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https://github.com/Ellpeck/ActuallyAdditions.git
synced 2024-11-22 15:18:34 +01:00
Revamped the Drill to use the correct Method, made it fully work on Client and Server now
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parent
1b36e7c19a
commit
2d5ac591d8
2 changed files with 64 additions and 63 deletions
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@ -193,47 +193,47 @@ public class ItemDrill extends ItemEnergy implements INameableItem{
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return slots;
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}
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public void breakBlocks(ItemStack stack, int radius, World world, int x, int y, int z, EntityPlayer player){
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public boolean breakBlocks(ItemStack stack, int radius, World world, int x, int y, int z, EntityPlayer player){
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int xRange = radius;
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int yRange = radius;
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int zRange = 0;
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MovingObjectPosition pos = WorldUtil.getNearestBlockWithDefaultReachDistance(world, player);
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if(pos == null) return false;
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if(pos != null){
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int side = pos.sideHit;
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if(side == 0 || side == 1){
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zRange = radius;
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yRange = 0;
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}
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if(side == 4 || side == 5){
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xRange = 0;
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zRange = radius;
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}
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int side = pos.sideHit;
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if(side == 0 || side == 1){
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zRange = radius;
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yRange = 0;
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}
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if(side == 4 || side == 5){
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xRange = 0;
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zRange = radius;
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}
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//Break Middle Block first
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int use = this.getEnergyUsePerBlock(stack);
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if(this.getEnergyStored(stack) >= use){
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this.tryHarvestBlock(world, x, y, z, false, stack, player, use);
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}
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else return;
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//Break Middle Block first
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int use = this.getEnergyUsePerBlock(stack);
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if(this.getEnergyStored(stack) >= use){
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this.tryHarvestBlock(world, x, y, z, false, stack, player, use);
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}
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else return true;
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//Break Blocks around
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if(radius > 0){
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for(int xPos = x-xRange; xPos <= x+xRange; xPos++){
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for(int yPos = y-yRange; yPos <= y+yRange; yPos++){
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for(int zPos = z-zRange; zPos <= z+zRange; zPos++){
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if(!(x == xPos && y == yPos && z == zPos)){
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if(this.getEnergyStored(stack) >= use){
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this.tryHarvestBlock(world, xPos, yPos, zPos, true, stack, player, use);
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}
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else return;
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//Break Blocks around
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if(radius > 0){
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for(int xPos = x-xRange; xPos <= x+xRange; xPos++){
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for(int yPos = y-yRange; yPos <= y+yRange; yPos++){
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for(int zPos = z-zRange; zPos <= z+zRange; zPos++){
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if(!(x == xPos && y == yPos && z == zPos)){
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if(this.getEnergyStored(stack) >= use){
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this.tryHarvestBlock(world, xPos, yPos, zPos, true, stack, player, use);
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}
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else return true;
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}
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}
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}
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}
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}
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return true;
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}
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private void tryHarvestBlock(World world, int xPos, int yPos, int zPos, boolean isExtra, ItemStack stack, EntityPlayer player, int use){
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@ -241,19 +241,24 @@ public class ItemDrill extends ItemEnergy implements INameableItem{
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float hardness = block.getBlockHardness(world, xPos, yPos, zPos);
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int meta = world.getBlockMetadata(xPos, yPos, zPos);
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if(hardness >= 0.0F && (!isExtra || (this.canHarvestBlock(block, stack) && !block.hasTileEntity(meta)))){
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this.extractEnergy(stack, use, false);
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if(!world.isRemote){
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this.extractEnergy(stack, use, false);
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block.onBlockHarvested(world, xPos, yPos, zPos, meta, player);
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if(block.removedByPlayer(world, player, xPos, yPos, zPos, true)){
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block.onBlockDestroyedByPlayer(world, xPos, yPos, zPos, meta);
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block.harvestBlock(world, player, xPos, yPos, zPos, meta);
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block.onBlockHarvested(world, xPos, yPos, zPos, meta, player);
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if(block.removedByPlayer(world, player, xPos, yPos, zPos, true)){
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block.onBlockDestroyedByPlayer(world, xPos, yPos, zPos, meta);
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block.harvestBlock(world, player, xPos, yPos, zPos, meta);
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if(!EnchantmentHelper.getSilkTouchModifier(player)){
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block.dropXpOnBlockBreak(world, xPos, yPos, zPos, block.getExpDrop(world, meta, EnchantmentHelper.getFortuneModifier(player)));
