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Added a tooltip that displays when breaking unbreakable blocks in village houses
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2 changed files with 12 additions and 0 deletions
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@ -14,6 +14,7 @@ import de.ellpeck.actuallyadditions.mod.ActuallyAdditions;
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import de.ellpeck.actuallyadditions.mod.tile.TileEntityBase;
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import de.ellpeck.actuallyadditions.mod.tile.TileEntityBase;
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import de.ellpeck.actuallyadditions.mod.tile.TileEntityInventoryBase;
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import de.ellpeck.actuallyadditions.mod.tile.TileEntityInventoryBase;
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import de.ellpeck.actuallyadditions.mod.util.ItemUtil;
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import de.ellpeck.actuallyadditions.mod.util.ItemUtil;
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import de.ellpeck.actuallyadditions.mod.util.ModUtil;
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import de.ellpeck.actuallyadditions.mod.util.StackUtil;
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import de.ellpeck.actuallyadditions.mod.util.StackUtil;
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import net.minecraft.block.Block;
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import net.minecraft.block.Block;
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import net.minecraft.block.BlockContainer;
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import net.minecraft.block.BlockContainer;
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@ -32,6 +33,9 @@ import net.minecraft.tileentity.TileEntity;
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import net.minecraft.util.EnumBlockRenderType;
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import net.minecraft.util.EnumBlockRenderType;
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import net.minecraft.util.EnumHand;
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import net.minecraft.util.EnumHand;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.text.Style;
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import net.minecraft.util.text.TextComponentTranslation;
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import net.minecraft.util.text.TextFormatting;
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import net.minecraft.world.IBlockAccess;
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import net.minecraft.world.IBlockAccess;
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import net.minecraft.world.World;
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import net.minecraft.world.World;
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import net.minecraftforge.fluids.FluidActionResult;
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import net.minecraftforge.fluids.FluidActionResult;
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@ -224,6 +228,13 @@ public abstract class BlockContainerBase extends BlockContainer implements ItemB
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@Override
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@Override
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public void onBlockHarvested(World world, BlockPos pos, IBlockState state, EntityPlayer player){
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public void onBlockHarvested(World world, BlockPos pos, IBlockState state, EntityPlayer player){
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if(!player.capabilities.isCreativeMode){
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if(!player.capabilities.isCreativeMode){
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TileEntity tile = world.getTileEntity(pos);
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if(tile instanceof TileEntityBase){
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if(((TileEntityBase)tile).stopFromDropping){
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player.sendMessage(new TextComponentTranslation("info."+ModUtil.MOD_ID+".machineBroke").setStyle(new Style().setColor(TextFormatting.RED)));
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}
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}
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this.dropBlockAsItem(world, pos, state, 0);
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this.dropBlockAsItem(world, pos, state, 0);
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//dirty workaround because of Forge calling Item.onBlockStartBreak() twice
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//dirty workaround because of Forge calling Item.onBlockStartBreak() twice
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world.setBlockToAir(pos);
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world.setBlockToAir(pos);
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@ -604,6 +604,7 @@ info.actuallyadditions.booklet.edition=Edition
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info.actuallyadditions.deathRecorded=Your death has been recorded. Use a Death Tracker to find the death location!
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info.actuallyadditions.deathRecorded=Your death has been recorded. Use a Death Tracker to find the death location!
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info.actuallyadditions.placer.sides.1=Placement Sides
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info.actuallyadditions.placer.sides.1=Placement Sides
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info.actuallyadditions.placer.sides.2=Usually when placing down blocks, they are placed towards the side of another block that you are looking at. Because the Phantom Placer can place blocks in mid-air, it doesn't know that. Usually you should just set it to a solid side.
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info.actuallyadditions.placer.sides.2=Usually when placing down blocks, they are placed towards the side of another block that you are looking at. Because the Phantom Placer can place blocks in mid-air, it doesn't know that. Usually you should just set it to a solid side.
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info.actuallyadditions.machineBroke=The block shattered as you tried to break it. Maybe it wasn't sturdy enough to be broken?
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#Container Names
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#Container Names
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container.actuallyadditions.inputter.name=ESD
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container.actuallyadditions.inputter.name=ESD
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