From 45f7b8f1d40bc92599b47987ce06e8ed0cef18e5 Mon Sep 17 00:00:00 2001 From: Ellpeck Date: Wed, 18 Jan 2017 14:41:21 +0100 Subject: [PATCH] Make a change to the network once it is removed so that TileEntities update accordingly --- .../mod/misc/apiimpl/LaserRelayConnectionHandler.java | 2 ++ 1 file changed, 2 insertions(+) diff --git a/src/main/java/de/ellpeck/actuallyadditions/mod/misc/apiimpl/LaserRelayConnectionHandler.java b/src/main/java/de/ellpeck/actuallyadditions/mod/misc/apiimpl/LaserRelayConnectionHandler.java index 5a854df93..cd4a28373 100644 --- a/src/main/java/de/ellpeck/actuallyadditions/mod/misc/apiimpl/LaserRelayConnectionHandler.java +++ b/src/main/java/de/ellpeck/actuallyadditions/mod/misc/apiimpl/LaserRelayConnectionHandler.java @@ -86,6 +86,8 @@ public final class LaserRelayConnectionHandler implements ILaserRelayConnectionH public void removeRelayFromNetwork(BlockPos relay, World world){ Network network = this.getNetworkFor(relay, world); if(network != null){ + network.changeAmount++; + //Setup new network (so that splitting a network will cause it to break into two) WorldData data = WorldData.get(world); data.laserRelayNetworks.remove(network);