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Fixes #1051
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2 changed files with 6 additions and 0 deletions
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@ -5,6 +5,8 @@ import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.inventory.Container;
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import net.minecraft.inventory.Container;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.world.World;
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import net.minecraft.world.World;
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import net.minecraftforge.fml.relauncher.Side;
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import net.minecraftforge.fml.relauncher.SideOnly;
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import shadows.fastbench.gui.ContainerFastBench;
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import shadows.fastbench.gui.ContainerFastBench;
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import shadows.fastbench.gui.GuiFastBench;
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import shadows.fastbench.gui.GuiFastBench;
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@ -19,6 +21,7 @@ public class CompatFastBench {
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};
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};
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}
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}
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@SideOnly(Side.CLIENT)
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public static Gui getFastBenchGui(EntityPlayer p, World world, int x, int y, int z) {
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public static Gui getFastBenchGui(EntityPlayer p, World world, int x, int y, int z) {
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return new GuiFastBench(p.inventory, world, new BlockPos(x, y, z));
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return new GuiFastBench(p.inventory, world, new BlockPos(x, y, z));
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}
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}
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@ -16,11 +16,14 @@ import net.minecraft.inventory.ContainerWorkbench;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.world.World;
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import net.minecraft.world.World;
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import net.minecraftforge.fml.common.Loader;
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import net.minecraftforge.fml.common.Loader;
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import net.minecraftforge.fml.relauncher.Side;
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import net.minecraftforge.fml.relauncher.SideOnly;
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public final class CompatUtil {
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public final class CompatUtil {
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static boolean fb = Loader.isModLoaded("fastbench");
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static boolean fb = Loader.isModLoaded("fastbench");
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@SideOnly(Side.CLIENT)
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public static Object getCrafterGuiElement(EntityPlayer player, World world, int x, int y, int z) {
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public static Object getCrafterGuiElement(EntityPlayer player, World world, int x, int y, int z) {
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if (fb) return CompatFastBench.getFastBenchGui(player, world, x, y, z);
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if (fb) return CompatFastBench.getFastBenchGui(player, world, x, y, z);
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return new GuiCrafting(player.inventory, world, new BlockPos(x, y, z));
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return new GuiCrafting(player.inventory, world, new BlockPos(x, y, z));
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