diff --git a/src/main/java/de/ellpeck/actuallyadditions/mod/tile/TileEntityPhantomEnergyface.java b/src/main/java/de/ellpeck/actuallyadditions/mod/tile/TileEntityPhantomEnergyface.java index da30f960f..ca18763d0 100644 --- a/src/main/java/de/ellpeck/actuallyadditions/mod/tile/TileEntityPhantomEnergyface.java +++ b/src/main/java/de/ellpeck/actuallyadditions/mod/tile/TileEntityPhantomEnergyface.java @@ -34,7 +34,7 @@ public class TileEntityPhantomEnergyface extends TileEntityPhantomface implement public int receiveEnergy(EnumFacing from, int maxReceive, boolean simulate){ if(this.isBoundThingInRange()){ TileEntity tile = this.worldObj.getTileEntity(this.boundPosition); - if(tile != null){ + if(tile != null && !(tile instanceof TileEntityLaserRelayEnergy)){ if(tile instanceof IEnergyReceiver){ return ((IEnergyReceiver)tile).receiveEnergy(from, maxReceive, simulate); } diff --git a/src/main/java/de/ellpeck/actuallyadditions/mod/tile/TileEntityPhantomLiquiface.java b/src/main/java/de/ellpeck/actuallyadditions/mod/tile/TileEntityPhantomLiquiface.java index c61187cdf..c86e912b7 100644 --- a/src/main/java/de/ellpeck/actuallyadditions/mod/tile/TileEntityPhantomLiquiface.java +++ b/src/main/java/de/ellpeck/actuallyadditions/mod/tile/TileEntityPhantomLiquiface.java @@ -31,7 +31,7 @@ public class TileEntityPhantomLiquiface extends TileEntityPhantomface implements public boolean isBoundThingInRange(){ if(super.isBoundThingInRange()){ TileEntity tile = this.worldObj.getTileEntity(this.boundPosition); - if(tile != null){ + if(tile != null && !(tile instanceof TileEntityLaserRelayFluids)){ if(tile instanceof net.minecraftforge.fluids.IFluidHandler){ return true; } diff --git a/src/main/resources/assets/actuallyadditions/lang/en_US.lang b/src/main/resources/assets/actuallyadditions/lang/en_US.lang index d7d451751..1e3af653f 100644 --- a/src/main/resources/assets/actuallyadditions/lang/en_US.lang +++ b/src/main/resources/assets/actuallyadditions/lang/en_US.lang @@ -925,7 +925,7 @@ booklet.actuallyadditions.chapter.laserIntro.text.2=every Laser Relay h booklet.actuallyadditions.chapter.laserRelays.name=Energy Laser Relays booklet.actuallyadditions.chapter.laserRelays.text.1=The Energy Laser Relay is a block that can wirelessly transfer RF (or Tesla). When placing a Power Generator or Receiver next to the relay, it can receive Power from any other relay in the network and send power to any other relay as well. During an energy transfer, they have a light Energy Loss, but nothing to worry about. -booklet.actuallyadditions.chapter.laserRelays.text.2=There are three tiers of Energy Laser Relay. They have different maximum amounts of energy to be transferred through them in one tick. The energy caps are, in order, , , and . Additionally, the energy loss is a bit higher every tier. Interconnecting different tiers is possible, however the lowest cap and highest loss of the two relays connected to the blocks involved in the transfer is considered. +booklet.actuallyadditions.chapter.laserRelays.text.2=There are three tiers of Energy Laser Relay. They have different maximum amounts of energy to be transferred through them in one tick. The energy caps are, in order, , , and . Additionally, the energy loss is a bit higher every tier. Interconnecting different tiers is possible, however the lowest cap and highest loss of the two relays connected to the blocks involved in the transfer is considered. Additionally, Energy Laser Relays can not be connected by Phantomfaces. booklet.actuallyadditions.chapter.blackLotus.name=Black Lotus booklet.actuallyadditions.chapter.blackLotus.text.1=Think of this: You need to craft black wool, black clay or anything else that needs black dye but you are just guilty about killing so many innocent squids? Well, the Black Lotus is exactly the thing you need! Just look around in the wild a bit, and you will find one, then being able to craft some Black Dye that can be used instead of Ink Sacs so that you don't need to kill poor squids and L any longer. @@ -1048,7 +1048,7 @@ booklet.actuallyadditions.chapter.empowerer.text.3=Because every mod booklet.actuallyadditions.chapter.empowerer.text.4=The Display Stand can also be used for other things! See the Blocks that use RF section for more info about it! booklet.actuallyadditions.chapter.fluidLaser.name=Fluid Laser Relays -booklet.actuallyadditions.chapter.fluidLaser.text.1=The Fluid Laser Relays work much in the same way that normal Laser Relays do, however the thing that makes the Fluid Laser Relay different from the Energy Laser Relay, however, is that it transfers fluids from internal tanks of blocks into other blocks. +booklet.actuallyadditions.chapter.fluidLaser.text.1=The Fluid Laser Relays work much in the same way that normal Laser Relays do, however the thing that makes the Fluid Laser Relay different from the Energy Laser Relay, however, is that it transfers fluids from internal tanks of blocks into other blocks. Fluid Laser Relays can not be connected by Phantomfaces. booklet.actuallyadditions.chapter.distributorItem.name=Item Distributor booklet.actuallyadditions.chapter.distributorItem.text.1=The Item Distributor is a simple way to split up items and make them go in different directions. The distributor will pull items into it from the top by itself, and then split them up and put them out into inventories connected to all of the other sides of it. It tries to do split the items equally, however this works best when inputting one item at a time, which its pulling feature does automatically.