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Ensure holding of the sack. Closes #975
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parent
ea06819f38
commit
3bbf2c3d4a
3 changed files with 11 additions and 8 deletions
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@ -39,11 +39,13 @@ public class ContainerBag extends Container implements IButtonReactor{
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private final boolean isVoid;
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private final boolean isVoid;
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public boolean autoInsert;
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public boolean autoInsert;
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private boolean oldAutoInsert;
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private boolean oldAutoInsert;
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private final ItemStack sack;
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public ContainerBag(InventoryPlayer inventory, boolean isVoid){
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public ContainerBag(ItemStack sack, InventoryPlayer inventory, boolean isVoid){
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this.inventory = inventory;
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this.inventory = inventory;
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this.bagInventory = new ItemStackHandlerCustom(getSlotAmount(isVoid));
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this.bagInventory = new ItemStackHandlerCustom(getSlotAmount(isVoid));
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this.isVoid = isVoid;
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this.isVoid = isVoid;
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this.sack = sack;
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for(int i = 0; i < 4; i++){
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for(int i = 0; i < 4; i++){
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this.addSlotToContainer(new SlotFilter(this.filter, i, 155, 10+i*18));
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this.addSlotToContainer(new SlotFilter(this.filter, i, 155, 10+i*18));
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@ -217,7 +219,7 @@ public class ContainerBag extends Container implements IButtonReactor{
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@Override
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@Override
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public boolean canInteractWith(EntityPlayer player){
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public boolean canInteractWith(EntityPlayer player){
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return true;
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return player.getHeldItemMainhand() == sack;
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}
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}
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@Override
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@Override
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@ -100,9 +100,9 @@ public class GuiHandler implements IGuiHandler{
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case LASER_RELAY_ITEM_WHITELIST:
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case LASER_RELAY_ITEM_WHITELIST:
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return new ContainerLaserRelayItemWhitelist(player.inventory, tile);
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return new ContainerLaserRelayItemWhitelist(player.inventory, tile);
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case BAG:
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case BAG:
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return new ContainerBag(player.inventory, false);
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return new ContainerBag(player.getHeldItemMainhand(), player.inventory, false);
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case VOID_BAG:
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case VOID_BAG:
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return new ContainerBag(player.inventory, true);
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return new ContainerBag(player.getHeldItemMainhand(), player.inventory, true);
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case BIO_REACTOR:
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case BIO_REACTOR:
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return new ContainerBioReactor(player.inventory, tile);
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return new ContainerBioReactor(player.inventory, tile);
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case FARMER:
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case FARMER:
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@ -197,9 +197,9 @@ public class GuiHandler implements IGuiHandler{
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case LASER_RELAY_ITEM_WHITELIST:
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case LASER_RELAY_ITEM_WHITELIST:
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return new GuiLaserRelayItemWhitelist(player.inventory, tile);
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return new GuiLaserRelayItemWhitelist(player.inventory, tile);
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case BAG:
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case BAG:
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return new GuiBag(player.inventory, false);
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return new GuiBag(player.getHeldItemMainhand(), player.inventory, false);
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case VOID_BAG:
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case VOID_BAG:
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return new GuiBag(player.inventory, true);
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return new GuiBag(player.getHeldItemMainhand(), player.inventory, true);
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case BIO_REACTOR:
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case BIO_REACTOR:
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return new GuiBioReactor(player.inventory, tile);
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return new GuiBioReactor(player.inventory, tile);
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case FARMER:
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case FARMER:
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@ -20,6 +20,7 @@ import net.minecraft.client.Minecraft;
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import net.minecraft.client.gui.GuiButton;
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import net.minecraft.client.gui.GuiButton;
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import net.minecraft.client.renderer.GlStateManager;
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import net.minecraft.client.renderer.GlStateManager;
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import net.minecraft.entity.player.InventoryPlayer;
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import net.minecraft.entity.player.InventoryPlayer;
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import net.minecraft.item.ItemStack;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.util.ResourceLocation;
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import net.minecraft.util.ResourceLocation;
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import net.minecraft.util.text.TextFormatting;
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import net.minecraft.util.text.TextFormatting;
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@ -41,8 +42,8 @@ public class GuiBag extends GuiWtfMojang{
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private FilterSettingsGui filter;
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private FilterSettingsGui filter;
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private GuiButton buttonAutoInsert;
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private GuiButton buttonAutoInsert;
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public GuiBag(InventoryPlayer inventory, boolean isVoid){
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public GuiBag(ItemStack sack, InventoryPlayer inventory, boolean isVoid){
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this(isVoid, new ContainerBag(inventory, isVoid));
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this(isVoid, new ContainerBag(sack, inventory, isVoid));
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}
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}
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private GuiBag(boolean isVoid, ContainerBag container){
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private GuiBag(boolean isVoid, ContainerBag container){
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