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This is probably like punching any experienced programmer in the face, but it works.
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parent
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1 changed files with 21 additions and 17 deletions
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@ -21,6 +21,8 @@ import net.minecraftforge.common.util.ForgeDirection;
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import java.util.ArrayList;
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//This is probably like punching any experienced programmer in the face, but it works.
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@SuppressWarnings("ForLoopReplaceableByForEach")
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public class LaserRelayConnectionHandler{
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private static LaserRelayConnectionHandler instance;
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@ -68,10 +70,11 @@ public class LaserRelayConnectionHandler{
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*/
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public ArrayList<ConnectionPair> getConnectionsFor(WorldPos relay){
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ArrayList<ConnectionPair> allPairs = new ArrayList<ConnectionPair>();
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ArrayList<ArrayList<ConnectionPair>> theNetworks = new ArrayList<ArrayList<ConnectionPair>>(this.networks);
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for(ArrayList<ConnectionPair> aNetwork : theNetworks){
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ArrayList<ConnectionPair> pairs = new ArrayList<ConnectionPair>(aNetwork);
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for(ConnectionPair pair : pairs){
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ArrayList<ArrayList<ConnectionPair>> networks1 = this.networks;
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for(int i = 0; i < networks1.size(); i++){
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ArrayList<ConnectionPair> aNetwork = networks1.get(i);
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for(int i1 = 0; i1 < aNetwork.size(); i1++){
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ConnectionPair pair = aNetwork.get(i1);
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if(pair.contains(relay)){
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allPairs.add(pair);
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}
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@ -88,8 +91,8 @@ public class LaserRelayConnectionHandler{
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if(network != null){
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//Setup new network (so that splitting a network will cause it to break into two)
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this.networks.remove(network);
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ArrayList<ConnectionPair> pairs = new ArrayList<ConnectionPair>(network);
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for(ConnectionPair pair : pairs){
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for(int i = 0; i < network.size(); i++){
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ConnectionPair pair = network.get(i);
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if(!pair.contains(relay)){
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this.addConnection(pair.firstRelay, pair.secondRelay);
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}
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@ -102,10 +105,11 @@ public class LaserRelayConnectionHandler{
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* Gets a Network for a Relay
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*/
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public ArrayList<ConnectionPair> getNetworkFor(WorldPos relay){
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ArrayList<ArrayList<ConnectionPair>> theNetworks = new ArrayList<ArrayList<ConnectionPair>>(this.networks);
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for(ArrayList<ConnectionPair> aNetwork : theNetworks){
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ArrayList<ConnectionPair> pairs = new ArrayList<ConnectionPair>(aNetwork);
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for(ConnectionPair pair : pairs){
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ArrayList<ArrayList<ConnectionPair>> networks1 = this.networks;
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for(int i = 0; i < networks1.size(); i++){
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ArrayList<ConnectionPair> aNetwork = networks1.get(i);
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for(int i1 = 0; i1 < aNetwork.size(); i1++){
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ConnectionPair pair = aNetwork.get(i1);
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if(pair.contains(relay)){
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return aNetwork;
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}
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@ -161,8 +165,8 @@ public class LaserRelayConnectionHandler{
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* (Actually puts everything from the second network into the first one and removes the second one)
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*/
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public void mergeNetworks(ArrayList<ConnectionPair> firstNetwork, ArrayList<ConnectionPair> secondNetwork){
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ArrayList<ConnectionPair> pairs = new ArrayList<ConnectionPair>(secondNetwork);
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for(ConnectionPair secondPair : pairs){
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for(int i = 0; i < secondNetwork.size(); i++){
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ConnectionPair secondPair = secondNetwork.get(i);
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firstNetwork.add(secondPair);
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}
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this.networks.remove(secondNetwork);
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@ -173,8 +177,8 @@ public class LaserRelayConnectionHandler{
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public int transferEnergyToReceiverInNeed(ArrayList<ConnectionPair> network, int maxTransfer, boolean simulate){
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int transmitted = 0;
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//Go through all of the connections in the network
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ArrayList<ConnectionPair> pairs = new ArrayList<ConnectionPair>(network);
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for(ConnectionPair pair : pairs){
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for(int i1 = 0; i1 < network.size(); i1++){
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ConnectionPair pair = network.get(i1);
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WorldPos[] relays = new WorldPos[]{pair.firstRelay, pair.secondRelay};
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//Go through both relays in the connection
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for(WorldPos relay : relays){
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