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Battery box recipe and doc
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3 changed files with 12 additions and 0 deletions
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@ -212,6 +212,7 @@ public final class InitBooklet{
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new BookletChapter("rangedCollector", ActuallyAdditionsAPI.entryFunctionalNonRF, new ItemStack(InitBlocks.blockRangedCollector), new PageTextOnly(1).addTextReplacement("<range>", TileEntityRangedCollector.RANGE), new PageCrafting(2, BlockCrafting.recipeRangedCollector).setNoText());
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new BookletChapter("rangedCollector", ActuallyAdditionsAPI.entryFunctionalNonRF, new ItemStack(InitBlocks.blockRangedCollector), new PageTextOnly(1).addTextReplacement("<range>", TileEntityRangedCollector.RANGE), new PageCrafting(2, BlockCrafting.recipeRangedCollector).setNoText());
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//RF Using Blocks
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//RF Using Blocks
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new BookletChapter("batteryBox", ActuallyAdditionsAPI.entryFunctionalRF, new ItemStack(InitBlocks.blockBatteryBox), new PageTextOnly(1), new PageCrafting(2, BlockCrafting.recipeBatteryBox).setNoText()).setSpecial();
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new BookletChapter("farmer", ActuallyAdditionsAPI.entryFunctionalRF, new ItemStack(InitBlocks.blockFarmer), new PageTextOnly(1), new PagePicture(2, "page_farmer_crops", 95).addItemToPage(new ItemStack(Items.WHEAT_SEEDS)).addItemToPage(new ItemStack(InitItems.itemCanolaSeed)), new PagePicture(3, "page_farmer_cactus", 105).addItemToPage(new ItemStack(Blocks.CACTUS)), new PagePicture(4, "page_farmer_wart", 95).addItemToPage(new ItemStack(Items.NETHER_WART)), new PageCrafting(4, BlockCrafting.recipeFarmer).setWildcard().setNoText()).setImportant();
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new BookletChapter("farmer", ActuallyAdditionsAPI.entryFunctionalRF, new ItemStack(InitBlocks.blockFarmer), new PageTextOnly(1), new PagePicture(2, "page_farmer_crops", 95).addItemToPage(new ItemStack(Items.WHEAT_SEEDS)).addItemToPage(new ItemStack(InitItems.itemCanolaSeed)), new PagePicture(3, "page_farmer_cactus", 105).addItemToPage(new ItemStack(Blocks.CACTUS)), new PagePicture(4, "page_farmer_wart", 95).addItemToPage(new ItemStack(Items.NETHER_WART)), new PageCrafting(4, BlockCrafting.recipeFarmer).setWildcard().setNoText()).setImportant();
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new BookletChapter("fireworkBox", ActuallyAdditionsAPI.entryFunctionalRF, new ItemStack(InitBlocks.blockFireworkBox), new PageTextOnly(1).addTextReplacement("<rf>", TileEntityFireworkBox.USE_PER_SHOT), new PageCrafting(2, BlockCrafting.recipeFireworkBox)).setSpecial();
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new BookletChapter("fireworkBox", ActuallyAdditionsAPI.entryFunctionalRF, new ItemStack(InitBlocks.blockFireworkBox), new PageTextOnly(1).addTextReplacement("<rf>", TileEntityFireworkBox.USE_PER_SHOT), new PageCrafting(2, BlockCrafting.recipeFireworkBox)).setSpecial();
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new BookletChapter("miner", ActuallyAdditionsAPI.entryFunctionalRF, new ItemStack(InitBlocks.blockMiner), new PageTextOnly(1).addTextReplacement("<rf>", TileEntityMiner.ENERGY_USE_PER_BLOCK).addTextReplacement("<range>", TileEntityMiner.DEFAULT_RANGE), new PageCrafting(2, BlockCrafting.recipeMiner)).setSpecial();
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new BookletChapter("miner", ActuallyAdditionsAPI.entryFunctionalRF, new ItemStack(InitBlocks.blockMiner), new PageTextOnly(1).addTextReplacement("<rf>", TileEntityMiner.ENERGY_USE_PER_BLOCK).addTextReplacement("<range>", TileEntityMiner.DEFAULT_RANGE), new PageCrafting(2, BlockCrafting.recipeMiner)).setSpecial();
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@ -97,9 +97,17 @@ public final class BlockCrafting{
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public static IRecipe recipeDistributorItem;
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public static IRecipe recipeDistributorItem;
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public static IRecipe recipeBioReactor;
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public static IRecipe recipeBioReactor;
