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Redoing text for configs (#318)
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4 changed files with 33 additions and 33 deletions
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@ -14,48 +14,48 @@ import de.ellpeck.actuallyadditions.mod.config.ConfigCategories;
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public enum ConfigBoolValues{
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JAM_VILLAGER_EXISTS("Jam Villager: Existence", ConfigCategories.WORLD_GEN, true, "If the Jam Villager and his House exist"),
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CROP_FIELD_EXISTS("Crop Field: Existence", ConfigCategories.WORLD_GEN, true, "If the Custom Crop Fields exist"),
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JAM_VILLAGER_EXISTS("Jam Villager: Existence", ConfigCategories.WORLD_GEN, true, "Should the Jam Villager and his House generate in the world?"),
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CROP_FIELD_EXISTS("Crop Field: Existence", ConfigCategories.WORLD_GEN, true, "Should Custom Crop Fields exist?"),
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GENERATE_QUARTZ("Black Quartz", ConfigCategories.WORLD_GEN, true, "If the Black Quartz generates in the world"),
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GENERATE_QUARTZ("Black Quartz", ConfigCategories.WORLD_GEN, true, "Shold Black Quartz generate in the world?"),
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DO_UPDATE_CHECK("Do Update Check", ConfigCategories.OTHER, true, "If Actually Additions should check for an Update on joining a World"),
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UPDATE_CHECK_VERSION_SPECIFIC("Version Specific Update Checker", ConfigCategories.OTHER, true, "If Actually Additions' Update Check should only search for updates for the Minecraft Version you currently have"),
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DO_UPDATE_CHECK("Do update check", ConfigCategories.OTHER, true, "If true, Actually Additions Checks for updates on World Load."),
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UPDATE_CHECK_VERSION_SPECIFIC("Version Specific Update Checker", ConfigCategories.OTHER, true, "If true, Actually Additions' Update Checker searches for updates for the Minecraft Version you currently play on."),
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DO_CAT_DROPS("Do Cat Drops", ConfigCategories.OTHER, true, "If Cats drop Hairy Balls on Occasion"),
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WORMS("Worms", ConfigCategories.OTHER, true, "If worms should drop from tilling the ground"),
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DO_CAT_DROPS("Do Cat Drops", ConfigCategories.OTHER, true, "If true, Cats drop Hairy Balls Occasionally."),
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WORMS("Worms", ConfigCategories.OTHER, true, "If true, worms will drop from tilling the soil."),
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DO_RICE_GEN("Rice Gen", ConfigCategories.WORLD_GEN, true, "If Rice should generate in the World"),
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DO_CANOLA_GEN("Canola Gen", ConfigCategories.WORLD_GEN, true, "If Canola should generate in the World"),
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DO_FLAX_GEN("Flax Gen", ConfigCategories.WORLD_GEN, true, "If Flax should generate in the World"),
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DO_COFFEE_GEN("Coffee Gen", ConfigCategories.WORLD_GEN, true, "If Coffee should generate in the World"),
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DO_LOTUS_GEN("Black Lotus Gen", ConfigCategories.WORLD_GEN, true, "If the Black Lotus should generate in the World"),
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DO_TREASURE_CHEST_GEN("Treasure Chest Gen", ConfigCategories.WORLD_GEN, true, "If Treasure Chests should generate in the World"),
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DO_RICE_GEN("Rice Gen", ConfigCategories.WORLD_GEN, true, "Should Rice generate in the World?"),
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DO_CANOLA_GEN("Canola Gen", ConfigCategories.WORLD_GEN, true, "Should Canola generate in the World?"),
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DO_FLAX_GEN("Flax Gen", ConfigCategories.WORLD_GEN, true, "Should Canola generate in the World?"),
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DO_COFFEE_GEN("Coffee Gen", ConfigCategories.WORLD_GEN, true, "Should Coffee Plants generate in the World?"),
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DO_LOTUS_GEN("Black Lotus Gen", ConfigCategories.WORLD_GEN, true, "Should Black Lotus generate in the World?"),
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DO_TREASURE_CHEST_GEN("Treasure Chest Gen", ConfigCategories.WORLD_GEN, true, "Should Treasure Chests generate in the World?"),
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DO_SPIDER_DROPS("Spider Cobweb Drop", ConfigCategories.MOB_DROPS, true, "If Cobwebs should sometimes drop from Spiders"),
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DO_BAT_DROPS("Bat Wing Drop", ConfigCategories.MOB_DROPS, true, "If Wings should sometimes drop from Bats"),
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DO_XP_DROPS("Solidified XP Drop", ConfigCategories.MOB_DROPS, true, "If Mobs should randomly drop solidified XP occasionally"),
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DO_SPIDER_DROPS("Spider Cobweb Drop", ConfigCategories.MOB_DROPS, true, "Should Cobwebs drop from spiders?"),
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DO_BAT_DROPS("Bat Wing Drop", ConfigCategories.MOB_DROPS, true, "Should Bat wings drop from Bats?"),
