Made the White and Green wall not disableable in the config

They look nice.
This commit is contained in:
Ellpeck 2015-12-31 17:17:28 +01:00
parent c10a91da29
commit 2c07e6f326

View file

@ -89,11 +89,12 @@ public class LensNoneRecipeHandler{
recipeSoulSand = Util.GetRecipes.lastReconstructorRecipe();
addRecipe(new ItemStack(Items.rotten_flesh), new ItemStack(Items.leather), 8000);
recipeLeather = Util.GetRecipes.lastReconstructorRecipe();
addRecipe(new ItemStack(Blocks.quartz_block), new ItemStack(InitBlocks.blockTestifiBucksWhiteWall), 10);
recipeWhiteWall = Util.GetRecipes.lastReconstructorRecipe();
addRecipe(new ItemStack(Blocks.quartz_block, 1, 1), new ItemStack(InitBlocks.blockTestifiBucksGreenWall), 10);
recipeGreenWall = Util.GetRecipes.lastReconstructorRecipe();
}
addRecipe(new ItemStack(Blocks.quartz_block), new ItemStack(InitBlocks.blockTestifiBucksWhiteWall), 10);
recipeWhiteWall = Util.GetRecipes.lastReconstructorRecipe();
addRecipe(new ItemStack(Blocks.quartz_block, 1, 1), new ItemStack(InitBlocks.blockTestifiBucksGreenWall), 10);
recipeGreenWall = Util.GetRecipes.lastReconstructorRecipe();
}
public static void addRecipe(ItemStack input, ItemStack output, int energyUse){