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public static IRecipe recipeFarmer;
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public static IRecipe recipeFarmer;
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public static IRecipe recipeBatteryBox;
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public static void init(){
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public static void init(){
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//Battery Box
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GameRegistry.addRecipe(new ShapelessOreRecipe(new ItemStack(InitBlocks.blockBatteryBox),
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new ItemStack(InitBlocks.blockEnergizer),
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new ItemStack(InitBlocks.blockEnervator),
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new ItemStack(InitItems.itemMisc, 1, TheMiscItems.COIL.ordinal())));
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recipeBatteryBox = RecipeUtil.lastIRecipe();
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//Farmer
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//Farmer
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GameRegistry.addRecipe(new ShapedOreRecipe(new ItemStack(InitBlocks.blockFarmer),
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GameRegistry.addRecipe(new ShapedOreRecipe(new ItemStack(InitBlocks.blockFarmer),
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"ISI", "SCS", "ISI",
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"ISI", "SCS", "ISI",
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@ -1124,3 +1124,6 @@ booklet.actuallyadditions.chapter.website.button.1=View the Website
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booklet.actuallyadditions.chapter.engineerHouse.name=A visit to the Engineers
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booklet.actuallyadditions.chapter.engineerHouse.name=A visit to the Engineers
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booklet.actuallyadditions.chapter.engineerHouse.text.1=If you want to know how to start, you can check out what the <imp>Engineers<r> are up to. <n>They are two friendly <imp>villagers<r> that sell you various goods: One is the <item>Crystallizer<r>, who will exchange <imp>Emeralds and Crystals<r> with you, and the <item>Engineer<r> will trade <imp>various machines<r> with you! <n>On the next page, you can see the <imp>house<r> they live in - which is also worth checking out! But be careful, the <imp>machines inside the house<r> are a little more <imp>fragile<r>, meaning they will shatter once you try to break them.
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booklet.actuallyadditions.chapter.engineerHouse.text.1=If you want to know how to start, you can check out what the <imp>Engineers<r> are up to. <n>They are two friendly <imp>villagers<r> that sell you various goods: One is the <item>Crystallizer<r>, who will exchange <imp>Emeralds and Crystals<r> with you, and the <item>Engineer<r> will trade <imp>various machines<r> with you! <n>On the next page, you can see the <imp>house<r> they live in - which is also worth checking out! But be careful, the <imp>machines inside the house<r> are a little more <imp>fragile<r>, meaning they will shatter once you try to break them.
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booklet.actuallyadditions.chapter.engineerHouse.text.2=<i> Machines Primus
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booklet.actuallyadditions.chapter.engineerHouse.text.2=<i> Machines Primus
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booklet.actuallyadditions.chapter.batteryBox.name=Battery Box
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booklet.actuallyadditions.chapter.batteryBox.text.1=The <item>Battery Box<r> is a great way to <imp>store your power<r>. However, for it to be able to <imp>use power<r>, you have to <imp>right-click<r> a <item>Battery<r> onto it. It will then be able to store energy on the battery itself. <n><n>If you set the battery to <imp>discharge mode<r> via <imp>sneak-right-clicking it<r> or by applying a <imp>redstone pulse<r> to the <item>Battery Box<r>, it will try to spread the power it receives equally to <imp>up to 15 adjacent<r> <item>Battery Boxes<r>.
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