Move the fluid textures so that Minecraft picks them up

This commit is contained in:
Mrbysco 2024-03-03 19:01:42 +01:00
parent 3586ce0ade
commit 3a48ccdcb3
21 changed files with 6 additions and 6 deletions

View file

@ -56,8 +56,8 @@ public class FluidAA implements Supplier<Fluid> {
public FluidAA(String fluidName, String textureName) {
this.name = fluidName;
this.stillTexture = new ResourceLocation(ActuallyAdditions.MODID,textureName + "_still");
this.flowingTexture = new ResourceLocation(ActuallyAdditions.MODID,textureName + "_flowing");
this.stillTexture = new ResourceLocation(ActuallyAdditions.MODID, "block/" + textureName + "_still");
this.flowingTexture = new ResourceLocation(ActuallyAdditions.MODID, "block/" + textureName + "_flowing");
this.fluidType = InitFluids.FLUID_TYPES.register(name, () -> new FluidType(createTypeProperties()) {
@Override
public void initializeClient(Consumer<IClientFluidTypeExtensions> consumer) {

View file

@ -1,5 +1,5 @@
{
"textures": {
"particle": "actuallyadditions:fluid/canola_oil_still"
"particle": "actuallyadditions:block/fluid/canola_oil_still"
}
}

View file

@ -1,5 +1,5 @@
{
"textures": {
"particle": "actuallyadditions:fluid/crystallized_oil_still"
"particle": "actuallyadditions:block/fluid/crystallized_oil_still"
}
}

View file

@ -1,5 +1,5 @@
{
"textures": {
"particle": "actuallyadditions:fluid/empowered_oil_still"
"particle": "actuallyadditions:block/fluid/empowered_oil_still"
}
}

View file

@ -1,5 +1,5 @@
{
"textures": {
"particle": "actuallyadditions:fluid/refined_canola_oil_still"
"particle": "actuallyadditions:block/fluid/refined_canola_oil_still"
}
}