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Haphazardly revert implementation of new item system for ESD as it completely broke pulling items for sided inventories
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e15c09778e
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3 changed files with 7 additions and 8 deletions
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@ -13,7 +13,6 @@ package de.ellpeck.actuallyadditions.mod.tile;
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import de.ellpeck.actuallyadditions.mod.network.gui.IButtonReactor;
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import de.ellpeck.actuallyadditions.mod.network.gui.IButtonReactor;
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import de.ellpeck.actuallyadditions.mod.network.gui.INumberReactor;
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import de.ellpeck.actuallyadditions.mod.network.gui.INumberReactor;
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import de.ellpeck.actuallyadditions.mod.util.ItemUtil;
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import de.ellpeck.actuallyadditions.mod.util.WorldUtil;
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import de.ellpeck.actuallyadditions.mod.util.WorldUtil;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.inventory.IInventory;
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import net.minecraft.inventory.IInventory;
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@ -22,8 +21,6 @@ import net.minecraft.item.ItemStack;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.util.EnumFacing;
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import net.minecraft.util.EnumFacing;
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import net.minecraftforge.items.CapabilityItemHandler;
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import net.minecraftforge.items.IItemHandler;
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public class TileEntityInputter extends TileEntityInventoryBase implements IButtonReactor, INumberReactor{
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public class TileEntityInputter extends TileEntityInventoryBase implements IButtonReactor, INumberReactor{
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@ -82,8 +79,9 @@ public class TileEntityInputter extends TileEntityInventoryBase implements IButt
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this.markDirty();
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this.markDirty();
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}
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}
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//TODO Fix for new item system
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private boolean newPull(){
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private boolean newPull(){
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for(EnumFacing facing : EnumFacing.values()){
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/*for(EnumFacing facing : EnumFacing.values()){
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IItemHandler handler = this.placeToPull.getCapability(CapabilityItemHandler.ITEM_HANDLER_CAPABILITY, facing);
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IItemHandler handler = this.placeToPull.getCapability(CapabilityItemHandler.ITEM_HANDLER_CAPABILITY, facing);
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if(handler != null){
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if(handler != null){
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for(int i = Math.max(this.lastPullStart, 0); i < Math.min(this.slotToPullEnd, handler.getSlots()); i++){
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for(int i = Math.max(this.lastPullStart, 0); i < Math.min(this.slotToPullEnd, handler.getSlots()); i++){
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@ -110,12 +108,12 @@ public class TileEntityInputter extends TileEntityInventoryBase implements IButt
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}
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}
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}
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}
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}
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}
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}
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}*/
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return false;
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return false;
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}
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}
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private boolean newPut(){
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private boolean newPut(){
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if(this.slots[0] != null){
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/*if(this.slots[0] != null){
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for(EnumFacing facing : EnumFacing.values()){
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for(EnumFacing facing : EnumFacing.values()){
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IItemHandler handler = this.placeToPut.getCapability(CapabilityItemHandler.ITEM_HANDLER_CAPABILITY, facing);
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IItemHandler handler = this.placeToPut.getCapability(CapabilityItemHandler.ITEM_HANDLER_CAPABILITY, facing);
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if(handler != null){
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if(handler != null){
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@ -131,7 +129,7 @@ public class TileEntityInputter extends TileEntityInventoryBase implements IButt
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}
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}
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}
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}
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}
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}
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}
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}*/
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return false;
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return false;
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}
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}
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@ -18,6 +18,7 @@ import net.minecraft.tileentity.TileEntity;
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import net.minecraft.util.EnumFacing;
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import net.minecraft.util.EnumFacing;
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import net.minecraftforge.common.capabilities.Capability;
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import net.minecraftforge.common.capabilities.Capability;
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//TODO completely adapt to new item system?
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public class TileEntityPhantomItemface extends TileEntityPhantomface{
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public class TileEntityPhantomItemface extends TileEntityPhantomface{
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public TileEntityPhantomItemface(){
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public TileEntityPhantomItemface(){
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@ -246,7 +246,7 @@ public class WorldUtil{
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return blocks;
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return blocks;
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}
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}
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//TODO make this work for the stupid new system
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//TODO make this work for the stupid new item system
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public static boolean addToInventory(IInventory inventory, ArrayList<ItemStack> stacks, boolean actuallyDo, boolean shouldAlwaysWork){
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public static boolean addToInventory(IInventory inventory, ArrayList<ItemStack> stacks, boolean actuallyDo, boolean shouldAlwaysWork){
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return addToInventory(inventory, stacks, EnumFacing.UP, actuallyDo, shouldAlwaysWork);
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return addToInventory(inventory, stacks, EnumFacing.UP, actuallyDo, shouldAlwaysWork);
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