mirror of
https://github.com/Ellpeck/ActuallyAdditions.git
synced 2024-11-26 16:58:34 +01:00
parent
c471f19f87
commit
42784df86e
4 changed files with 25 additions and 19 deletions
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@ -70,6 +70,7 @@ public final class ActuallyAdditionsAPI{
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//DO NOT CHANGE/OVERRIDE THESE!!
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//DO NOT CHANGE/OVERRIDE THESE!!
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public static IBookletEntry entryGettingStarted;
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public static IBookletEntry entryGettingStarted;
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public static IBookletEntry entryReconstruction;
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public static IBookletEntry entryReconstruction;
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public static IBookletEntry entryLaserRelays;
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public static IBookletEntry entryFunctionalNonRF;
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public static IBookletEntry entryFunctionalNonRF;
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public static IBookletEntry entryFunctionalRF;
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public static IBookletEntry entryFunctionalRF;
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public static IBookletEntry entryGeneratingRF;
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public static IBookletEntry entryGeneratingRF;
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@ -219,11 +219,8 @@ public final class BookletUtils{
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}
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}
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//Renders the amount of words and chars the book has
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//Renders the amount of words and chars the book has
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else{
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else{
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String wordCountString = StringUtil.localizeFormatted("booklet."+ModUtil.MOD_ID+".amountOfWords", ClientProxy.bookletWordCount);
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String countStrg = StringUtil.localizeFormatted("booklet."+ModUtil.MOD_ID+".amountOfWordsAndChars", ClientProxy.bookletWordCount, ClientProxy.bookletCharCount);
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booklet.getFontRenderer().drawString(TextFormatting.ITALIC+wordCountString, booklet.guiLeft+booklet.xSize-booklet.getFontRenderer().getStringWidth(wordCountString)-15, booklet.guiTop+booklet.ySize-18-booklet.getFontRenderer().FONT_HEIGHT, 0);
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booklet.getFontRenderer().drawString(TextFormatting.ITALIC+countStrg, booklet.guiLeft+5, booklet.guiTop+booklet.ySize+1, 0);
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String charCountString = StringUtil.localizeFormatted("booklet."+ModUtil.MOD_ID+".amountOfChars", ClientProxy.bookletCharCount);
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booklet.getFontRenderer().drawString(TextFormatting.ITALIC+charCountString, booklet.guiLeft+booklet.xSize-booklet.getFontRenderer().getStringWidth(charCountString)-15, booklet.guiTop+booklet.ySize-18, 0);
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}
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}
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}
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}
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@ -48,17 +48,18 @@ import java.util.Arrays;
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public final class InitBooklet{
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public final class InitBooklet{
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public static BookletChapter chapterIntro;
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public static BookletChapter chapterIntro;
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public static BookletChapter[] chaptersIntroduction = new BookletChapter[6];
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public static BookletChapter[] chaptersIntroduction = new BookletChapter[8];
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public static void preInit(){
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public static void preInit(){
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ActuallyAdditionsAPI.entryGettingStarted = new BookletEntry("gettingStarted").setImportant();
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ActuallyAdditionsAPI.entryGettingStarted = new BookletEntry("gettingStarted").setImportant();
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ActuallyAdditionsAPI.entryReconstruction = new BookletEntry("reconstruction");
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ActuallyAdditionsAPI.entryReconstruction = new BookletEntry("reconstruction");
