Reverted some Drill Changes as they made the Drill work less good

This commit is contained in:
Ellpeck 2015-07-09 14:20:37 +02:00
parent 7e02e12f44
commit 2d5a9981ca

View file

@ -14,7 +14,6 @@ import ellpeck.actuallyadditions.util.ModUtil;
import ellpeck.actuallyadditions.util.WorldUtil;
import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.texture.IIconRegister;
import net.minecraft.enchantment.Enchantment;
import net.minecraft.enchantment.EnchantmentHelper;
@ -22,14 +21,11 @@ import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.SharedMonsterAttributes;
import net.minecraft.entity.ai.attributes.AttributeModifier;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.player.EntityPlayerMP;
import net.minecraft.entity.player.InventoryPlayer;
import net.minecraft.item.EnumRarity;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.nbt.NBTTagList;
import net.minecraft.network.play.client.C07PacketPlayerDigging;
import net.minecraft.network.play.server.S23PacketBlockChange;
import net.minecraft.util.ChatComponentText;
import net.minecraft.util.IIcon;
import net.minecraft.util.MovingObjectPosition;
@ -197,93 +193,70 @@ public class ItemDrill extends ItemEnergy implements INameableItem{
return slots;
}
public boolean breakBlocks(ItemStack stack, int radius, World world, int x, int y, int z, EntityPlayer player){
public void breakBlocks(ItemStack stack, int radius, World world, int x, int y, int z, EntityPlayer player){
int xRange = radius;
int yRange = radius;
int zRange = 0;
MovingObjectPosition pos = WorldUtil.getNearestBlockWithDefaultReachDistance(world, player);
//Always prevent the Block from being broken on the Server, but always drop Breaking Particles
//on the Client (otherwise Tall Grass for example wouldn't drop particles for some reason),
//as this will only happen in very rare cases anyway
if(pos == null){
return !world.isRemote;
}
if(pos != null){
int side = pos.sideHit;
if(side == 0 || side == 1){
zRange = radius;
yRange = 0;
}
if(side == 4 || side == 5){
xRange = 0;
zRange = radius;
}
int side = pos.sideHit;
if(side == 0 || side == 1){
zRange = radius;
yRange = 0;
}
if(side == 4 || side == 5){
xRange = 0;
zRange = radius;
}
//Break Middle Block first
int use = this.getEnergyUsePerBlock(stack);
if(this.getEnergyStored(stack) >= use){
if(!this.tryHarvestBlock(world, x, y, z, false, stack, player, use)) return false;
}
else return true;
//Break Middle Block first
int use = this.getEnergyUsePerBlock(stack);
if(this.getEnergyStored(stack) >= use){
this.tryHarvestBlock(world, x, y, z, false, stack, player, use);
}
else return;
//Break Blocks around
if(radius > 0){
for(int xPos = x-xRange; xPos <= x+xRange; xPos++){
for(int yPos = y-yRange; yPos <= y+yRange; yPos++){
for(int zPos = z-zRange; zPos <= z+zRange; zPos++){
if(!(x == xPos && y == yPos && z == zPos)){
if(this.getEnergyStored(stack) >= use){
if(!this.tryHarvestBlock(world, xPos, yPos, zPos, true, stack, player, use)) return false;
//Break Blocks around
if(radius > 0){
for(int xPos = x-xRange; xPos <= x+xRange; xPos++){
for(int yPos = y-yRange; yPos <= y+yRange; yPos++){
for(int zPos = z-zRange; zPos <= z+zRange; zPos++){
if(!(x == xPos && y == yPos && z == zPos)){
if(this.getEnergyStored(stack) >= use){
this.tryHarvestBlock(world, xPos, yPos, zPos, true, stack, player, use);
}
else return;
}
else return true;
}
}
}
}
}
return true;
}
private boolean tryHarvestBlock(World world, int xPos, int yPos, int zPos, boolean isExtra, ItemStack stack, EntityPlayer player, int use){
private void tryHarvestBlock(World world, int xPos, int yPos, int zPos, boolean isExtra, ItemStack stack, EntityPlayer player, int use){
Block block = world.getBlock(xPos, yPos, zPos);
float hardness = block.getBlockHardness(world, xPos, yPos, zPos);
int meta = world.getBlockMetadata(xPos, yPos, zPos);
if(hardness >= 0.0F && (!isExtra || (this.canHarvestBlock(block, stack) && !block.hasTileEntity(meta)))){
if(!world.isRemote){
this.extractEnergy(stack, use, false);
this.extractEnergy(stack, use, false);
block.onBlockHarvested(world, xPos, yPos, zPos, meta, player);
if(block.removedByPlayer(world, player, xPos, yPos, zPos, true)){
block.onBlockDestroyedByPlayer(world, xPos, yPos, zPos, meta);
