mirror of
https://github.com/Ellpeck/ActuallyAdditions.git
synced 2024-11-26 00:38:35 +01:00
parent
e19c98269f
commit
3b8c81638f
3 changed files with 10 additions and 13 deletions
|
@ -31,10 +31,10 @@ import net.minecraftforge.energy.IEnergyStorage;
|
|||
import net.minecraftforge.fml.relauncher.Side;
|
||||
import net.minecraftforge.fml.relauncher.SideOnly;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.HashMap;
|
||||
import java.util.List;
|
||||
import java.util.HashSet;
|
||||
import java.util.Map;
|
||||
import java.util.Set;
|
||||
import java.util.concurrent.ConcurrentHashMap;
|
||||
|
||||
public class TileEntityLaserRelayEnergy extends TileEntityLaserRelay{
|
||||
|
@ -143,9 +143,9 @@ public class TileEntityLaserRelayEnergy extends TileEntityLaserRelay{
|
|||
private int transferEnergyToReceiverInNeed(EnumFacing from, Network network, int maxTransfer, boolean simulate){
|
||||
int transmitted = 0;
|
||||
//Keeps track of all the Laser Relays and Energy Acceptors that have been checked already to make nothing run multiple times
|
||||
List<BlockPos> alreadyChecked = new ArrayList<BlockPos>();
|
||||
Set<BlockPos> alreadyChecked = new HashSet<BlockPos>();
|
||||
|
||||
List<TileEntityLaserRelayEnergy> relaysThatWork = new ArrayList<TileEntityLaserRelayEnergy>();
|
||||
Set<TileEntityLaserRelayEnergy> relaysThatWork = new HashSet<TileEntityLaserRelayEnergy>();
|
||||
int totalReceiverAmount = 0;
|
||||
|
||||
for(IConnectionPair pair : network.connections){
|
||||
|
|
|
@ -30,10 +30,10 @@ import net.minecraftforge.fluids.capability.IFluidTankProperties;
|
|||
import net.minecraftforge.fml.relauncher.Side;
|
||||
import net.minecraftforge.fml.relauncher.SideOnly;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.HashMap;
|
||||
import java.util.List;
|
||||
import java.util.HashSet;
|
||||
import java.util.Map;
|
||||
import java.util.Set;
|
||||
import java.util.concurrent.ConcurrentHashMap;
|
||||
|
||||
public class TileEntityLaserRelayFluids extends TileEntityLaserRelay{
|
||||
|
@ -139,9 +139,9 @@ public class TileEntityLaserRelayFluids extends TileEntityLaserRelay{
|
|||
private int transferFluidToReceiverInNeed(EnumFacing from, Network network, FluidStack stack, boolean doFill){
|
||||
int transmitted = 0;
|
||||
//Keeps track of all the Laser Relays and Energy Acceptors that have been checked already to make nothing run multiple times
|
||||
List<BlockPos> alreadyChecked = new ArrayList<BlockPos>();
|
||||
Set<BlockPos> alreadyChecked = new HashSet<BlockPos>();
|
||||
|
||||
List<TileEntityLaserRelayFluids> relaysThatWork = new ArrayList<TileEntityLaserRelayFluids>();
|
||||
Set<TileEntityLaserRelayFluids> relaysThatWork = new HashSet<TileEntityLaserRelayFluids>();
|
||||
int totalReceiverAmount = 0;
|
||||
|
||||
for(IConnectionPair pair : network.connections){
|
||||
|
|
|
@ -32,10 +32,7 @@ import net.minecraftforge.items.CapabilityItemHandler;
|
|||
import net.minecraftforge.items.IItemHandler;
|
||||
import org.cyclops.commoncapabilities.capability.itemhandler.SlotlessItemHandlerConfig;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.HashMap;
|
||||
import java.util.List;
|
||||
import java.util.Map;
|
||||
import java.util.*;
|
||||
import java.util.concurrent.ConcurrentHashMap;
|
||||
|
||||
public class TileEntityLaserRelayItem extends TileEntityLaserRelay{
|
||||
|
@ -111,7 +108,7 @@ public class TileEntityLaserRelayItem extends TileEntityLaserRelay{
|
|||
|
||||
public void getItemHandlersInNetwork(Network network, List<GenericItemHandlerInfo> storeList){
|
||||
//Keeps track of all the Laser Relays and Item Handlers that have been checked already to make nothing run multiple times
|
||||
List<BlockPos> alreadyChecked = new ArrayList<BlockPos>();
|
||||
Set<BlockPos> alreadyChecked = new HashSet<BlockPos>();
|
||||
|
||||
for(IConnectionPair pair : network.connections){
|
||||
for(BlockPos relay : pair.getPositions()){
|
||||
|
|
Loading…
Reference in a new issue