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Made the White and Green wall not disableable in the config
They look nice.
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1 changed files with 5 additions and 4 deletions
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@ -89,11 +89,12 @@ public class LensNoneRecipeHandler{
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recipeSoulSand = Util.GetRecipes.lastReconstructorRecipe();
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recipeSoulSand = Util.GetRecipes.lastReconstructorRecipe();
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addRecipe(new ItemStack(Items.rotten_flesh), new ItemStack(Items.leather), 8000);
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addRecipe(new ItemStack(Items.rotten_flesh), new ItemStack(Items.leather), 8000);
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recipeLeather = Util.GetRecipes.lastReconstructorRecipe();
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recipeLeather = Util.GetRecipes.lastReconstructorRecipe();
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addRecipe(new ItemStack(Blocks.quartz_block), new ItemStack(InitBlocks.blockTestifiBucksWhiteWall), 10);
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recipeWhiteWall = Util.GetRecipes.lastReconstructorRecipe();
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addRecipe(new ItemStack(Blocks.quartz_block, 1, 1), new ItemStack(InitBlocks.blockTestifiBucksGreenWall), 10);
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recipeGreenWall = Util.GetRecipes.lastReconstructorRecipe();
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}
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}
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addRecipe(new ItemStack(Blocks.quartz_block), new ItemStack(InitBlocks.blockTestifiBucksWhiteWall), 10);
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recipeWhiteWall = Util.GetRecipes.lastReconstructorRecipe();
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addRecipe(new ItemStack(Blocks.quartz_block, 1, 1), new ItemStack(InitBlocks.blockTestifiBucksGreenWall), 10);
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recipeGreenWall = Util.GetRecipes.lastReconstructorRecipe();
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}
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}
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public static void addRecipe(ItemStack input, ItemStack output, int energyUse){
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public static void addRecipe(ItemStack input, ItemStack output, int energyUse){
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