Align lamps properly with docs

Make light updates smoother as well, and use a better access to the
needed blockstate
This commit is contained in:
Shadows_of_Fire 2017-07-07 16:42:02 -04:00
parent 2258b7bed7
commit 3b0cfca5fa

View file

@ -68,10 +68,9 @@ public class BlockColoredLamp extends BlockBase{
public boolean onBlockActivated(World world, BlockPos pos, IBlockState state, EntityPlayer player, EnumHand hand, EnumFacing side, float hitX, float hitY, float hitZ){
ItemStack stack = player.getHeldItem(hand);
//Turning On
if(player.isSneaking()){
if(!world.isRemote){
world.setBlockState(pos, (this.isOn ? InitBlocks.blockColoredLamp : InitBlocks.blockColoredLampOn).getStateFromMeta(this.getMetaFromState(state)), 2);
}
if(stack.isEmpty() && player.isSneaking()){
world.setBlockState(pos, (this.isOn ? InitBlocks.blockColoredLamp : InitBlocks.blockColoredLampOn).getDefaultState().withProperty(TYPE, state.getValue(TYPE)), 2);
world.notifyLightSet(pos);
return true;
}
@ -96,13 +95,12 @@ public class BlockColoredLamp extends BlockBase{
}
}
}
return false;
}
@Override
@SideOnly(Side.CLIENT)
public void getSubBlocks(CreativeTabs tab, NonNullList list){
public void getSubBlocks(CreativeTabs tab, NonNullList<ItemStack> list){
for(int j = 0; j < ALL_LAMP_TYPES.length; j++){
list.add(new ItemStack(this, 1, j));
}