grass, event);
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this.genPlantNormally(InitBlocks.blockWildPlant, TheWildPlants.FLAX.ordinal(), ConfigIntValues.FLAX_AMOUNT.getValue(), ConfigBoolValues.DO_FLAX_GEN.isEnabled(), Material.grass, event);
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this.genPlantNormally(InitBlocks.blockWildPlant, TheWildPlants.COFFEE.ordinal(), ConfigIntValues.COFFEE_AMOUNT.getValue(), ConfigBoolValues.DO_COFFEE_GEN.isEnabled(), Material.grass, event);
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this.genPlantNormally(InitBlocks.blockWildPlant, TheWildPlants.COFFEE.ordinal(), ConfigIntValues.COFFEE_AMOUNT.getValue(), ConfigBoolValues.DO_COFFEE_GEN.isEnabled(), Material.grass, event);
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this.genPlantNormally(InitBlocks.blockBlackLotus, 0, ConfigIntValues.BLACK_LOTUS_AMOUNT.getValue(), ConfigBoolValues.DO_LOTUS_GEN.isEnabled(), Material.grass, event);
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//Generate Treasure Chests
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//Generate Treasure Chests
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if(ConfigBoolValues.DO_TREASURE_CHEST_GEN.isEnabled()){
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if(ConfigBoolValues.DO_TREASURE_CHEST_GEN.isEnabled()){
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