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Use the level and pos variable
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@ -174,7 +174,7 @@ public class TileEntityPoweredFurnace extends TileEntityInventoryBase implements
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}
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}
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if (changeTo != current) {
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if (changeTo != current) {
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tile.level.setBlock(tile.worldPosition, state.setValue(BlockStateProperties.LIT, changeTo), Block.UPDATE_ALL);
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level.setBlock(pos, state.setValue(BlockStateProperties.LIT, changeTo), Block.UPDATE_ALL);
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}
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}
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tile.lastSmelted = smelted;
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tile.lastSmelted = smelted;
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