Make the floaty special thingie move more awesome!

This commit is contained in:
XDjackieXD 2016-01-20 20:24:16 +01:00
parent fd50e20005
commit 2610bb8699

View file

@ -26,7 +26,6 @@ import java.util.Calendar;
public class RenderSpecial{
private double lastTimeForBobbing;
private ItemStack theThingToRender;
public RenderSpecial(ItemStack stack){
@ -46,13 +45,8 @@ public class RenderSpecial{
float size = isBlock ? 0.5F : 0.4F;
double offsetUp = isBlock ? 0D : 0.1875D;
double bobHeight = 70;
double theTime = Minecraft.getSystemTime();
double time = theTime/50;
if(time-bobHeight >= lastTimeForBobbing){
this.lastTimeForBobbing = time;
}
double bobHeight = 0.3;
double boop = Minecraft.getSystemTime()/1000D;
GlStateManager.pushMatrix();
@ -60,18 +54,13 @@ public class RenderSpecial{
Vec3 playerPos = player.getPositionEyes(partialTicks);
GlStateManager.translate(playerPos.xCoord-currentPos.xCoord, playerPos.yCoord-currentPos.yCoord-(player.isSneaking() || Minecraft.getMinecraft().thePlayer.isSneaking() ? 0.125D : 0D), playerPos.zCoord-currentPos.zCoord);
GlStateManager.translate(0D, 2.535D+offsetUp, 0D);
GlStateManager.translate(0D, 2.435D+offsetUp, 0D);
GlStateManager.rotate(180F, 1.0F, 0.0F, 1.0F);
GlStateManager.scale(size, size, size);
if(time-(bobHeight/2) >= lastTimeForBobbing){
GlStateManager.translate(0D, (time-this.lastTimeForBobbing)/100D, 0D);
}
else{
GlStateManager.translate(0D, -(time-lastTimeForBobbing)/100D+bobHeight/100D, 0D);
}
GlStateManager.rotate((float)(theTime/20), 0, 1, 0);
// Make the floaty stuff look nice using sine waves \o/
GlStateManager.translate(0D, Math.sin(boop%(2*Math.PI))*bobHeight, 0D);
GlStateManager.rotate((float)(((boop*40D)%360)), 0, 1, 0);
GlStateManager.disableLighting();
if(this.theThingToRender != null){