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ActuallyAdditionsAPI.entryLaserRelays = new BookletEntry("laserRelays").setSpecial();
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ActuallyAdditionsAPI.entryFunctionalNonRF = new BookletEntry("functionalNoRF");
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ActuallyAdditionsAPI.entryFunctionalNonRF = new BookletEntry("functionalNoRF");
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ActuallyAdditionsAPI.entryFunctionalRF = new BookletEntry("functionalRF").setSpecial();
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ActuallyAdditionsAPI.entryFunctionalRF = new BookletEntry("functionalRF");
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ActuallyAdditionsAPI.entryGeneratingRF = new BookletEntry("generatingRF").setSpecial();
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ActuallyAdditionsAPI.entryGeneratingRF = new BookletEntry("generatingRF");
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ActuallyAdditionsAPI.entryItemsNonRF = new BookletEntry("itemsNoRF");
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ActuallyAdditionsAPI.entryItemsNonRF = new BookletEntry("itemsNoRF");
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ActuallyAdditionsAPI.entryItemsRF = new BookletEntry("itemsRF").setSpecial();
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ActuallyAdditionsAPI.entryItemsRF = new BookletEntry("itemsRF");
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ActuallyAdditionsAPI.entryMisc = new BookletEntry("misc");
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ActuallyAdditionsAPI.entryMisc = new BookletEntry("misc").setSpecial();
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ActuallyAdditionsAPI.allAndSearch = new BookletEntryAllSearch("allAndSearch").setImportant();
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ActuallyAdditionsAPI.allAndSearch = new BookletEntryAllSearch("allAndSearch").setImportant();
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}
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}
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@ -144,7 +145,7 @@ public final class InitBooklet{
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new BookletChapter("tinyTorch", ActuallyAdditionsAPI.entryMisc, new ItemStack(InitBlocks.blockTinyTorch), new PageCrafting(1, BlockCrafting.recipesTinyTorch).setPageStacksWildcard()).setSpecial();
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new BookletChapter("tinyTorch", ActuallyAdditionsAPI.entryMisc, new ItemStack(InitBlocks.blockTinyTorch), new PageCrafting(1, BlockCrafting.recipesTinyTorch).setPageStacksWildcard()).setSpecial();
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//Reconstruction
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//Reconstruction
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new BookletChapter("reconstructorLenses", ActuallyAdditionsAPI.entryReconstruction, new ItemStack(InitItems.itemMisc, 1, TheMiscItems.LENS.ordinal()), new PageTextOnly(1)).setImportant();
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chaptersIntroduction[6] = new BookletChapter("reconstructorLenses", ActuallyAdditionsAPI.entryReconstruction, new ItemStack(InitItems.itemMisc, 1, TheMiscItems.LENS.ordinal()), new PageTextOnly(1)).setImportant();
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new BookletChapter("additionalRecipes", ActuallyAdditionsAPI.entryReconstruction, new ItemStack(Items.LEATHER), new PageReconstructor(1, LensRecipeHandler.recipeSoulSand).setNoText(), new PageReconstructor(2, LensRecipeHandler.recipeLeather).setNoText(), new PageReconstructor(3, LensRecipeHandler.recipeNetherWart).setNoText(), new PageReconstructor(4, LensRecipeHandler.recipePrismarine).setNoText()).setSpecial();
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new BookletChapter("additionalRecipes", ActuallyAdditionsAPI.entryReconstruction, new ItemStack(Items.LEATHER), new PageReconstructor(1, LensRecipeHandler.recipeSoulSand).setNoText(), new PageReconstructor(2, LensRecipeHandler.recipeLeather).setNoText(), new PageReconstructor(3, LensRecipeHandler.recipeNetherWart).setNoText(), new PageReconstructor(4, LensRecipeHandler.recipePrismarine).setNoText()).setSpecial();
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new BookletChapter("lensColor", ActuallyAdditionsAPI.entryReconstruction, new ItemStack(InitItems.itemColorLens), new PageTextOnly(1), new PageReconstructor(2, LensRecipeHandler.recipeColorLens).setNoText());
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new BookletChapter("lensColor", ActuallyAdditionsAPI.entryReconstruction, new ItemStack(InitItems.itemColorLens), new PageTextOnly(1), new PageReconstructor(2, LensRecipeHandler.recipeColorLens).setNoText());
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new BookletChapter("lensDeath", ActuallyAdditionsAPI.entryReconstruction, new ItemStack(InitItems.itemDamageLens), new PageTextOnly(1), new PageReconstructor(2, LensRecipeHandler.recipeDamageLens).setNoText());
