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https://github.com/Ellpeck/ActuallyAdditions.git
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More proper Laser Relay bounding boxes.
This only took me about 200 bajillion hours too.
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parent
14f388fc55
commit
26d5d94f39
2 changed files with 30 additions and 1 deletions
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@ -19,7 +19,7 @@ group = "de.ellpeck.actuallyadditions"
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archivesBaseName = "ActuallyAdditions"
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minecraft {
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version = "1.9.4-12.17.0.1951"
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version = "1.9.4-12.17.0.1957"
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runDir = "idea"
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mappings = "snapshot_20160519"
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@ -28,11 +28,22 @@ import net.minecraft.item.ItemStack;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.util.EnumFacing;
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import net.minecraft.util.EnumHand;
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import net.minecraft.util.math.AxisAlignedBB;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.world.IBlockAccess;
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import net.minecraft.world.World;
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public class BlockLaserRelay extends BlockContainerBase{
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//This took way too much fiddling around. I'm not good with numbers.
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private static final float F = 1/16F;
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private static final AxisAlignedBB AABB_UP = new AxisAlignedBB(2*F, 0, 2*F, 1-2*F, 1-F, 1-2*F);
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private static final AxisAlignedBB AABB_DOWN = new AxisAlignedBB(2*F, F, 2*F, 1-2*F, 1, 1-2*F);
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private static final AxisAlignedBB AABB_NORTH = new AxisAlignedBB(2*F, F, F, 1-2*F, 1-F, 1);
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private static final AxisAlignedBB AABB_EAST = new AxisAlignedBB(0, F, 2*F, 1-F, 1-F, 1-2*F);
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private static final AxisAlignedBB AABB_SOUTH = new AxisAlignedBB(2*F, F, 0, 1-2*F, 1-F, 1-F);
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private static final AxisAlignedBB AABB_WEST = new AxisAlignedBB(F, F, 2*F, 1, 1-F, 1-2*F);
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private static final PropertyInteger META = PropertyInteger.create("meta", 0, 5);
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private final Type type;
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@ -46,6 +57,24 @@ public class BlockLaserRelay extends BlockContainerBase{
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this.type = type;
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}
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@Override
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public AxisAlignedBB getBoundingBox(IBlockState state, IBlockAccess source, BlockPos pos){
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switch(this.getMetaFromState(state)){
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case 1:
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return AABB_UP;
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case 2:
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return AABB_NORTH;
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case 3:
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return AABB_SOUTH;
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case 4:
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return AABB_WEST;
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case 5:
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return AABB_EAST;
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default:
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return AABB_DOWN;
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}
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}
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@Override
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public boolean isFullCube(IBlockState state){
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return false;
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