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Maybe fixing server crash.
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1 changed files with 8 additions and 2 deletions
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@ -23,9 +23,15 @@ import java.util.UUID;
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import java.util.concurrent.ConcurrentHashMap;
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public final class PlayerData {
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private static PlayerSave clientData = null;
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public static PlayerSave getDataFromPlayer(Player player) {
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WorldData worldData = WorldData.get((ServerLevel) player.getCommandSenderWorld());
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if (!(player.getCommandSenderWorld() instanceof ServerLevel)) {
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if (clientData == null) {
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clientData = new PlayerSave(player.getUUID());
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}
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return clientData;
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}
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WorldData worldData = WorldData.get(player.getCommandSenderWorld());
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ConcurrentHashMap<UUID, PlayerSave> data = worldData.playerSaveData;
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UUID id = player.getUUID();
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