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new BookletChapter("lensDeath", ActuallyAdditionsAPI.entryReconstruction, new ItemStack(InitItems.itemDamageLens), new PageTextOnly(1), new PageReconstructor(2, LensRecipeHandler.recipeDamageLens).setNoText());
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@ -153,9 +154,13 @@ public final class InitBooklet{
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new BookletChapter("lensDisenchanting", ActuallyAdditionsAPI.entryReconstruction, new ItemStack(InitItems.itemDisenchantingLens), new PageTextOnly(1).addTextReplacement("<energy>", LensDisenchanting.ENERGY_USE), new PageCrafting(2, ItemCrafting.recipeDisenchantingLens).setNoText()).setSpecial();
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new BookletChapter("lensDisenchanting", ActuallyAdditionsAPI.entryReconstruction, new ItemStack(InitItems.itemDisenchantingLens), new PageTextOnly(1).addTextReplacement("<energy>", LensDisenchanting.ENERGY_USE), new PageCrafting(2, ItemCrafting.recipeDisenchantingLens).setNoText()).setSpecial();
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new BookletChapter("lensMining", ActuallyAdditionsAPI.entryReconstruction, new ItemStack(InitItems.itemMiningLens), new PageTextOnly(1).addTextReplacement("<energy>", LensMining.ENERGY_USE), new PageCrafting(2, ItemCrafting.recipeMiningLens).setNoText()).setImportant();
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new BookletChapter("lensMining", ActuallyAdditionsAPI.entryReconstruction, new ItemStack(InitItems.itemMiningLens), new PageTextOnly(1).addTextReplacement("<energy>", LensMining.ENERGY_USE), new PageCrafting(2, ItemCrafting.recipeMiningLens).setNoText()).setImportant();
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//Laser Relays
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chaptersIntroduction[7] = new BookletChapter("laserIntro", ActuallyAdditionsAPI.entryLaserRelays, new ItemStack(InitItems.itemLaserWrench), new PageTextOnly(1), new PageTextOnly(2).addTextReplacement("<range>", TileEntityLaserRelay.MAX_DISTANCE), new PageCrafting(3, ItemCrafting.recipeLaserWrench).setNoText()).setImportant();
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new BookletChapter("laserRelays", ActuallyAdditionsAPI.entryLaserRelays, new ItemStack(InitBlocks.blockLaserRelay), new PageTextOnly(1), new PageTextOnly(2).addTextReplacement("<cap1>", TileEntityLaserRelayEnergy.CAP).addTextReplacement("<cap2>", TileEntityLaserRelayEnergyAdvanced.CAP).addTextReplacement("<cap3>", TileEntityLaserRelayEnergyExtreme.CAP), new PagePicture(3, "pageLaserRelay", 0).setNoText(), new PageCrafting(4, BlockCrafting.recipeLaserRelay).setNoText().setPageStacksWildcard(), new PageCrafting(5, BlockCrafting.recipeLaserRelayAdvanced).setNoText().setPageStacksWildcard(), new PageCrafting(6, BlockCrafting.recipeLaserRelayExtreme).setNoText().setPageStacksWildcard());
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new BookletChapter("itemStorage", ActuallyAdditionsAPI.entryLaserRelays, new ItemStack(InitBlocks.blockLaserRelayItemWhitelist), new PageTextOnly(1), new PageTextOnly(2), new PagePicture(3, "pageItemLaserRelayBasic", 78), new PagePicture(4, "pageItemLaserRelayFail", 84), new PagePicture(5, "pageItemLaserRelayTransfer", 78), new PagePicture(6, "pageItemLaserRelayWhitelistChest", 76), new PagePicture(7, "pageItemLaserRelayWhitelistInterface", 75), new PagePicture(8, "pageItemLaserRelaySystem", 75), new PageTextOnly(9), new PageCrafting(10, BlockCrafting.recipeLaserRelayItem).setNoText().setPageStacksWildcard(), new PageCrafting(11, BlockCrafting.recipeLaserRelayItemWhitelist).setNoText().setPageStacksWildcard(), new PageCrafting(12, BlockCrafting.recipeItemInterface).setNoText());
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new BookletChapter("fluidLaser", ActuallyAdditionsAPI.entryLaserRelays, new ItemStack(InitBlocks.blockLaserRelayFluids), new PageTextOnly(1), new PageCrafting(2, BlockCrafting.recipeFluidLaser).setNoText());
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//No RF Using Blocks
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//No RF Using Blocks
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new BookletChapter("itemStorage", ActuallyAdditionsAPI.entryFunctionalNonRF, new ItemStack(InitBlocks.blockLaserRelayItemWhitelist), new PageTextOnly(1), new PageTextOnly(2), new PagePicture(3, "pageItemLaserRelayBasic", 78), new PagePicture(4, "pageItemLaserRelayFail", 84), new PagePicture(5, "pageItemLaserRelayTransfer", 78), new PagePicture(6, "pageItemLaserRelayWhitelistChest", 76), new PagePicture(7, "pageItemLaserRelayWhitelistInterface", 75), new PagePicture(8, "pageItemLaserRelaySystem", 75), new PageTextOnly(9), new PageCrafting(10, BlockCrafting.recipeLaserRelayItem).setNoText().setPageStacksWildcard(), new PageCrafting(11, BlockCrafting.recipeLaserRelayItemWhitelist).setNoText().setPageStacksWildcard(), new PageCrafting(12, BlockCrafting.recipeItemInterface).setNoText()).setImportant();
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new BookletChapter("fluidLaser", ActuallyAdditionsAPI.entryFunctionalNonRF, new ItemStack(InitBlocks.blockLaserRelayFluids), new PageTextOnly(1), new PageCrafting(2, BlockCrafting.recipeFluidLaser).setNoText()).setSpecial();
