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https://github.com/Ellpeck/ActuallyAdditions.git
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Machines primus
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parent
56898a95db
commit
38d0bb17f9
5 changed files with 48 additions and 26 deletions
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@ -251,6 +251,7 @@ public abstract class BlockContainerBase extends BlockContainer implements ItemB
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TileEntity tile = world.getTileEntity(pos);
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if(tile instanceof TileEntityBase){
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TileEntityBase base = (TileEntityBase)tile;
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if(!base.stopFromDropping){
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NBTTagCompound data = new NBTTagCompound();
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base.writeSyncableNBT(data, TileEntityBase.NBTType.SAVE_BLOCK);
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@ -278,6 +279,7 @@ public abstract class BlockContainerBase extends BlockContainer implements ItemB
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drops.add(stack);
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}
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}
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return drops;
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}
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@ -137,7 +137,7 @@ public final class InitBooklet{
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}
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crystalPages.add(new PageCrafting(crystalPages.size()+1, MiscCrafting.RECIPES_CRYSTALS).setNoText());
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crystalPages.add(new PageCrafting(crystalPages.size()+1, MiscCrafting.RECIPES_CRYSTAL_BLOCKS).setNoText());
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chaptersIntroduction[2] = new BookletChapter("engineerHouse", ActuallyAdditionsAPI.entryGettingStarted, new ItemStack(Items.EMERALD), new PageTextOnly(1), new PagePicture(2, "page_engineer_house", 0).setNoText());
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chaptersIntroduction[2] = new BookletChapter("engineerHouse", ActuallyAdditionsAPI.entryGettingStarted, new ItemStack(Items.EMERALD), new PageTextOnly(1), new PagePicture(2, "page_engineer_house", 145));
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chaptersIntroduction[6] = new BookletChapter("crystals", ActuallyAdditionsAPI.entryGettingStarted, new ItemStack(InitBlocks.blockAtomicReconstructor), crystalPages.toArray(new BookletPage[crystalPages.size()])).setSpecial();
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chaptersIntroduction[5] = new BookletChapter("coalGen", ActuallyAdditionsAPI.entryGettingStarted, new ItemStack(InitBlocks.blockCoalGenerator), new PageCrafting(1, BlockCrafting.recipeCoalGen).setWildcard().addTextReplacement("<rf>", TileEntityCoalGenerator.PRODUCE));
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ArrayList<BookletPage> empowererPages = new ArrayList<BookletPage>();
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@ -107,19 +107,23 @@ public class VillageComponentEngineerHouse extends StructureVillagePieces.House1
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if(world.rand.nextBoolean()){
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TileEntity compost = this.getTileAtPos(world, 6, 1, 2, sbb);
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if(compost instanceof TileEntityCompost){
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((TileEntityCompost)compost).setInventorySlotContents(0, new ItemStack(InitItems.itemFertilizer, 10));
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TileEntityCompost tile = (TileEntityCompost)compost;
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tile.stopFromDropping = true;
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tile.setInventorySlotContents(0, new ItemStack(InitItems.itemFertilizer, 10));
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}
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}
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TileEntity ferment = this.getTileAtPos(world, 11, 1, 0, sbb);
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if(ferment instanceof TileEntityFermentingBarrel){
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TileEntityFermentingBarrel tile = (TileEntityFermentingBarrel)ferment;
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tile.stopFromDropping = true;
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tile.canolaTank.setFluid(new FluidStack(InitFluids.fluidCanolaOil, world.rand.nextInt(1500)+200));
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}
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TileEntity coffee = this.getTileAtPos(world, 4, 2, 6, sbb);
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if(coffee instanceof TileEntityCoffeeMachine){
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TileEntityCoffeeMachine tile = (TileEntityCoffeeMachine)coffee;
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tile.stopFromDropping = true;
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tile.tank.setFluid(new FluidStack(FluidRegistry.WATER, world.rand.nextInt(3000)+500));
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tile.coffeeCacheAmount = world.rand.nextInt(150);
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tile.storage.setEnergyStored(world.rand.nextInt(tile.storage.getMaxEnergyStored()/2));
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@ -128,6 +132,7 @@ public class VillageComponentEngineerHouse extends StructureVillagePieces.House1
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TileEntity press = this.getTileAtPos(world, 2, 1, 5, sbb);
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if(press instanceof TileEntityCanolaPress){
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TileEntityCanolaPress tile = (TileEntityCanolaPress)press;
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tile.stopFromDropping = true;
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tile.storage.setEnergyStored(world.rand.nextInt(tile.storage.getMaxEnergyStored()/3));
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tile.setInventorySlotContents(0, new ItemStack(InitItems.itemMisc, world.rand.nextInt(60)+1, TheMiscItems.CANOLA.ordinal()));
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}
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@ -135,6 +140,7 @@ public class VillageComponentEngineerHouse extends StructureVillagePieces.House1
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TileEntity crusher = this.getTileAtPos(world, 2, 1, 6, sbb);
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if(crusher instanceof TileEntityGrinder){
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TileEntityGrinder tile = (TileEntityGrinder)crusher;
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tile.stopFromDropping = true;
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tile.storage.setEnergyStored(world.rand.nextInt(tile.storage.getMaxEnergyStored()/2));
