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Check if the block is loaded when spawning a firework
Supposedly closes #416
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1 changed files with 6 additions and 2 deletions
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@ -17,6 +17,7 @@ import net.minecraft.item.ItemStack;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.nbt.NBTTagList;
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import net.minecraft.nbt.NBTTagList;
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import net.minecraft.util.EnumFacing;
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import net.minecraft.util.EnumFacing;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.MathHelper;
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import net.minecraft.util.math.MathHelper;
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import net.minecraft.world.World;
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import net.minecraft.world.World;
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import net.minecraftforge.energy.IEnergyStorage;
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import net.minecraftforge.energy.IEnergyStorage;
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@ -40,8 +41,11 @@ public class TileEntityFireworkBox extends TileEntityBase implements IEnergyDisp
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double newX = x+MathHelper.nextDouble(this.world.rand, 0, range*2)-range;
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double newX = x+MathHelper.nextDouble(this.world.rand, 0, range*2)-range;
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double newZ = z+MathHelper.nextDouble(this.world.rand, 0, range*2)-range;
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double newZ = z+MathHelper.nextDouble(this.world.rand, 0, range*2)-range;
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EntityFireworkRocket rocket = new EntityFireworkRocket(world, newX, y+0.5, newZ, firework);
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world.spawnEntity(rocket);
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if(world.isBlockLoaded(new BlockPos(newX, y, newZ))){
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EntityFireworkRocket rocket = new EntityFireworkRocket(world, newX, y+0.5, newZ, firework);
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world.spawnEntity(rocket);
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}
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}
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}
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}
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}
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