From 21cf4a4bac5ac45bfe2698bd447fa94b6bbec081 Mon Sep 17 00:00:00 2001 From: Ellpeck Date: Sat, 17 Dec 2016 17:26:41 +0100 Subject: [PATCH] Add info to the ESD page for Item Interface usage --- src/main/resources/assets/actuallyadditions/lang/en_US.lang | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/main/resources/assets/actuallyadditions/lang/en_US.lang b/src/main/resources/assets/actuallyadditions/lang/en_US.lang index d803d38b9..45cbddbc7 100644 --- a/src/main/resources/assets/actuallyadditions/lang/en_US.lang +++ b/src/main/resources/assets/actuallyadditions/lang/en_US.lang @@ -825,7 +825,7 @@ booklet.actuallyadditions.chapter.phantomBreaker.name=Phantom Breakers & Placers booklet.actuallyadditions.chapter.phantomBreaker.text.1=Phantom Breakers and Placers work similarly to the normal Phantomfaces, except that they are used to break and place blocks from a distance. Their default range is Blocks. To connect them to blocks to break, do as described in the Phantomface Chapter. When connecting them to air spaces, just place a block, store it and then break it again. When right-clicking it with a Redstone Torch in hand, it will change between a mode where it gets deactivated by Redstone and a mode where it responds to pulses. booklet.actuallyadditions.chapter.esd.name=ESDs -booklet.actuallyadditions.chapter.esd.text.1=The ESD is a block that works similar to a Hopper but has a lot more functionality. You can choose the sides to input and output and you can precisely configure the range of slots to look at! For more precise information about ESDs, craft one and hover over the elements in their GUI! Its actual name is +booklet.actuallyadditions.chapter.esd.text.1=The ESD is like a Hopper with a lot more functionality: You can choose the sides to input and output and you can precisely configure the range of slots. For more information, hover over the elements in their GUI. They will determine the amount of slots an inventory has initially, however it won't adapt when the inventory changes. When connecting an inventory whose slot amount can change, like the Item Interface, you can set the slot amount to a big number in the ESD's GUI to avoid slots being ignored. booklet.actuallyadditions.chapter.xpSolidifier.name=Experience Solidifier booklet.actuallyadditions.chapter.xpSolidifier.text.1=The Experience Solidifer uses the player's experience and turns it into Solidified Experience which can later be used by right-clicking (or sneak-right-clicking to use a full stack!) to get the experience back. Additionally, you can put Solidified Experience into the solidifier, and it will pick up any XP Orbs that are on the ground and turn them into Solidified Experience, provided they weren't created by it. Solidified Experience is also sometimes dropped from mobs.