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new BookletChapter("breaker", ActuallyAdditionsAPI.entryFunctionalNonRF, new ItemStack(InitBlocks.blockBreaker), new PageCrafting(1, BlockCrafting.recipeBreaker).setPageStacksWildcard(), new PageCrafting(2, BlockCrafting.recipePlacer).setPageStacksWildcard(), new PageCrafting(3, BlockCrafting.recipeLiquidPlacer).setPageStacksWildcard(), new PageCrafting(4, BlockCrafting.recipeLiquidCollector).setPageStacksWildcard());
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new BookletChapter("breaker", ActuallyAdditionsAPI.entryFunctionalNonRF, new ItemStack(InitBlocks.blockBreaker), new PageCrafting(1, BlockCrafting.recipeBreaker).setPageStacksWildcard(), new PageCrafting(2, BlockCrafting.recipePlacer).setPageStacksWildcard(), new PageCrafting(3, BlockCrafting.recipeLiquidPlacer).setPageStacksWildcard(), new PageCrafting(4, BlockCrafting.recipeLiquidCollector).setPageStacksWildcard());
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new BookletChapter("dropper", ActuallyAdditionsAPI.entryFunctionalNonRF, new ItemStack(InitBlocks.blockDropper), new PageTextOnly(1), new PageCrafting(2, BlockCrafting.recipeDropper).setNoText());
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new BookletChapter("dropper", ActuallyAdditionsAPI.entryFunctionalNonRF, new ItemStack(InitBlocks.blockDropper), new PageTextOnly(1), new PageCrafting(2, BlockCrafting.recipeDropper).setNoText());
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new BookletChapter("phantomfaces", ActuallyAdditionsAPI.entryFunctionalNonRF, new ItemStack(InitBlocks.blockPhantomLiquiface), new PageTextOnly(1).addTextReplacement("<range>", TileEntityPhantomface.RANGE), new PageTextOnly(2), new PageCrafting(3, BlockCrafting.recipePhantomface), new PageCrafting(4, BlockCrafting.recipeLiquiface), new PageCrafting(5, BlockCrafting.recipeEnergyface), new PageCrafting(6, ItemCrafting.recipePhantomConnector).setNoText(), new PageCrafting(7, BlockCrafting.recipePhantomBooster)).setImportant();
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new BookletChapter("phantomfaces", ActuallyAdditionsAPI.entryFunctionalNonRF, new ItemStack(InitBlocks.blockPhantomLiquiface), new PageTextOnly(1).addTextReplacement("<range>", TileEntityPhantomface.RANGE), new PageTextOnly(2), new PageCrafting(3, BlockCrafting.recipePhantomface), new PageCrafting(4, BlockCrafting.recipeLiquiface), new PageCrafting(5, BlockCrafting.recipeEnergyface), new PageCrafting(6, ItemCrafting.recipePhantomConnector).setNoText(), new PageCrafting(7, BlockCrafting.recipePhantomBooster)).setImportant();
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@ -174,7 +179,6 @@ public final class InitBooklet{
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//RF Using Blocks
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//RF Using Blocks
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new BookletChapter("farmer", ActuallyAdditionsAPI.entryFunctionalRF, new ItemStack(InitBlocks.blockFarmer), new PageTextOnly(1).addTextReplacement("<energy>", TileEntityFarmer.USE_PER_OPERATION), new PageCrafting(2, BlockCrafting.recipeFarmer).setNoText().setPageStacksWildcard()).setImportant();
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new BookletChapter("farmer", ActuallyAdditionsAPI.entryFunctionalRF, new ItemStack(InitBlocks.blockFarmer), new PageTextOnly(1).addTextReplacement("<energy>", TileEntityFarmer.USE_PER_OPERATION), new PageCrafting(2, BlockCrafting.recipeFarmer).setNoText().setPageStacksWildcard()).setImportant();
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new BookletChapter("fireworkBox", ActuallyAdditionsAPI.entryFunctionalRF, new ItemStack(InitBlocks.blockFireworkBox), new PageTextOnly(1).addTextReplacement("<rf>", TileEntityFireworkBox.USE_PER_SHOT), new PageCrafting(2, BlockCrafting.recipeFireworkBox)).setSpecial();
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new BookletChapter("fireworkBox", ActuallyAdditionsAPI.entryFunctionalRF, new ItemStack(InitBlocks.blockFireworkBox), new PageTextOnly(1).addTextReplacement("<rf>", TileEntityFireworkBox.USE_PER_SHOT), new PageCrafting(2, BlockCrafting.recipeFireworkBox)).setSpecial();
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new BookletChapter("laserRelays", ActuallyAdditionsAPI.entryFunctionalRF, new ItemStack(InitBlocks.blockLaserRelay), new PageTextOnly(1).addTextReplacement("<range>", TileEntityLaserRelay.MAX_DISTANCE), new PageTextOnly(2).addTextReplacement("<cap1>", TileEntityLaserRelayEnergy.CAP).addTextReplacement("<cap2>", TileEntityLaserRelayEnergyAdvanced.CAP).addTextReplacement("<cap3>", TileEntityLaserRelayEnergyExtreme.CAP), new PagePicture(3, "pageLaserRelay", 0).setNoText(), new PageCrafting(4, BlockCrafting.recipeLaserRelay).setNoText().setPageStacksWildcard(), new PageCrafting(5, BlockCrafting.recipeLaserRelayAdvanced).setNoText().setPageStacksWildcard(), new PageCrafting(6, BlockCrafting.recipeLaserRelayExtreme).setNoText().setPageStacksWildcard(), new PageCrafting(7, ItemCrafting.recipeLaserWrench).setNoText()).setImportant();
