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Fixed hand not swinging when putting items in display stands / empowerers in creative mode.
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parent
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commit
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1 changed files with 5 additions and 2 deletions
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@ -72,15 +72,18 @@ public class BlockDisplayStand extends BlockContainerBase {
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ItemStack toPut = heldItem.copy();
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ItemStack toPut = heldItem.copy();
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toPut.setCount(1);
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toPut.setCount(1);
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stand.inv.setStackInSlot(0, toPut);
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stand.inv.setStackInSlot(0, toPut);
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if (!player.isCreative()) {
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if (!player.isCreative())
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heldItem.shrink(1);
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heldItem.shrink(1);
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}
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else
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player.swing(hand, true);
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return InteractionResult.CONSUME;
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return InteractionResult.CONSUME;
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} else if (ItemUtil.canBeStacked(heldItem, stackThere)) {
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} else if (ItemUtil.canBeStacked(heldItem, stackThere)) {
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int maxTransfer = Math.min(stackThere.getCount(), heldItem.getMaxStackSize() - heldItem.getCount());
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int maxTransfer = Math.min(stackThere.getCount(), heldItem.getMaxStackSize() - heldItem.getCount());
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if (maxTransfer > 0) {
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if (maxTransfer > 0) {
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if (!player.isCreative())
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if (!player.isCreative())
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player.setItemInHand(hand, StackUtil.grow(heldItem, maxTransfer));
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player.setItemInHand(hand, StackUtil.grow(heldItem, maxTransfer));
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else
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player.swing(hand, true);
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ItemStack newStackThere = stackThere.copy();
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ItemStack newStackThere = stackThere.copy();
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newStackThere.shrink(maxTransfer);
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newStackThere.shrink(maxTransfer);
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stand.inv.setStackInSlot(0, newStackThere);
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stand.inv.setStackInSlot(0, newStackThere);
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