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Closes #1106
Performance doesn't just show up but maybe these are faster.
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1 changed files with 3 additions and 3 deletions
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@ -11,7 +11,6 @@
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package de.ellpeck.actuallyadditions.mod.tile;
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import java.util.HashMap;
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import java.util.HashSet;
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import java.util.Map;
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import java.util.Set;
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import java.util.concurrent.ConcurrentHashMap;
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@ -22,6 +21,7 @@ import de.ellpeck.actuallyadditions.api.laser.Network;
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import de.ellpeck.actuallyadditions.mod.ActuallyAdditions;
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import de.ellpeck.actuallyadditions.mod.config.values.ConfigBoolValues;
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import de.ellpeck.actuallyadditions.mod.util.StringUtil;
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import it.unimi.dsi.fastutil.objects.ObjectOpenHashSet;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.tileentity.TileEntity;
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@ -140,9 +140,9 @@ public class TileEntityLaserRelayEnergy extends TileEntityLaserRelay{
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private int transferEnergyToReceiverInNeed(EnumFacing from, Network network, int maxTransfer, boolean simulate){
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int transmitted = 0;
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//Keeps track of all the Laser Relays and Energy Acceptors that have been checked already to make nothing run multiple times
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Set<BlockPos> alreadyChecked = new HashSet<BlockPos>();
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Set<BlockPos> alreadyChecked = new ObjectOpenHashSet<>();
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Set<TileEntityLaserRelayEnergy> relaysThatWork = new HashSet<TileEntityLaserRelayEnergy>();
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Set<TileEntityLaserRelayEnergy> relaysThatWork = new ObjectOpenHashSet<>();
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int totalReceiverAmount = 0;
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for(IConnectionPair pair : network.connections){
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