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https://github.com/Ellpeck/ActuallyAdditions.git
synced 2024-11-22 23:28:35 +01:00
Added custom cave gen for the cave worlds.
No idea what it actually does right now though.
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2 changed files with 245 additions and 0 deletions
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@ -19,6 +19,7 @@ import net.minecraft.world.biome.Biome;
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import net.minecraft.world.chunk.Chunk;
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import net.minecraft.world.chunk.Chunk;
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import net.minecraft.world.chunk.ChunkPrimer;
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import net.minecraft.world.chunk.ChunkPrimer;
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import net.minecraft.world.chunk.IChunkGenerator;
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import net.minecraft.world.chunk.IChunkGenerator;
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import net.minecraft.world.gen.MapGenBase;
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import net.minecraft.world.gen.feature.WorldGenerator;
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import net.minecraft.world.gen.feature.WorldGenerator;
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import javax.annotation.Nonnull;
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import javax.annotation.Nonnull;
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@ -33,6 +34,8 @@ public class ChunkProviderCave implements IChunkGenerator{
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private final WorldGenerator spawnGenerator;
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private final WorldGenerator spawnGenerator;
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private final MapGenBase caveGenerator = new MapGenCustomCaves();
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public ChunkProviderCave(World world){
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public ChunkProviderCave(World world){
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this.world = world;
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this.world = world;
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this.rand = new Random(world.getSeed());
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this.rand = new Random(world.getSeed());
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@ -67,6 +70,8 @@ public class ChunkProviderCave implements IChunkGenerator{
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}
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}
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}
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}
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this.caveGenerator.generate(this.world, chunkX, chunkZ, primer);
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Chunk chunk = new Chunk(this.world, primer, chunkX, chunkZ);
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Chunk chunk = new Chunk(this.world, primer, chunkX, chunkZ);
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chunk.generateSkylightMap();
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chunk.generateSkylightMap();
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return chunk;
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return chunk;
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@ -0,0 +1,240 @@
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/*
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* This file ("MapGenRiverCaves.java") is part of the Actually Additions mod for Minecraft.
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* It is created and owned by Ellpeck and distributed
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* under the Actually Additions License to be found at
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* http://ellpeck.de/actaddlicense
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* View the source code at https://github.com/Ellpeck/ActuallyAdditions
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*
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* © 2015-2016 Ellpeck
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*/
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package de.ellpeck.actuallyadditions.mod.gen.cave;
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import com.google.common.base.Objects;
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import de.ellpeck.actuallyadditions.mod.util.Util;
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import net.minecraft.block.Block;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.init.Blocks;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.MathHelper;
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import net.minecraft.world.World;
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import net.minecraft.world.chunk.ChunkPrimer;
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import net.minecraft.world.gen.MapGenCaves;
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import javax.annotation.Nonnull;
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import java.util.Random;
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//This is hideous. It's mostly copied from MapGenCaves and changed slightly.
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//I also have no idea what I'm actually doing here as all of the variables have
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//horrible names and I don't know what half of them do so I just try it out.
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public class MapGenCustomCaves extends MapGenCaves{
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private static final Block[] NO_REPLACEY = new Block[]{
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Blocks.BEDROCK,
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Blocks.LOG,
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Blocks.LOG2,
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Blocks.LEAVES,
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Blocks.DIRT,
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Blocks.PLANKS,
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Blocks.OAK_FENCE,
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Blocks.CHEST,
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Blocks.LADDER
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};
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@Override
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protected void addRoom(long probablySeed, int chunkX, int chunkZ, @Nonnull ChunkPrimer primer, double x, double y, double z){
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this.addTunnel(probablySeed, chunkX, chunkZ, primer, x, y, z, 1.0F+this.rand.nextFloat()*15.0F, 0.0F, 0.0F, -1, -1, this.rand.nextDouble()*1.2F+0.25F);
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}
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@Override
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protected void addTunnel(long probablySeed, int chunkX, int chunkZ, @Nonnull ChunkPrimer primer, double x, double y, double z, float float1, float float2, float float3, int int1, int int2, double double4){
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double d0 = (double)(chunkX*16+8);
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double d1 = (double)(chunkZ*16+8);
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float f = 0.0F;
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float f1 = 0.0F;
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Random random = new Random(probablySeed);
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if(int2 <= 0){
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int i = this.range*16-16;
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int2 = i-random.nextInt(i/4);
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}
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boolean flag2 = false;
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if(int1 == -1){
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int1 = int2/2;
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flag2 = true;
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}
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int j = random.nextInt(int2/2)+int2/4;
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for(boolean flag = random.nextInt(6) == 0; int1 < int2; ++int1){
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double d2 = 1.5D+(double)(MathHelper.sin((float)int1*(float)Math.PI/(float)int2)*float1);
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double d3 = d2*double4;
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float f2 = MathHelper.cos(float3);
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float f3 = MathHelper.sin(float3);
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x += (double)(MathHelper.cos(float2)*f2);
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y += (double)f3;
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z += (double)(MathHelper.sin(float2)*f2);
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if(flag){
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float3 = float3*0.92F;
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}
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else{
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float3 = float3*0.7F;
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}
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float3 = float3+f1*0.1F;
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float2 += f*0.1F;
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f1 = f1*0.9F;
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f = f*0.75F;
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f1 = f1+(random.nextFloat()-random.nextFloat())*random.nextFloat()*2.0F;
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f = f+(random.nextFloat()-random.nextFloat())*random.nextFloat()*4.0F;
