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Closes #1078
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2 changed files with 6 additions and 6 deletions
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@ -12,8 +12,8 @@ import shadows.fastbench.gui.GuiFastBench;
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public class CompatFastBench {
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public class CompatFastBench {
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public static Container getFastBenchContainer(EntityPlayer p, World world, int x, int y, int z) {
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public static Container getFastBenchContainer(EntityPlayer p, World world) {
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return new ContainerFastBench(p, world, x, y, z) {
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return new ContainerFastBench(p, world, BlockPos.ORIGIN) {
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@Override
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@Override
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public boolean canInteractWith(EntityPlayer playerIn) {
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public boolean canInteractWith(EntityPlayer playerIn) {
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return true;
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return true;
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@ -22,8 +22,8 @@ public class CompatFastBench {
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}
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}
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@SideOnly(Side.CLIENT)
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@SideOnly(Side.CLIENT)
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public static Gui getFastBenchGui(EntityPlayer p, World world, int x, int y, int z) {
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public static Gui getFastBenchGui(EntityPlayer p, World world) {
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return new GuiFastBench(p.inventory, world, new BlockPos(x, y, z));
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return new GuiFastBench(p.inventory, world, BlockPos.ORIGIN);
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}
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}
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}
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}
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@ -27,12 +27,12 @@ public final class CompatUtil {
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@SideOnly(Side.CLIENT)
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@SideOnly(Side.CLIENT)
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public static Object getCrafterGuiElement(EntityPlayer player, World world, int x, int y, int z) {
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public static Object getCrafterGuiElement(EntityPlayer player, World world, int x, int y, int z) {
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if (fb) return CompatFastBench.getFastBenchGui(player, world, x, y, z);
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if (fb) return CompatFastBench.getFastBenchGui(player, world);
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return new GuiCrafting(player.inventory, world, new BlockPos(x, y, z));
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return new GuiCrafting(player.inventory, world, new BlockPos(x, y, z));
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}
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}
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public static Object getCrafterContainerElement(EntityPlayer player, World world, int x, int y, int z) {
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public static Object getCrafterContainerElement(EntityPlayer player, World world, int x, int y, int z) {
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if (fb) return CompatFastBench.getFastBenchContainer(player, world, x, y, z);
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if (fb) return CompatFastBench.getFastBenchContainer(player, world);
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return new ContainerWorkbench(player.inventory, world, new BlockPos(x, y, z)) {
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return new ContainerWorkbench(player.inventory, world, new BlockPos(x, y, z)) {
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public boolean canInteractWith(EntityPlayer playerIn) {
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public boolean canInteractWith(EntityPlayer playerIn) {
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return true;
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return true;
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