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new BookletChapter("miner", ActuallyAdditionsAPI.entryFunctionalRF, new ItemStack(InitBlocks.blockMiner), new PageTextOnly(1).addTextReplacement("<rf>", TileEntityMiner.ENERGY_USE_PER_BLOCK).addTextReplacement("<range>", TileEntityMiner.DEFAULT_RANGE), new PageCrafting(2, BlockCrafting.recipeMiner)).setSpecial();
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new BookletChapter("miner", ActuallyAdditionsAPI.entryFunctionalRF, new ItemStack(InitBlocks.blockMiner), new PageTextOnly(1).addTextReplacement("<rf>", TileEntityMiner.ENERGY_USE_PER_BLOCK).addTextReplacement("<range>", TileEntityMiner.DEFAULT_RANGE), new PageCrafting(2, BlockCrafting.recipeMiner)).setSpecial();
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new BookletChapterCoffee("coffeeMachine", ActuallyAdditionsAPI.entryFunctionalRF, new ItemStack(InitBlocks.blockCoffeeMachine), new PageTextOnly(1).setStacks(new ItemStack(InitItems.itemCoffeeBean)).addTextReplacement("<rf>", TileEntityCoffeeMachine.ENERGY_USED).addTextReplacement("<coffee>", TileEntityCoffeeMachine.CACHE_USE).addTextReplacement("<water>", TileEntityCoffeeMachine.WATER_USE), new PageTextOnly(2).setStacks(new ItemStack(InitItems.itemCoffee)), new PagePicture(3, "pageCoffeeMachine", 115), new PageCrafting(4, BlockCrafting.recipeCoffeeMachine).setNoText().setPageStacksWildcard(), new PageCrafting(5, ItemCrafting.recipeCup).setNoText()).setImportant();
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new BookletChapterCoffee("coffeeMachine", ActuallyAdditionsAPI.entryFunctionalRF, new ItemStack(InitBlocks.blockCoffeeMachine), new PageTextOnly(1).setStacks(new ItemStack(InitItems.itemCoffeeBean)).addTextReplacement("<rf>", TileEntityCoffeeMachine.ENERGY_USED).addTextReplacement("<coffee>", TileEntityCoffeeMachine.CACHE_USE).addTextReplacement("<water>", TileEntityCoffeeMachine.WATER_USE), new PageTextOnly(2).setStacks(new ItemStack(InitItems.itemCoffee)), new PagePicture(3, "pageCoffeeMachine", 115), new PageCrafting(4, BlockCrafting.recipeCoffeeMachine).setNoText().setPageStacksWildcard(), new PageCrafting(5, ItemCrafting.recipeCup).setNoText()).setImportant();
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new BookletChapterCrusher("crusher", ActuallyAdditionsAPI.entryFunctionalRF, new ItemStack(InitBlocks.blockGrinderDouble), new PageTextOnly(1).addTextReplacement("<rf>", TileEntityGrinder.ENERGY_USE), new PageCrafting(2, BlockCrafting.recipeCrusher).setNoText().setPageStacksWildcard(), new PageCrafting(3, BlockCrafting.recipeDoubleCrusher).setNoText().setPageStacksWildcard(), new PageCrusherRecipe(4, CrusherCrafting.recipeIronHorseArmor).setNoText(), new PageCrusherRecipe(5, CrusherCrafting.recipeGoldHorseArmor).setNoText(), new PageCrusherRecipe(6, CrusherCrafting.recipeDiamondHorseArmor).setNoText());
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new BookletChapterCrusher("crusher", ActuallyAdditionsAPI.entryFunctionalRF, new ItemStack(InitBlocks.blockGrinderDouble), new PageTextOnly(1).addTextReplacement("<rf>", TileEntityGrinder.ENERGY_USE), new PageCrafting(2, BlockCrafting.recipeCrusher).setNoText().setPageStacksWildcard(), new PageCrafting(3, BlockCrafting.recipeDoubleCrusher).setNoText().setPageStacksWildcard(), new PageCrusherRecipe(4, CrusherCrafting.recipeIronHorseArmor).setNoText(), new PageCrusherRecipe(5, CrusherCrafting.recipeGoldHorseArmor).setNoText(), new PageCrusherRecipe(6, CrusherCrafting.recipeDiamondHorseArmor).setNoText());
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@ -741,13 +741,13 @@ booklet.actuallyadditions.indexEntry.generatingRF.name=Blocks that generate RF
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booklet.actuallyadditions.indexEntry.itemsNoRF.name=Items that don't use RF
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booklet.actuallyadditions.indexEntry.itemsNoRF.name=Items that don't use RF
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booklet.actuallyadditions.indexEntry.itemsRF.name=Items that use RF
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booklet.actuallyadditions.indexEntry.itemsRF.name=Items that use RF
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booklet.actuallyadditions.indexEntry.reconstruction.name=Reconstruction
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booklet.actuallyadditions.indexEntry.reconstruction.name=Reconstruction
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booklet.actuallyadditions.indexEntry.laserRelays.name=Laser Transport
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#Booklet Info
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#Booklet Info
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booklet.actuallyadditions.recipeDisabled=The crafting recipe for this item is disabled in the Config File! If you're on a server, ask the server author to enable it in the config. If you're on a client, press the 'Open Config'-Button on the top right and enable the recipe!