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if(!flag2 && int1 == j && float1 > 1.0F && int2 > 0){
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this.addTunnel(random.nextLong(), chunkX, chunkZ, primer, x, y, z, random.nextFloat()*0.5F+0.5F, float2-((float)Math.PI/2F), float3/3.0F, int1, int2, 1.0D);
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this.addTunnel(random.nextLong(), chunkX, chunkZ, primer, x, y, z, random.nextFloat()*0.5F+0.5F, float2+((float)Math.PI/2F), float3/3.0F, int1, int2, 1.0D);
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return;
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}
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if(flag2 || random.nextInt(4) != 0){
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double d4 = x-d0;
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double d5 = z-d1;
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double d6 = (double)(int2-int1);
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double d7 = (double)(float1+2.0F+16.0F);
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if(d4*d4+d5*d5-d6*d6 > d7*d7){
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return;
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}
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if(x >= d0-16.0D-d2*2.0D && z >= d1-16.0D-d2*2.0D && x <= d0+16.0D+d2*2.0D && z <= d1+16.0D+d2*2.0D){
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int k2 = MathHelper.floor_double(x-d2)-chunkX*16-1;
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int k = MathHelper.floor_double(x+d2)-chunkX*16+1;
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int l2 = MathHelper.floor_double(y-d3)-1;
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int l = MathHelper.floor_double(y+d3)+1;
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int i3 = MathHelper.floor_double(z-d2)-chunkZ*16-1;
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int i1 = MathHelper.floor_double(z+d2)-chunkZ*16+1;
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if(k2 < 0){
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k2 = 0;
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}
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if(k > 16){
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k = 16;
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}
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if(l2 < 1){
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l2 = 1;
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}
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if(l > 248){
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l = 248;
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}
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if(i3 < 0){
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i3 = 0;
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}
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if(i1 > 16){
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i1 = 16;
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}
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boolean flag3 = false;
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for(int j1 = k2; !flag3 && j1 < k; ++j1){
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for(int k1 = i3; !flag3 && k1 < i1; ++k1){
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for(int l1 = l+1; !flag3 && l1 >= l2-1; --l1){
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if(l1 >= 0 && l1 < 256){
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if(this.isOceanBlock(primer, j1, l1, k1, chunkX, chunkZ)){
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flag3 = true;
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}
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if(l1 != l2-1 && j1 != k2 && j1 != k-1 && k1 != i3 && k1 != i1-1){
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l1 = l2;
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}
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}
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}
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}
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}
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if(!flag3){
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for(int j3 = k2; j3 < k; ++j3){
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double d10 = ((double)(j3+chunkX*16)+0.5D-x)/d2;
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for(int i2 = i3; i2 < i1; ++i2){
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double d8 = ((double)(i2+chunkZ*16)+0.5D-z)/d2;
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boolean flag1 = false;
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if(d10*d10+d8*d8 < 1.0D){
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for(int j2 = l; j2 > l2; --j2){
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double d9 = ((double)(j2-1)+0.5D-y)/d3;
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if(d9 > -0.7D && d10*d10+d9*d9+d8*d8 < 1.0D){
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IBlockState iblockstate1 = primer.getBlockState(j3, j2, i2);
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IBlockState iblockstate2 = Objects.firstNonNull(primer.getBlockState(j3, j2+1, i2), BLK_AIR);
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this.digBlock(primer, j3, j2, i2, chunkX, chunkZ, flag1, iblockstate1, iblockstate2);
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}
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}
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}
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}
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}
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if(flag2){
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break;
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}
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}
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}
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}
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}
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}
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@Override
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protected boolean canReplaceBlock(IBlockState first, @Nonnull IBlockState second){
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return Util.arrayContains(NO_REPLACEY, first.getBlock()) < 0;
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}
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@Override
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protected void digBlock(@Nonnull ChunkPrimer primer, int x, int y, int z, int chunkX, int chunkZ, boolean foundTop, @Nonnull IBlockState state, @Nonnull IBlockState up){
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net.minecraft.world.biome.Biome biome = this.worldObj.getBiomeGenForCoords(new BlockPos(x+chunkX*16, 0, z+chunkZ*16));
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IBlockState top = biome.topBlock;
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IBlockState filler = biome.fillerBlock;
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if(this.canReplaceBlock(state, up) || state.getBlock() == top.getBlock() || state.getBlock() == filler.getBlock()){
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primer.setBlockState(x, y, z, BLK_AIR);
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}
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}
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@Override
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protected void recursiveGenerate(World worldIn, int chunkX, int chunkZ, int int1, int int2, @Nonnull ChunkPrimer primer){
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int i = this.rand.nextInt(this.rand.nextInt(this.rand.nextInt(20)+1)+1);
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if(this.rand.nextInt(10) != 0){
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i = 0;
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}
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for(int j = 0; j < i; ++j){
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double d0 = (double)(chunkX*16+this.rand.nextInt(16));
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double d1 = (double)this.rand.nextInt(this.rand.nextInt(244)+8);
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double d2 = (double)(chunkZ*16+this.rand.nextInt(16));
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int k = 1;
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if(this.rand.nextInt(4) == 0){
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this.addRoom(this.rand.nextLong(), int1, int2, primer, d0, d1, d2);
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k += this.rand.nextInt(4);
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}
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for(int l = 0; l < k; ++l){
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float f = this.rand.nextFloat()*((float)Math.PI*2F);
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float f1 = (this.rand.nextFloat()-0.5F)*2.0F/8.0F;
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float f2 = this.rand.nextFloat()*2.0F+this.rand.nextFloat();
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if(this.rand.nextInt(10) == 0){
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f2 *= this.rand.nextFloat()*this.rand.nextFloat()*3.0F+1.0F;
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}
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this.addTunnel(this.rand.nextLong(), int1, int2, primer, d0, d1, d2, f2, f, f1, 0, 0, this.rand.nextDouble()*2F+1F);
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}
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}
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}
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}
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