mirror of
https://github.com/Ellpeck/ActuallyAdditions.git
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parent
e19c98269f
commit
3b8c81638f
3 changed files with 10 additions and 13 deletions
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@ -31,10 +31,10 @@ import net.minecraftforge.energy.IEnergyStorage;
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import net.minecraftforge.fml.relauncher.Side;
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import net.minecraftforge.fml.relauncher.SideOnly;
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import java.util.ArrayList;
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import java.util.HashMap;
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import java.util.List;
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import java.util.HashSet;
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import java.util.Map;
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import java.util.Set;
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import java.util.concurrent.ConcurrentHashMap;
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public class TileEntityLaserRelayEnergy extends TileEntityLaserRelay{
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@ -143,9 +143,9 @@ public class TileEntityLaserRelayEnergy extends TileEntityLaserRelay{
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private int transferEnergyToReceiverInNeed(EnumFacing from, Network network, int maxTransfer, boolean simulate){
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int transmitted = 0;
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//Keeps track of all the Laser Relays and Energy Acceptors that have been checked already to make nothing run multiple times
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List<BlockPos> alreadyChecked = new ArrayList<BlockPos>();
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Set<BlockPos> alreadyChecked = new HashSet<BlockPos>();
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List<TileEntityLaserRelayEnergy> relaysThatWork = new ArrayList<TileEntityLaserRelayEnergy>();
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Set<TileEntityLaserRelayEnergy> relaysThatWork = new HashSet<TileEntityLaserRelayEnergy>();
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int totalReceiverAmount = 0;
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for(IConnectionPair pair : network.connections){
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@ -30,10 +30,10 @@ import net.minecraftforge.fluids.capability.IFluidTankProperties;
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import net.minecraftforge.fml.relauncher.Side;
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import net.minecraftforge.fml.relauncher.SideOnly;
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import java.util.ArrayList;
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import java.util.HashMap;
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import java.util.List;
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import java.util.HashSet;
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import java.util.Map;
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import java.util.Set;
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import java.util.concurrent.ConcurrentHashMap;
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public class TileEntityLaserRelayFluids extends TileEntityLaserRelay{
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@ -139,9 +139,9 @@ public class TileEntityLaserRelayFluids extends TileEntityLaserRelay{
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private int transferFluidToReceiverInNeed(EnumFacing from, Network network, FluidStack stack, boolean doFill){
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int transmitted = 0;
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//Keeps track of all the Laser Relays and Energy Acceptors that have been checked already to make nothing run multiple times
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List<BlockPos> alreadyChecked = new ArrayList<BlockPos>();
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Set<BlockPos> alreadyChecked = new HashSet<BlockPos>();
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List<TileEntityLaserRelayFluids> relaysThatWork = new ArrayList<TileEntityLaserRelayFluids>();
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Set<TileEntityLaserRelayFluids> relaysThatWork = new HashSet<TileEntityLaserRelayFluids>();
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int totalReceiverAmount = 0;
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for(IConnectionPair pair : network.connections){
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@ -32,10 +32,7 @@ import net.minecraftforge.items.CapabilityItemHandler;
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import net.minecraftforge.items.IItemHandler;
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import org.cyclops.commoncapabilities.capability.itemhandler.SlotlessItemHandlerConfig;
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import java.util.ArrayList;
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import java.util.HashMap;
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import java.util.List;
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import java.util.Map;
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import java.util.*;
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import java.util.concurrent.ConcurrentHashMap;
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public class TileEntityLaserRelayItem extends TileEntityLaserRelay{
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@ -111,7 +108,7 @@ public class TileEntityLaserRelayItem extends TileEntityLaserRelay{
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public void getItemHandlersInNetwork(Network network, List<GenericItemHandlerInfo> storeList){
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//Keeps track of all the Laser Relays and Item Handlers that have been checked already to make nothing run multiple times
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List<BlockPos> alreadyChecked = new ArrayList<BlockPos>();
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Set<BlockPos> alreadyChecked = new HashSet<BlockPos>();
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for(IConnectionPair pair : network.connections){
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for(BlockPos relay : pair.getPositions()){
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