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make the leaf blower drop blocks on their own
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1 changed files with 4 additions and 10 deletions
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@ -14,6 +14,7 @@ import de.ellpeck.actuallyadditions.api.misc.IDisplayStandItem;
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import de.ellpeck.actuallyadditions.mod.items.base.ItemBase;
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import de.ellpeck.actuallyadditions.mod.items.base.ItemBase;
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import net.minecraft.block.Block;
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import net.minecraft.block.Block;
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import net.minecraft.block.BlockBush;
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import net.minecraft.block.BlockBush;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.entity.EntityLivingBase;
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import net.minecraft.entity.EntityLivingBase;
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import net.minecraft.entity.item.EntityItem;
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import net.minecraft.entity.item.EntityItem;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.entity.player.EntityPlayer;
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@ -117,22 +118,15 @@ public class ItemLeafBlower extends ItemBase implements IDisplayStandItem{
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Collections.shuffle(breakPositions);
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Collections.shuffle(breakPositions);
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BlockPos theCoord = breakPositions.get(0);
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BlockPos theCoord = breakPositions.get(0);
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Block theBlock = world.getBlockState(theCoord).getBlock();
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IBlockState theState = world.getBlockState(theCoord);
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ArrayList<ItemStack> drops = new ArrayList<ItemStack>();
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//Gets all of the Drops the Block should have
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drops.addAll(theBlock.getDrops(world, theCoord, world.getBlockState(theCoord), 0));
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theState.getBlock().dropBlockAsItem(world, theCoord, theState, 0);
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//Plays the Breaking Sound
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//Plays the Breaking Sound
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world.playEvent(2001, theCoord, Block.getStateId(world.getBlockState(theCoord)));
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world.playEvent(2001, theCoord, Block.getStateId(theState));
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//Deletes the Block
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//Deletes the Block
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world.setBlockToAir(theCoord);
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world.setBlockToAir(theCoord);
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for(ItemStack theDrop : drops){
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//Drops the Items into the World
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world.spawnEntityInWorld(new EntityItem(world, theCoord.getX()+0.5, theCoord.getY()+0.5, theCoord.getZ()+0.5, theDrop));
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}
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return true;
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return true;
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}
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}
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return false;
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return false;
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