block.harvestBlock(world, player, xPos, yPos, zPos, meta);
block.onBlockHarvested(world, xPos, yPos, zPos, meta, player);
if(block.removedByPlayer(world, player, xPos, yPos, zPos, true)){
block.onBlockDestroyedByPlayer(world, xPos, yPos, zPos, meta);
block.harvestBlock(world, player, xPos, yPos, zPos, meta);
if(!EnchantmentHelper.getSilkTouchModifier(player)){
block.dropXpOnBlockBreak(world, xPos, yPos, zPos, block.getExpDrop(world, meta, EnchantmentHelper.getFortuneModifier(player)));
}
if(player instanceof EntityPlayerMP){
((EntityPlayerMP)player).playerNetServerHandler.sendPacket(new S23PacketBlockChange(xPos, yPos, zPos, world));
}
//Should only happen when a severe weird bug occurs
//In that case, the Block just gets broken normally
else return false;
if(!EnchantmentHelper.getSilkTouchModifier(player)){
block.dropXpOnBlockBreak(world, xPos, yPos, zPos, block.getExpDrop(world, meta, EnchantmentHelper.getFortuneModifier(player)));
}
}
else{
if(isExtra){
world.playAuxSFX(2001, xPos, yPos, zPos, Block.getIdFromBlock(block)+(meta << 12));
if(block.removedByPlayer(world, player, xPos, yPos, zPos, true)){
block.onBlockDestroyedByPlayer(world, xPos, yPos, zPos, meta);
}
//When mining very fast, Client and Server might de-sync causing Ghost Blocks
//This sends a check to the Server and if the broken block results in a Ghost Block, it will reappear
//(Not all of the time, but very often, making Ghost Blocks much rarer than they usually are)
Minecraft.getMinecraft().getNetHandler().addToSendQueue(new C07PacketPlayerDigging(2, xPos, yPos, zPos, Minecraft.getMinecraft().objectMouseOver.sideHit));
}
}
return true;
}
@Override
@ -292,34 +265,38 @@ public class ItemDrill extends ItemEnergy implements INameableItem{
}
@Override
public boolean onBlockStartBreak(ItemStack stack, int x, int y, int z, EntityPlayer player){
boolean toReturn = true;
int use = this.getEnergyUsePerBlock(stack);
if(this.getEnergyStored(stack) >= use){
if(this.getHasUpgrade(stack, ItemDrillUpgrade.UpgradeType.SILK_TOUCH)) stack.addEnchantment(Enchantment.silkTouch, 1);
else{
if(this.getHasUpgrade(stack, ItemDrillUpgrade.UpgradeType.FORTUNE)) stack.addEnchantment(Enchantment.fortune, this.getHasUpgrade(stack, ItemDrillUpgrade.UpgradeType.FORTUNE_II) ? 3 : 1);
}
if(!player.isSneaking() && this.getHasUpgrade(stack, ItemDrillUpgrade.UpgradeType.THREE_BY_THREE)){
if(this.getHasUpgrade(stack, ItemDrillUpgrade.UpgradeType.FIVE_BY_FIVE)){
toReturn = this.breakBlocks(stack, 2, player.worldObj, x, y, z, player);
public boolean onBlockDestroyed(ItemStack stack, World world, Block block, int x, int y, int z, EntityLivingBase living){
if(!world.isRemote && living instanceof EntityPlayer){
EntityPlayer player = (EntityPlayer)living;
int use = this.getEnergyUsePerBlock(stack);
if(this.getEnergyStored(stack) >= use){
if(this.getHasUpgrade(stack, ItemDrillUpgrade.UpgradeType.SILK_TOUCH))
stack.addEnchantment(Enchantment.silkTouch, 1);
else{
if(this.getHasUpgrade(stack, ItemDrillUpgrade.UpgradeType.FORTUNE))
stack.addEnchantment(Enchantment.fortune, this.getHasUpgrade(stack, ItemDrillUpgrade.UpgradeType.FORTUNE_II) ? 3 : 1);
}
else toReturn = this.breakBlocks(stack, 1, player.worldObj, x, y, z, player);
}
else toReturn = this.breakBlocks(stack, 0, player.worldObj, x, y, z, player);
NBTTagList ench = stack.getEnchantmentTagList();
if(ench != null){
for(int i = 0; i < ench.tagCount(); i++){
short id = ench.getCompoundTagAt(i).getShort("id");
if(id == Enchantment.silkTouch.effectId || id == Enchantment.fortune.effectId){
ench.removeTag(i);
if(!player.isSneaking() && this.getHasUpgrade(stack, ItemDrillUpgrade.UpgradeType.THREE_BY_THREE)){
if(this.getHasUpgrade(stack, ItemDrillUpgrade.UpgradeType.FIVE_BY_FIVE)){
this.breakBlocks(stack, 2, world, x, y, z, player);
}
else this.breakBlocks(stack, 1, world, x, y, z, player);
}
else this.breakBlocks(stack, 0, world, x, y, z, player);
NBTTagList ench = stack.getEnchantmentTagList();
if(ench != null){
for(int i = 0; i < ench.tagCount(); i++){
short id = ench.getCompoundTagAt(i).getShort("id");
if(id == Enchantment.silkTouch.effectId || id == Enchantment.fortune.effectId){
ench.removeTag(i);
}
}
}
}
}
return toReturn;
return true;
}
@Override