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booklet.actuallyadditions.recipeDisabled=The crafting recipe for this item is disabled in the Config File! If you're on a server, ask the server author to enable it in the config. If you're on a client, press the 'Open Config'-Button on the top right and enable the recipe!
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booklet.actuallyadditions.unavailable=Parts of this feature are currently disabled or incomplete due to the not fully complete 1.8.9 and 1.9 Port. You may experience something that's missing or doesn't fully work. Please use this item with caution!
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booklet.actuallyadditions.unavailable=Parts of this feature are currently disabled or incomplete due to the not fully complete 1.8.9 and 1.9 Port. You may experience something that's missing or doesn't fully work. Please use this item with caution!
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booklet.actuallyadditions.clickToSeeRecipe=Click to see more Information
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booklet.actuallyadditions.clickToSeeRecipe=Click to see more Information
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booklet.actuallyadditions.amountOfWords=%s words in total
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booklet.actuallyadditions.amountOfWordsAndChars=Total: %s words, %s characters
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booklet.actuallyadditions.amountOfChars=%s characters in total
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#Booklet Chapters
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#Booklet Chapters
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booklet.actuallyadditions.chapter.intro.name=An Introduction to ActAdd
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booklet.actuallyadditions.chapter.intro.name=An Introduction to ActAdd
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@ -915,8 +915,12 @@ booklet.actuallyadditions.chapter.hairBalls.name=Ball of Fur-s
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booklet.actuallyadditions.chapter.hairBalls.text.1=<item>Balls of Fur<r> dropped by <imp>live<r> cats. <n>More information on the next page.
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booklet.actuallyadditions.chapter.hairBalls.text.1=<item>Balls of Fur<r> dropped by <imp>live<r> cats. <n>More information on the next page.
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booklet.actuallyadditions.chapter.hairBalls.text.2=<item>Balls of Fur<r> are an item rarely dropped by <imp>cats<r> which have been <imp>tamed<r> by the player. <n>Cats are very mysterious creatures as they <imp>appear to get everything stuck in their fur<r>. <item>Balls of Fur<r> may seem disgusting at first, but when removing all of the hair by <imp>right-clicking<r>, they will reveal some <imp>valuable items<r>. <n>Or just some String. <n><n><n><i>FUURRRRRR!!
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booklet.actuallyadditions.chapter.hairBalls.text.2=<item>Balls of Fur<r> are an item rarely dropped by <imp>cats<r> which have been <imp>tamed<r> by the player. <n>Cats are very mysterious creatures as they <imp>appear to get everything stuck in their fur<r>. <item>Balls of Fur<r> may seem disgusting at first, but when removing all of the hair by <imp>right-clicking<r>, they will reveal some <imp>valuable items<r>. <n>Or just some String. <n><n><n><i>FUURRRRRR!!
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booklet.actuallyadditions.chapter.laserIntro.name=Intro to Laser Relays
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booklet.actuallyadditions.chapter.laserIntro.text.1=<item>Laser Relays<r> exist in <imp>different variants<r>, however, they all have the same basic functionality. <n>A <item>Laser Relay<r> can be connected to one ore more other laser relays using a <item>Laser Wrench<r>. This can be achieved by <imp>right-clicking<r> the first relay and then right-clicking the second one. There can be an <imp>infinite number<r> of interconnected Laser Relays, making what is called a <item>Network<r> or <item>System<r>. Such a network will have no predefined starting or end point, but instead,
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booklet.actuallyadditions.chapter.laserIntro.text.2=every <item>Laser Relay<r> has <imp>access to interact with all of the other ones<r> in different ways. <n>Connecting two <item>Laser Relays<r> has some restrictions, however. First of all, two connected <item>Laser Relays<r> must be <imp>at most <range> blocks apart<r> from each other. <n>Additionally, two <item>Laser Relays<r> of a <imp>different type<r> cannot be connected to one another. <n><n><i>View the other items in this chapter to find out more about different types of Laser Relays!
