Fixed laser relays making no particles when the less particles setting is on

This commit is contained in:
Ellpeck 2016-05-04 12:59:36 +02:00
parent ea8d8a5f88
commit 4b0ef298da

View file

@ -82,7 +82,7 @@ public class TileEntityLaserRelay extends TileEntityBase implements IEnergyRecei
if(network != null){ if(network != null){
for(LaserRelayConnectionHandler.ConnectionPair aPair : network.connections){ for(LaserRelayConnectionHandler.ConnectionPair aPair : network.connections){
if(aPair.contains(thisPos) && PosUtil.areSamePos(thisPos, aPair.firstRelay)){ if(aPair.contains(thisPos) && PosUtil.areSamePos(thisPos, aPair.firstRelay)){
PacketParticle.renderParticlesFromAToB(aPair.firstRelay.getX(), aPair.firstRelay.getY(), aPair.firstRelay.getZ(), aPair.secondRelay.getX(), aPair.secondRelay.getY(), aPair.secondRelay.getZ(), ConfigValues.lessParticles ? 1 : Util.RANDOM.nextInt(6)+1, 0.6F, COLOR, 1F); PacketParticle.renderParticlesFromAToB(aPair.firstRelay.getX(), aPair.firstRelay.getY(), aPair.firstRelay.getZ(), aPair.secondRelay.getX(), aPair.secondRelay.getY(), aPair.secondRelay.getZ(), ConfigValues.lessParticles ? 2 : Util.RANDOM.nextInt(6)+1, 0.6F, COLOR, 1F);
} }
} }
} }