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DO_XP_DROPS("Solidified XP Drop", ConfigCategories.MOB_DROPS, true, "If true, Mobs will randomly drop solidified XP occasionally."),
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CTRL_EXTRA_INFO("Advanced Info", ConfigCategories.OTHER, true, "Show Advanced Item Info when holding Control on every Item"),
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CTRL_EXTRA_INFO("Advanced Info", ConfigCategories.OTHER, true, "Show Advanced Item Info when holding Control on every Item."),
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CTRL_INFO_FOR_EXTRA_INFO("Advanced Info Tooltips", ConfigCategories.OTHER, true, "Show the 'Press Control for more Info'-Text on Item Tooltips"),
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SHOW_BOOKLET_INFO("Booklet Quick Opening Info", ConfigCategories.TOOL_VALUES, true, "If the 'Press key for more information'-text should show when the item has a page in the booklet"),
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GIVE_BOOKLET_ON_FIRST_CRAFT("Give Booklet on First Craft", ConfigCategories.OTHER, true, "If the booklet should be given to the player when he first crafts something from the Mod"),
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SHOW_BOOKLET_INFO("Booklet Quick Opening Info", ConfigCategories.TOOL_VALUES, true, "If true,'Press key for more information' text should show when the item has a page in the booklet"),
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GIVE_BOOKLET_ON_FIRST_CRAFT("Give Booklet on First Craft", ConfigCategories.OTHER, true, "If true, the booklet should be given to the player when he first crafts something from the Mod"),
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DUNGEON_LOOT("Dungeon Loot", ConfigCategories.OTHER, true, "Should Actually Additions Loot spawn in Dungeons"),
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GEN_LUSH_CAVES("Generate Lush Caves", ConfigCategories.WORLD_GEN, true, "Should caves with trees and grass randomly generate underground"),
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DUNGEON_LOOT("Dungeon Loot", ConfigCategories.OTHER, true, "Should Actually additions Loot generate in dungeons??"),
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GEN_LUSH_CAVES("Generate Lush Caves", ConfigCategories.WORLD_GEN, true, "Should caves with trees and grass randomly generate underground?"),
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BOOKLET_TEXT_TO_FILE("Booklet Text to File", ConfigCategories.OTHER, false, "Should the entire text of the booklet be put into a new file in the Minecraft Folder on startup or resource reload. This is for debug purposes only and shouldn't really ever be needed."),
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BOOKLET_TEXT_TO_FILE("Booklet Text to File", ConfigCategories.OTHER, false, "The entire text of the booklet will be put into a new file in the Minecraft Folder on resource load/Reload. (Debugging use only!)"),
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WATER_BOWL("Water Bowl", ConfigCategories.OTHER, true, "If right-clicking a bowl on water should create a water bowl"),
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WATER_BOWL("Water Bowl", ConfigCategories.OTHER, true, "Should right-clicking a bowl on water blocks create a water bowl?"),
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LESS_SOUND("Less Sound", ConfigCategories.PERFORMANCE, false, "If blocks in Actually Additions should have less sounds"),
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LESS_PARTICLES("Less Particles", ConfigCategories.PERFORMANCE, false, "If blocks in Actually Additions should have less particles"),
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LESS_BLOCK_BREAKING_EFFECTS("Less Block Breaking Effects", ConfigCategories.PERFORMANCE, false, "If there should not be a sound effect and particles when a block is being destroyed by a breaker or similar"),
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LESS_SOUND("Less Sound", ConfigCategories.PERFORMANCE, false, "If true, There will be less sounds from machines from Actually Additions."),
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LESS_PARTICLES("Less Particles", ConfigCategories.PERFORMANCE, false, "If true, there will be less particles displayed from Actually Additions machines and blocks."),
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LESS_BLOCK_BREAKING_EFFECTS("Less Block Breaking Effects", ConfigCategories.PERFORMANCE, false, "If true, there will be less sound effects from blocks breaking via Actually Additions machines."),
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LASER_RELAY_LOSS("Laser Relay Energy Loss", ConfigCategories.MACHINE_VALUES, true, "If Energy Laser Relays should have energy loss"),
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SUPER_DUPER_HARD_MODE("Super Duper Hard Recipes", ConfigCategories.OTHER, false, "Turn this on to make recipes for items from the mod really hard. (This is a joke feature making fun of the whole FTB Infinity Expert Mode style of playing. You shouldn't really turn this on as it makes the mod completely unplayable.)");
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SUPER_DUPER_HARD_MODE("Super Duper Hard Recipes", ConfigCategories.OTHER, false, "Turn this on to make recipes for items from the mod really hard. (This is a joke feature poking fun of the whole FTB Infinity Expert Mode style of playing. You shouldn't really turn this on as it makes the mod completely unplayable.)");
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public final String name;