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booklet.actuallyadditions.chapter.laserRelays.name=Energy Laser Relays
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booklet.actuallyadditions.chapter.laserRelays.name=Energy Laser Relays
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booklet.actuallyadditions.chapter.laserRelays.text.1=The <item>Energy Laser Relay<r> is a block that can <imp>wirelessly transfer RF (or Tesla)<r> just by being connected with a <item>Laser Wrench<r>, generating a network. <n>When placing a Power Generator or Receiver next to the relay, it can receive Power <imp>from any other relay<r> in the network. This system always works in both directions simultaneously. <n>Two relays can be at most <range> blocks apart. <n>During an energy transfer, they have a light <imp>Energy Loss<r>, but nothing to worry about.
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booklet.actuallyadditions.chapter.laserRelays.text.1=The <item>Energy Laser Relay<r> is a block that can <imp>wirelessly transfer RF (or Tesla)<r>. <n>When placing a Power Generator or Receiver next to the relay, it can receive Power <imp>from any other relay<r> in the network and send power <imp>to any other relay<r> as well. <n>During an energy transfer, they have a light <imp>Energy Loss<r>, but nothing to worry about.
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booklet.actuallyadditions.chapter.laserRelays.text.2=There are <imp>three tiers<r> of Energy Laser Relay. They have different maximum amounts of energy to be transferred through them in one tick. The <imp>energy caps<r> are, in order, <cap1>, <cap2>, and <cap3>. <n>Additionally, the energy loss is a bit higher every tier. <n><n><imp>Interconnecting<r> different tiers is possible, however the <imp>lowest cap<r> and <imp>highest loss<r> of the two relays connected to the blocks involved in the transfer is considered.
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booklet.actuallyadditions.chapter.laserRelays.text.2=There are <imp>three tiers<r> of Energy Laser Relay. They have different maximum amounts of energy to be transferred through them in one tick. The <imp>energy caps<r> are, in order, <cap1>, <cap2>, and <cap3>. <n>Additionally, the energy loss is a bit higher every tier. <n><n><imp>Interconnecting<r> different tiers is possible, however the <imp>lowest cap<r> and <imp>highest loss<r> of the two relays connected to the blocks involved in the transfer is considered.
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booklet.actuallyadditions.chapter.blackLotus.name=Black Lotus
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booklet.actuallyadditions.chapter.blackLotus.name=Black Lotus
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@ -982,7 +986,7 @@ booklet.actuallyadditions.chapter.spawnerChanger.name=Spawner Changer
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booklet.actuallyadditions.chapter.spawnerChanger.text.1=The <item>Spawner Changer<r> is an item that can be used to <imp>manipulate the mobs<r> that <imp>spawners spawn<r>. <n>This can be accomplished by first of all <imp>picking up<r> the desired mob to spawn with the Changer, killing it in the process. Next, the Changer can be <imp>right-clicked on the spawner<r>, causing the spawner to be changed and the changer itself to <imp>be destroyed<r>. <n><n>This process probably won't work with every type of mob though.
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booklet.actuallyadditions.chapter.spawnerChanger.text.1=The <item>Spawner Changer<r> is an item that can be used to <imp>manipulate the mobs<r> that <imp>spawners spawn<r>. <n>This can be accomplished by first of all <imp>picking up<r> the desired mob to spawn with the Changer, killing it in the process. Next, the Changer can be <imp>right-clicked on the spawner<r>, causing the spawner to be changed and the changer itself to <imp>be destroyed<r>. <n><n>This process probably won't work with every type of mob though.
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booklet.actuallyadditions.chapter.itemStorage.name=Laser Relay Item Storage
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booklet.actuallyadditions.chapter.itemStorage.name=Laser Relay Item Storage
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booklet.actuallyadditions.chapter.itemStorage.text.1=<item>Item Laser Relays<r> work much like their <imp>energy version<r>, but instead of transferring energy, they <imp>transport items around<r>! <n><n>The basic mechanics of the <item>Item Laser Relay<r> are much the same as the <item>Energy Laser Relay<r> (read about those in the <imp>Blocks that use RF<r> section!). <n>Once connected up into a network (or <imp>system<r>), said network will <imp>know about<r> all of the inventories <imp>adjacent to<r> all of the <imp>relays<r> and will be able to interact with them.
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booklet.actuallyadditions.chapter.itemStorage.text.1=The basic mechanics of the <item>Item Laser Relay<r> are much the same as any other <item>Laser Relay<r>. Once connected up into a network (or <imp>system<r>), said network will <imp>know about<r> all of the inventories <imp>adjacent to<r> all of the <imp>relays<r> and will be able to interact with them.