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if(world.rand.nextFloat() >= 0.25F){
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tile.setInventorySlotContents(TileEntityGrinder.SLOT_INPUT_1, new ItemStack(InitBlocks.blockMisc, world.rand.nextInt(10)+1, TheMiscBlocks.ORE_QUARTZ.ordinal()));
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@ -143,7 +149,14 @@ public class VillageComponentEngineerHouse extends StructureVillagePieces.House1
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TileEntity coal = this.getTileAtPos(world, 5, 5, 6, sbb);
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if(coal instanceof TileEntityCoalGenerator){
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((TileEntityCoalGenerator)coal).setInventorySlotContents(0, new ItemStack(Items.COAL, world.rand.nextInt(25)+3, 1));
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TileEntityCoalGenerator tile = (TileEntityCoalGenerator)coal;
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tile.stopFromDropping = true;
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tile.setInventorySlotContents(0, new ItemStack(Items.COAL, world.rand.nextInt(25)+3, 1));
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}
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TileEntity reconstructor = this.getTileAtPos(world, 8, 4, 3, sbb);
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if(reconstructor instanceof TileEntityAtomicReconstructor){
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((TileEntityAtomicReconstructor)reconstructor).stopFromDropping = true;
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}
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VillageComponentJamHouse.generateCrate(world, sbb, this.getXWithOffset(6, 4), this.getYWithOffset(4), this.getZWithOffset(6, 4), DungeonLoot.ENGINEER_HOUSE);
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@ -152,6 +165,8 @@ public class VillageComponentEngineerHouse extends StructureVillagePieces.House1
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TileEntity firstRelay = this.getTileAtPos(world, 6, 5, 6, sbb);
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TileEntity secondRelay = this.getTileAtPos(world, 8, 5, 3, sbb);
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if(firstRelay instanceof TileEntityLaserRelayEnergy && secondRelay instanceof TileEntityLaserRelayEnergy){
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((TileEntityLaserRelayEnergy)firstRelay).stopFromDropping = true;
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((TileEntityLaserRelayEnergy)secondRelay).stopFromDropping = true;
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ActuallyAdditionsAPI.connectionHandler.addConnection(firstRelay.getPos(), secondRelay.getPos(), LaserType.ENERGY, world);
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}
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@ -41,10 +41,12 @@ import net.minecraftforge.fml.common.registry.GameRegistry;
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public abstract class TileEntityBase extends TileEntity implements ITickable{
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protected int ticksElapsed;
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public final String name;
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public boolean isRedstonePowered;
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public boolean isPulseMode;
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protected int ticksElapsed;
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public boolean stopFromDropping;
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protected TileEntity[] tilesAround = new TileEntity[6];
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protected boolean hasSavedDataOnChangeOrWorldStart;
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@ -185,6 +187,7 @@ public abstract class TileEntityBase extends TileEntity implements ITickable{
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if(type == NBTType.SAVE_TILE){
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compound.setBoolean("Redstone", this.isRedstonePowered);
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compound.setInteger("TicksElapsed", this.ticksElapsed);
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compound.setBoolean("StopDrop", this.stopFromDropping);
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}
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if(this.isRedstoneToggle() && (type != NBTType.SAVE_BLOCK || this.isPulseMode)){
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compound.setBoolean("IsPulseMode", this.isPulseMode);
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@ -199,6 +202,7 @@ public abstract class TileEntityBase extends TileEntity implements ITickable{
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if(type == NBTType.SAVE_TILE){
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this.isRedstonePowered = compound.getBoolean("Redstone");
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this.ticksElapsed = compound.getInteger("TicksElapsed");
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this.stopFromDropping = compound.getBoolean("StopDrop");
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}
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if(this.isRedstoneToggle()){
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this.isPulseMode = compound.getBoolean("IsPulseMode");
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@ -1105,4 +1105,5 @@ booklet.actuallyadditions.chapter.website.text.1=On the topic of self-advertisem
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booklet.actuallyadditions.chapter.website.button.1=View the Website
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booklet.actuallyadditions.chapter.engineerHouse.name=A visit to the Engineers
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booklet.actuallyadditions.chapter.engineerHouse.text.1=If you want to know how to start in your world, you can always check out what the <imp>Engineers<r> have been up to. <n>They are two friendly <imp>villagers<r> that sell you various goods: One is the <item>Crystallizer<r>, who will exchange <imp>Emeralds and Crystals<r> with you, and the <item>Engineer<r> will trade <imp>various machines<r> with you! On the next page, you can see the <imp>house<r> they live in - which is also worth checking out!
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booklet.actuallyadditions.chapter.engineerHouse.text.1=If you want to know how to start, you can check out what the <imp>Engineers<r> are up to. <n>They are two friendly <imp>villagers<r> that sell you various goods: One is the <item>Crystallizer<r>, who will exchange <imp>Emeralds and Crystals<r> with you, and the <item>Engineer<r> will trade <imp>various machines<r> with you! <n>On the next page, you can see the <imp>house<r> they live in - which is also worth checking out! But be careful, the <imp>machines inside the house<r> are a little more <imp>fragile<r>, meaning they will shatter once you try to break them.
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booklet.actuallyadditions.chapter.engineerHouse.text.2=<i> Machines Primus
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