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if(!EnchantmentHelper.getSilkTouchModifier(player)){
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block.dropXpOnBlockBreak(world, xPos, yPos, zPos, block.getExpDrop(world, meta, EnchantmentHelper.getFortuneModifier(player)));
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}
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}
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}
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else{
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world.playAuxSFX(2001, xPos, yPos, zPos, Block.getIdFromBlock(block)+(meta << 12));
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if(isExtra){
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world.playAuxSFX(2001, xPos, yPos, zPos, Block.getIdFromBlock(block)+(meta << 12));
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if(block.removedByPlayer(world, player, xPos, yPos, zPos, true)){
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block.onBlockDestroyedByPlayer(world, xPos, yPos, zPos, meta);
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}
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}
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}
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@ -265,38 +270,34 @@ public class ItemDrill extends ItemEnergy implements INameableItem{
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}
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@Override
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public boolean onBlockDestroyed(ItemStack stack, World world, Block block, int x, int y, int z, EntityLivingBase living){
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if(living instanceof EntityPlayer){
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EntityPlayer player = (EntityPlayer)living;
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int use = this.getEnergyUsePerBlock(stack);
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if(this.getEnergyStored(stack) >= use){
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if(!world.isRemote){
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if(this.getHasUpgrade(stack, ItemDrillUpgrade.UpgradeType.SILK_TOUCH)) stack.addEnchantment(Enchantment.silkTouch, 1);
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else{
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if(this.getHasUpgrade(stack, ItemDrillUpgrade.UpgradeType.FORTUNE)) stack.addEnchantment(Enchantment.fortune, this.getHasUpgrade(stack, ItemDrillUpgrade.UpgradeType.FORTUNE_II) ? 3 : 1);
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}
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public boolean onBlockStartBreak(ItemStack stack, int x, int y, int z, EntityPlayer player){
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boolean toReturn = true;
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int use = this.getEnergyUsePerBlock(stack);
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if(this.getEnergyStored(stack) >= use){
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if(this.getHasUpgrade(stack, ItemDrillUpgrade.UpgradeType.SILK_TOUCH)) stack.addEnchantment(Enchantment.silkTouch, 1);
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else{
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if(this.getHasUpgrade(stack, ItemDrillUpgrade.UpgradeType.FORTUNE)) stack.addEnchantment(Enchantment.fortune, this.getHasUpgrade(stack, ItemDrillUpgrade.UpgradeType.FORTUNE_II) ? 3 : 1);
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}
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if(!living.isSneaking() && this.getHasUpgrade(stack, ItemDrillUpgrade.UpgradeType.THREE_BY_THREE)){
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if(this.getHasUpgrade(stack, ItemDrillUpgrade.UpgradeType.FIVE_BY_FIVE)){
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this.breakBlocks(stack, 2, world, x, y, z, player);
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}
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else this.breakBlocks(stack, 1, world, x, y, z, player);
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}
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else this.breakBlocks(stack, 0, world, x, y, z, player);
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if(!player.isSneaking() && this.getHasUpgrade(stack, ItemDrillUpgrade.UpgradeType.THREE_BY_THREE)){
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if(this.getHasUpgrade(stack, ItemDrillUpgrade.UpgradeType.FIVE_BY_FIVE)){
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toReturn = this.breakBlocks(stack, 2, player.worldObj, x, y, z, player);
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}
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else toReturn = this.breakBlocks(stack, 1, player.worldObj, x, y, z, player);
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}
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else toReturn = this.breakBlocks(stack, 0, player.worldObj, x, y, z, player);
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NBTTagList ench = stack.getEnchantmentTagList();
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if(ench != null){
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for(int i = 0; i < ench.tagCount(); i++){
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short id = ench.getCompoundTagAt(i).getShort("id");
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if(id == Enchantment.silkTouch.effectId || id == Enchantment.fortune.effectId){
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ench.removeTag(i);
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}
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}
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NBTTagList ench = stack.getEnchantmentTagList();
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if(ench != null){
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for(int i = 0; i < ench.tagCount(); i++){
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short id = ench.getCompoundTagAt(i).getShort("id");
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if(id == Enchantment.silkTouch.effectId || id == Enchantment.fortune.effectId){
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ench.removeTag(i);
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}
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}
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}
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}
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return true;
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return toReturn;
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}
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@Override
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@ -227,7 +227,7 @@ public class WorldUtil{
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float f1 = player.prevRotationPitch+(player.rotationPitch-player.prevRotationPitch)*f;
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float f2 = player.prevRotationYaw+(player.rotationYaw-player.prevRotationYaw)*f;
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double d0 = player.prevPosX+(player.posX-player.prevPosX)*(double)f;
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double d1 = player.prevPosY+(player.posY-player.prevPosY)*(double)f+(double)player.getEyeHeight();
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double d1 = player.prevPosY+(player.posY-player.prevPosY)*(double)f+(double)(world.isRemote ? player.getEyeHeight()-player.getDefaultEyeHeight() : player.getEyeHeight());
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double d2 = player.prevPosZ+(player.posZ-player.prevPosZ)*(double)f;
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Vec3 vec3 = Vec3.createVectorHelper(d0, d1, d2);
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float f3 = MathHelper.cos(-f2*0.017453292F-(float)Math.PI);
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