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booklet.actuallyadditions.chapter.itemStorage.text.2=However, <item>Item Interfaces<r> are the way to actually communicate and <imp>interact with the entire system<r> at once, meaning you can <imp>pull items out of<r> or <imp>put into<r> an Item Interface via automation, be it Hoppers or ESDs or pipes, and they will <imp>transfer<r> the items into or out of <imp>ALL OF the inventories<r> mentioned previously. <n><n>This isn't really useful for a single inventory, but <imp>very useful<r> if you are planning to build an <imp>automated storage<r>.
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booklet.actuallyadditions.chapter.itemStorage.text.2=However, <item>Item Interfaces<r> are the way to actually communicate and <imp>interact with the entire system<r> at once, meaning you can <imp>pull items out of<r> or <imp>put into<r> an Item Interface via automation, be it Hoppers or ESDs or pipes, and they will <imp>transfer<r> the items into or out of <imp>ALL OF the inventories<r> mentioned previously. <n><n>This isn't really useful for a single inventory, but <imp>very useful<r> if you are planning to build an <imp>automated storage<r>.
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booklet.actuallyadditions.chapter.itemStorage.text.3=Above, you can see <imp>such a system<r>. Putting items into the left chest will cause them to be stored in the one in the middle, and the hopper on the right pulls them out of the chest in the middle. <n><n>This is <imp>more useful<r> with <imp>multiple chests<r>.
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booklet.actuallyadditions.chapter.itemStorage.text.3=Above, you can see <imp>such a system<r>. Putting items into the left chest will cause them to be stored in the one in the middle, and the hopper on the right pulls them out of the chest in the middle. <n><n>This is <imp>more useful<r> with <imp>multiple chests<r>.
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booklet.actuallyadditions.chapter.itemStorage.text.4=The whole <imp>chest<r> part of this is very important, as such a setup as the one seen above <imp>will not work<r>. <n>This is because every system <imp>needs a storage space<r>, and an Item Interface does not count as that.
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booklet.actuallyadditions.chapter.itemStorage.text.4=The whole <imp>chest<r> part of this is very important, as such a setup as the one seen above <imp>will not work<r>. <n>This is because every system <imp>needs a storage space<r>, and an Item Interface does not count as that.
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@ -1040,7 +1044,7 @@ booklet.actuallyadditions.chapter.empowerer.text.3=<n><n><n><i>Because every mod
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booklet.actuallyadditions.chapter.empowerer.text.4=The <item>Display Stand<r> can also be used for other things! See the <imp>Blocks that use RF<r> section for more info about it!
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booklet.actuallyadditions.chapter.empowerer.text.4=The <item>Display Stand<r> can also be used for other things! See the <imp>Blocks that use RF<r> section for more info about it!
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booklet.actuallyadditions.chapter.fluidLaser.name=Fluid Laser Relays
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booklet.actuallyadditions.chapter.fluidLaser.name=Fluid Laser Relays
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booklet.actuallyadditions.chapter.fluidLaser.text.1=The <item>Fluid Laser Relays<r> work much in the same way that normal Laser Relays do, so if you want to know anything about them, visit the <imp>Blocks that use RF<r> section of the manual. <n><n>The thing that makes the <item>Fluid Laser Relay<r> different from the <item>Energy Laser Relay<r>, however, is that it transfers <imp>fluids<r> from internal tanks of blocks into other blocks.
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booklet.actuallyadditions.chapter.fluidLaser.text.1=The <item>Fluid Laser Relays<r> work much in the same way that normal <item>Laser Relays<r> do, however the thing that makes the <item>Fluid Laser Relay<r> different from the <item>Energy Laser Relay<r>, however, is that it transfers <imp>fluids<r> from internal tanks of blocks into other blocks.
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booklet.actuallyadditions.chapter.distributorItem.name=Item Distributor
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booklet.actuallyadditions.chapter.distributorItem.name=Item Distributor
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booklet.actuallyadditions.chapter.distributorItem.text.1=The <item>Item Distributor<r> is a simple way to split up items and make them go <imp>in different directions<r>. <n><n>The distributor will <imp>pull items into it from the top<r> by itself, and then split them up and <imp>put them<r> out into inventories connected to all of the <imp>other sides<r> of it. <n>It tries to do split the items <imp>equally<r>, however this works best when inputting <imp>one item at a time<r>, which its pulling feature does automatically.
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booklet.actuallyadditions.chapter.distributorItem.text.1=The <item>Item Distributor<r> is a simple way to split up items and make them go <imp>in different directions<r>. <n><n>The distributor will <imp>pull items into it from the top<r> by itself, and then split them up and <imp>put them<r> out into inventories connected to all of the <imp>other sides<r> of it. <n>It tries to do split the items <imp>equally<r>, however this works best when inputting <imp>one item at a time<r>, which its pulling feature does automatically.
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