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public final String category;
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@ -14,8 +14,8 @@ import de.ellpeck.actuallyadditions.mod.config.ConfigCategories;
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public enum ConfigIntListValues{
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ORE_GEN_DIMENSION_BLACKLIST("OreGen Dimension Blacklist", ConfigCategories.WORLD_GEN, new int[0], "The IDs of the dimensions that Actually Additions OreGen (Black Quartz for example) is banned in. This also applies for other world gen like lush caves."),
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PLANT_DIMENSION_BLACKLIST("Plant Blacklist", ConfigCategories.WORLD_GEN, new int[0], "The IDs of the dimensions that Actually Additions Plants (Rice for example) are banned in");
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ORE_GEN_DIMENSION_BLACKLIST("OreGen Dimension Blacklist", ConfigCategories.WORLD_GEN, new int[0], "The list of IDs that Actually Additions OreGen (Ex: Black Quartz) is banned in. This also applies for other world gen like lush caves."),
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PLANT_DIMENSION_BLACKLIST("Plant Blacklist", ConfigCategories.WORLD_GEN, new int[0], "The list of IDs of the dimensions that Actually Additions Plants (Rice for example) are banned in.");
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public final String name;
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public final String category;
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@ -21,8 +21,8 @@ public enum ConfigIntValues{
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FLAX_AMOUNT("Flax: Amount", ConfigCategories.WORLD_GEN, 8, 1, 50, "The Amount of Flax generating"),
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COFFEE_AMOUNT("Coffee: Amount", ConfigCategories.WORLD_GEN, 6, 1, 50, "The Amount of Coffee generating"),
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BLACK_LOTUS_AMOUNT("Black Lotus: Amount", ConfigCategories.WORLD_GEN, 14, 1, 50, "The Amount of Black Lotus generating"),
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LUSH_CAVE_CHANCE("Lush Caves: Chance", ConfigCategories.WORLD_GEN, 20, 1, 100, "The chance for lush caves to generate. The lower the number, the likelier."),
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WORMS_DIE_TIME("Worm Death Time", ConfigCategories.OTHER, 0, 0, 10000000, "The amount of ticks it takes for a worm to die. Set it to zero to make worms not die at all."),
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LUSH_CAVE_CHANCE("Lush Caves: Chance", ConfigCategories.WORLD_GEN, 20, 1, 100, "The chances for lush caves to generate. The lower the number, the higher the chances."),
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WORMS_DIE_TIME("Worm Death Time", ConfigCategories.OTHER, 0, 0, 10000000, "The amount of ticks it takes for a worm to die. When at 0 ticks, it will not die."),
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TILE_ENTITY_UPDATE_INTERVAL("Tile Entities: Update Interval", ConfigCategories.OTHER, 5, 1, 100, "The amount of ticks waited before a TileEntity sends an additional Update to the Client"),
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CTRL_INFO_NBT_CHAR_LIMIT("Advanced Info NBT Character Limit", ConfigCategories.OTHER, 1000, 0, 100000000, "The maximum amount of characters that is displayed by the NBT view of the CTRL Advanced Info. Set to a zero to have no limit");
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@ -14,7 +14,7 @@ import de.ellpeck.actuallyadditions.mod.config.ConfigCategories;
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public enum ConfigStringListValues{
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CRUSHER_RECIPE_EXCEPTIONS("Crusher Recipe Exceptions", ConfigCategories.OTHER, new String[]{"ingotBrick", "ingotBrickNether"}, "The Ingots, Dusts and Ores blacklisted from being auto-registered to be crushed by the Crusher. This list uses OreDictionary Names of the Inputs only."),
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CRUSHER_RECIPE_EXCEPTIONS("Crusher Recipe Exceptions", ConfigCategories.OTHER, new String[]{"ingotBrick", "ingotBrickNether"}, "Ingots, Dusts and Ores will be blacklisted from being auto-registered to be crushed by the Crusher. This list uses OreDictionary Names of the Inputs only."),
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CRUSHER_OUTPUT_BLACKLIST("Crusher Output Blacklist", ConfigCategories.OTHER, new String[0], "The items that aren't allowed as outputs from OreDict Crusher recipes. Use this in case a mod, for example, adds a dust variant that can't be smelted into an ingot. Use REGISTRY NAMES, and if metadata is needed, add it like so: somemod:some_item@3"),
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MASHED_FOOD_CRAFTING_EXCEPTIONS("Mashed Food Crafting Exceptions", ConfigCategories.ITEMS_CRAFTING, new String[]{"ActuallyAdditions:itemCoffee"}, "The ItemFood, IGrowable and IPlantable Items that can not be used to craft Mashed Food. These are the actual registered Item Names, the ones you use, for example, when using the /give Command."),
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PAXEL_EXTRA_MINING_WHITELIST("AIOT Extra Whitelist", ConfigCategories.TOOL_VALUES, new String[]{"TConstruct:GravelOre"}, "By default, the AIOT can mine certain blocks. If there is one that it can't mine, but should be able to, put its REGISTRY NAME here. These are the actual registered Item Names, the ones you use, for example, when using the /give Command."),
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