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Align lamps properly with docs
Make light updates smoother as well, and use a better access to the needed blockstate
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parent
2258b7bed7
commit
3b0cfca5fa
1 changed files with 4 additions and 6 deletions
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@ -68,10 +68,9 @@ public class BlockColoredLamp extends BlockBase{
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public boolean onBlockActivated(World world, BlockPos pos, IBlockState state, EntityPlayer player, EnumHand hand, EnumFacing side, float hitX, float hitY, float hitZ){
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ItemStack stack = player.getHeldItem(hand);
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//Turning On
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if(player.isSneaking()){
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if(!world.isRemote){
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world.setBlockState(pos, (this.isOn ? InitBlocks.blockColoredLamp : InitBlocks.blockColoredLampOn).getStateFromMeta(this.getMetaFromState(state)), 2);
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}
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if(stack.isEmpty() && player.isSneaking()){
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world.setBlockState(pos, (this.isOn ? InitBlocks.blockColoredLamp : InitBlocks.blockColoredLampOn).getDefaultState().withProperty(TYPE, state.getValue(TYPE)), 2);
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world.notifyLightSet(pos);
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return true;
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}
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@ -96,13 +95,12 @@ public class BlockColoredLamp extends BlockBase{
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}
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}
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}
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return false;
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}
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@Override
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@SideOnly(Side.CLIENT)
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public void getSubBlocks(CreativeTabs tab, NonNullList list){
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public void getSubBlocks(CreativeTabs tab, NonNullList<ItemStack> list){
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for(int j = 0; j < ALL_LAMP_TYPES.length; j++){
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list.add(new ItemStack(this, 1, j));
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}
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