mirror of
https://github.com/Ellpeck/ActuallyAdditions.git
synced 2024-11-22 15:18:34 +01:00
Haphazardly revert implementation of new item system for ESD as it completely broke pulling items for sided inventories
This commit is contained in:
parent
e15c09778e
commit
32c10c5beb
3 changed files with 7 additions and 8 deletions
|
@ -13,7 +13,6 @@ package de.ellpeck.actuallyadditions.mod.tile;
|
||||||
|
|
||||||
import de.ellpeck.actuallyadditions.mod.network.gui.IButtonReactor;
|
import de.ellpeck.actuallyadditions.mod.network.gui.IButtonReactor;
|
||||||
import de.ellpeck.actuallyadditions.mod.network.gui.INumberReactor;
|
import de.ellpeck.actuallyadditions.mod.network.gui.INumberReactor;
|
||||||
import de.ellpeck.actuallyadditions.mod.util.ItemUtil;
|
|
||||||
import de.ellpeck.actuallyadditions.mod.util.WorldUtil;
|
import de.ellpeck.actuallyadditions.mod.util.WorldUtil;
|
||||||
import net.minecraft.entity.player.EntityPlayer;
|
import net.minecraft.entity.player.EntityPlayer;
|
||||||
import net.minecraft.inventory.IInventory;
|
import net.minecraft.inventory.IInventory;
|
||||||
|
@ -22,8 +21,6 @@ import net.minecraft.item.ItemStack;
|
||||||
import net.minecraft.nbt.NBTTagCompound;
|
import net.minecraft.nbt.NBTTagCompound;
|
||||||
import net.minecraft.tileentity.TileEntity;
|
import net.minecraft.tileentity.TileEntity;
|
||||||
import net.minecraft.util.EnumFacing;
|
import net.minecraft.util.EnumFacing;
|
||||||
import net.minecraftforge.items.CapabilityItemHandler;
|
|
||||||
import net.minecraftforge.items.IItemHandler;
|
|
||||||
|
|
||||||
public class TileEntityInputter extends TileEntityInventoryBase implements IButtonReactor, INumberReactor{
|
public class TileEntityInputter extends TileEntityInventoryBase implements IButtonReactor, INumberReactor{
|
||||||
|
|
||||||
|
@ -82,8 +79,9 @@ public class TileEntityInputter extends TileEntityInventoryBase implements IButt
|
||||||
this.markDirty();
|
this.markDirty();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
//TODO Fix for new item system
|
||||||
private boolean newPull(){
|
private boolean newPull(){
|
||||||
for(EnumFacing facing : EnumFacing.values()){
|
/*for(EnumFacing facing : EnumFacing.values()){
|
||||||
IItemHandler handler = this.placeToPull.getCapability(CapabilityItemHandler.ITEM_HANDLER_CAPABILITY, facing);
|
IItemHandler handler = this.placeToPull.getCapability(CapabilityItemHandler.ITEM_HANDLER_CAPABILITY, facing);
|
||||||
if(handler != null){
|
if(handler != null){
|
||||||
for(int i = Math.max(this.lastPullStart, 0); i < Math.min(this.slotToPullEnd, handler.getSlots()); i++){
|
for(int i = Math.max(this.lastPullStart, 0); i < Math.min(this.slotToPullEnd, handler.getSlots()); i++){
|
||||||
|
@ -110,12 +108,12 @@ public class TileEntityInputter extends TileEntityInventoryBase implements IButt
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}*/
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
private boolean newPut(){
|
private boolean newPut(){
|
||||||
if(this.slots[0] != null){
|
/*if(this.slots[0] != null){
|
||||||
for(EnumFacing facing : EnumFacing.values()){
|
for(EnumFacing facing : EnumFacing.values()){
|
||||||
IItemHandler handler = this.placeToPut.getCapability(CapabilityItemHandler.ITEM_HANDLER_CAPABILITY, facing);
|
IItemHandler handler = this.placeToPut.getCapability(CapabilityItemHandler.ITEM_HANDLER_CAPABILITY, facing);
|
||||||
if(handler != null){
|
if(handler != null){
|
||||||
|
@ -131,7 +129,7 @@ public class TileEntityInputter extends TileEntityInventoryBase implements IButt
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}*/
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -18,6 +18,7 @@ import net.minecraft.tileentity.TileEntity;
|
||||||
import net.minecraft.util.EnumFacing;
|
import net.minecraft.util.EnumFacing;
|
||||||
import net.minecraftforge.common.capabilities.Capability;
|
import net.minecraftforge.common.capabilities.Capability;
|
||||||
|
|
||||||
|
//TODO completely adapt to new item system?
|
||||||
public class TileEntityPhantomItemface extends TileEntityPhantomface{
|
public class TileEntityPhantomItemface extends TileEntityPhantomface{
|
||||||
|
|
||||||
public TileEntityPhantomItemface(){
|
public TileEntityPhantomItemface(){
|
||||||
|
|
|
@ -246,7 +246,7 @@ public class WorldUtil{
|
||||||
return blocks;
|
return blocks;
|
||||||
}
|
}
|
||||||
|
|
||||||
//TODO make this work for the stupid new system
|
//TODO make this work for the stupid new item system
|
||||||
|
|
||||||
public static boolean addToInventory(IInventory inventory, ArrayList<ItemStack> stacks, boolean actuallyDo, boolean shouldAlwaysWork){
|
public static boolean addToInventory(IInventory inventory, ArrayList<ItemStack> stacks, boolean actuallyDo, boolean shouldAlwaysWork){
|
||||||
return addToInventory(inventory, stacks, EnumFacing.UP, actuallyDo, shouldAlwaysWork);
|
return addToInventory(inventory, stacks, EnumFacing.UP, actuallyDo, shouldAlwaysWork);
|
||||||
|
|
Loading…
Reference in a new issue