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https://github.com/Ellpeck/ActuallyAdditions.git
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parent
9c07287261
commit
3d6273ac38
2 changed files with 23 additions and 9 deletions
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@ -15,6 +15,7 @@ import de.ellpeck.actuallyadditions.api.laser.IConnectionPair;
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import de.ellpeck.actuallyadditions.api.laser.LaserType;
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import de.ellpeck.actuallyadditions.api.laser.Network;
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import de.ellpeck.actuallyadditions.mod.tile.TileEntityLaserRelayEnergy.Mode;
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import de.ellpeck.actuallyadditions.mod.util.WorldUtil;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.tileentity.TileEntity;
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@ -36,7 +37,7 @@ import java.util.concurrent.ConcurrentHashMap;
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public class TileEntityLaserRelayFluids extends TileEntityLaserRelay{
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public final ConcurrentHashMap<EnumFacing, TileEntity> receiversAround = new ConcurrentHashMap<EnumFacing, TileEntity>();
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public final ConcurrentHashMap<EnumFacing, TileEntity> handlersAround = new ConcurrentHashMap<EnumFacing, TileEntity>();
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private final IFluidHandler[] fluidHandlers = new IFluidHandler[6];
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private Mode mode = Mode.BOTH;
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@ -69,6 +70,19 @@ public class TileEntityLaserRelayFluids extends TileEntityLaserRelay{
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}
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}
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@Override
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public void updateEntity(){
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super.updateEntity();
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if(!this.world.isRemote){
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if(this.mode == Mode.INPUT_ONLY){
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for(EnumFacing side : this.handlersAround.keySet()){
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WorldUtil.doFluidInteraction(this.handlersAround.get(side), this, side.getOpposite(), Integer.MAX_VALUE);
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}
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}
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}
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}
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@Override
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public boolean shouldSaveDataOnChangeOrWorldStart(){
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return true;
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@ -76,16 +90,16 @@ public class TileEntityLaserRelayFluids extends TileEntityLaserRelay{
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@Override
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public void saveDataOnChangeOrWorldStart(){
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Map<EnumFacing, TileEntity> old = new HashMap<EnumFacing, TileEntity>(this.receiversAround);
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Map<EnumFacing, TileEntity> old = new HashMap<EnumFacing, TileEntity>(this.handlersAround);
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boolean change = false;
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this.receiversAround.clear();
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this.handlersAround.clear();
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for(EnumFacing side : EnumFacing.values()){
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BlockPos pos = this.getPos().offset(side);
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TileEntity tile = this.world.getTileEntity(pos);
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if(tile != null && !(tile instanceof TileEntityLaserRelay)){
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if(tile.hasCapability(CapabilityFluidHandler.FLUID_HANDLER_CAPABILITY, side.getOpposite())){
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this.receiversAround.put(side, tile);
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this.handlersAround.put(side, tile);
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TileEntity oldTile = old.get(side);
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if(oldTile == null || !tile.equals(oldTile)){
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@ -95,7 +109,7 @@ public class TileEntityLaserRelayFluids extends TileEntityLaserRelay{
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}
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}
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if(change || old.size() != this.receiversAround.size()){
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if(change || old.size() != this.handlersAround.size()){
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Network network = ActuallyAdditionsAPI.connectionHandler.getNetworkFor(this.getPos(), this.getWorld());
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if(network != null){
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network.changeAmount++;
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@ -137,9 +151,9 @@ public class TileEntityLaserRelayFluids extends TileEntityLaserRelay{
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if(theRelay.mode != Mode.INPUT_ONLY){
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boolean workedOnce = false;
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for(EnumFacing facing : theRelay.receiversAround.keySet()){
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for(EnumFacing facing : theRelay.handlersAround.keySet()){
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if(theRelay != this || facing != from){
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TileEntity tile = theRelay.receiversAround.get(facing);
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TileEntity tile = theRelay.handlersAround.get(facing);
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EnumFacing opp = facing.getOpposite();
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if(tile.hasCapability(CapabilityFluidHandler.FLUID_HANDLER_CAPABILITY, opp)){
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@ -168,7 +182,7 @@ public class TileEntityLaserRelayFluids extends TileEntityLaserRelay{
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}
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for(TileEntityLaserRelayFluids theRelay : relaysThatWork){
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for(Map.Entry<EnumFacing, TileEntity> receiver : theRelay.receiversAround.entrySet()){
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for(Map.Entry<EnumFacing, TileEntity> receiver : theRelay.handlersAround.entrySet()){
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if(receiver != null){
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EnumFacing side = receiver.getKey();
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EnumFacing opp = side.getOpposite();
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@ -1084,7 +1084,7 @@ booklet.actuallyadditions.chapter.empowerer.text.3=<n><n><n><i>Because every mod
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booklet.actuallyadditions.chapter.empowerer.text.4=The <item>Display Stand<r> can also be used for other things! See the <imp>Blocks that use CF<r> section for more info about it!
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booklet.actuallyadditions.chapter.fluidLaser.name=Fluid Laser Relays
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booklet.actuallyadditions.chapter.fluidLaser.text.1=The <item>Fluid Laser Relays<r> work much in the same way that normal <item>Laser Relays<r> do, however the thing that makes the <item>Fluid Laser Relay<r> different from the <item>Energy Laser Relay<r>, however, is that it transfers <imp>fluids<r> from internal tanks of blocks into other blocks. <n><n><item>Fluid Laser Relays<r> can not be connected by Phantomfaces.
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booklet.actuallyadditions.chapter.fluidLaser.text.1=The <item>Fluid Laser Relays<r> work much in the same way that normal <item>Laser Relays<r> do, however the thing that makes the <item>Fluid Laser Relay<r> different from the <item>Energy Laser Relay<r>, however, is that it transfers <imp>fluids<r> from internal tanks of blocks into other blocks. <n><n><item>Fluid Laser Relays<r> can not be connected by Phantomfaces. <n><n>Note that when they are toggled to <imp>Only out of adjacent Blocks<r> mode, they will <imp>actively pull<r> fluids out of containers around them.
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booklet.actuallyadditions.chapter.distributorItem.name=Item Distributor
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booklet.actuallyadditions.chapter.distributorItem.text.1=The <item>Item Distributor<r> is a simple way to split up items and make them go <imp>in different directions<r>. <n><n>The distributor will <imp>pull items into it from the top<r> by itself, and then split them up and <imp>put them<r> out into inventories connected to all of the <imp>other sides<r> of it. <n>It tries to do split the items <imp>equally<r>, however this works best when inputting <imp>one item at a time<r>, which its pulling feature does automatically.
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