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https://github.com/Ellpeck/ActuallyAdditions.git
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Re-implemented village structures
Villager and chest still to go
This commit is contained in:
parent
95fa796e92
commit
4b548dd0a9
7 changed files with 185 additions and 156 deletions
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@ -13,6 +13,7 @@ package de.ellpeck.actuallyadditions.mod.gen;
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import de.ellpeck.actuallyadditions.mod.config.values.ConfigBoolValues;
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import de.ellpeck.actuallyadditions.mod.config.values.ConfigBoolValues;
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import de.ellpeck.actuallyadditions.mod.util.ModUtil;
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import de.ellpeck.actuallyadditions.mod.util.ModUtil;
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import net.minecraft.world.gen.structure.MapGenStructureIO;
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import net.minecraft.world.gen.structure.MapGenStructureIO;
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import net.minecraftforge.fml.common.registry.VillagerRegistry;
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public class InitVillager{
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public class InitVillager{
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@ -42,15 +43,14 @@ public class InitVillager{
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ChestGenHooks.addItem(JAM_HOUSE_CHEST_NAME, new WeightedRandomChestContent(new ItemStack(InitItems.itemJams, 1, i), 1, 1, 10));
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ChestGenHooks.addItem(JAM_HOUSE_CHEST_NAME, new WeightedRandomChestContent(new ItemStack(InitItems.itemJams, 1, i), 1, 1, 10));
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}
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}
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ChestGenHooks.addItem(JAM_HOUSE_CHEST_NAME, new WeightedRandomChestContent(new ItemStack(Items.glass_bottle), 1, 2, 30));
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ChestGenHooks.addItem(JAM_HOUSE_CHEST_NAME, new WeightedRandomChestContent(new ItemStack(Items.glass_bottle), 1, 2, 30));
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ChestGenHooks.addItem(JAM_HOUSE_CHEST_NAME, new WeightedRandomChestContent(new ItemStack(Items.potionitem), 1, 1, 20));
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ChestGenHooks.addItem(JAM_HOUSE_CHEST_NAME, new WeightedRandomChestContent(new ItemStack(Items.potionitem), 1, 1, 20));*/
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VillagerRegistry.instance().registerVillageCreationHandler(new VillageJamHouseHandler());
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VillagerRegistry.instance().registerVillageCreationHandler(new VillageJamHouseHandler());
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MapGenStructureIO.func_143031_a(VillageComponentJamHouse.class, ModUtil.MOD_ID+":jamHouseStructure");*/
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MapGenStructureIO.registerStructureComponent(VillageComponentJamHouse.class, ModUtil.MOD_ID+":jamHouseStructure");
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}
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}
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private static void initCustomCropFieldPart(){
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private static void initCustomCropFieldPart(){
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//TODO Fix village
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VillagerRegistry.instance().registerVillageCreationHandler(new VillageCustomCropFieldHandler());
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//VillagerRegistry.instance().registerVillageCreationHandler(new VillageCustomCropFieldHandler());
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MapGenStructureIO.registerStructureComponent(VillageComponentCustomCropField.class, ModUtil.MOD_ID+":customCropFieldStructure");
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MapGenStructureIO.registerStructureComponent(VillageComponentCustomCropField.class, ModUtil.MOD_ID+":customCropFieldStructure");
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}
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}
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@ -23,7 +23,6 @@ import net.minecraftforge.oredict.OreDictionary;
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import java.util.ArrayList;
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import java.util.ArrayList;
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import java.util.Random;
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import java.util.Random;
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//TODO Fix the villager
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public class JamVillagerTradeHandler{
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public class JamVillagerTradeHandler{
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private ArrayList<Trade> trades = new ArrayList<Trade>();
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private ArrayList<Trade> trades = new ArrayList<Trade>();
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@ -49,7 +48,6 @@ public class JamVillagerTradeHandler{
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this.trades.add(new Trade(stack, minSize, maxSize));
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this.trades.add(new Trade(stack, minSize, maxSize));
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}
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}
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//TODO Fix the Villager
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//@Override
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//@Override
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@SuppressWarnings("all")
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@SuppressWarnings("all")
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public void manipulateTradesForVillager(EntityVillager villager, MerchantRecipeList recipeList, Random rand){
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public void manipulateTradesForVillager(EntityVillager villager, MerchantRecipeList recipeList, Random rand){
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@ -10,8 +10,20 @@
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package de.ellpeck.actuallyadditions.mod.gen;
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package de.ellpeck.actuallyadditions.mod.gen;
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import de.ellpeck.actuallyadditions.mod.blocks.InitBlocks;
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import net.minecraft.block.Block;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.init.Blocks;
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import net.minecraft.util.EnumFacing;
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import net.minecraft.util.math.MathHelper;
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import net.minecraft.world.World;
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import net.minecraft.world.gen.structure.StructureBoundingBox;
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import net.minecraft.world.gen.structure.StructureComponent;
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import net.minecraft.world.gen.structure.StructureVillagePieces;
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import net.minecraft.world.gen.structure.StructureVillagePieces;
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import java.util.List;
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import java.util.Random;
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public class VillageComponentCustomCropField extends StructureVillagePieces.House1{
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public class VillageComponentCustomCropField extends StructureVillagePieces.House1{
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private static final int xSize = 13;
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private static final int xSize = 13;
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@ -25,13 +37,12 @@ public class VillageComponentCustomCropField extends StructureVillagePieces.Hous
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}
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}
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//TODO Fix village
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public VillageComponentCustomCropField(StructureBoundingBox boundingBox, EnumFacing par5){
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/*public VillageComponentCustomCropField(StructureBoundingBox boundingBox, int par5){
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this.setCoordBaseMode(par5);
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this.coordBaseMode = par5;
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this.boundingBox = boundingBox;
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this.boundingBox = boundingBox;
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}
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}
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public static VillageComponentCustomCropField buildComponent(List pieces, int p1, int p2, int p3, int p4){
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public static VillageComponentCustomCropField buildComponent(List pieces, int p1, int p2, int p3, EnumFacing p4){
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StructureBoundingBox boundingBox = StructureBoundingBox.getComponentToAddBoundingBox(p1, p2, p3, 0, 0, 0, xSize, ySize, zSize, p4);
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StructureBoundingBox boundingBox = StructureBoundingBox.getComponentToAddBoundingBox(p1, p2, p3, 0, 0, 0, xSize, ySize, zSize, p4);
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return canVillageGoDeeper(boundingBox) && StructureComponent.findIntersecting(pieces, boundingBox) == null ? new VillageComponentCustomCropField(boundingBox, p4) : null;
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return canVillageGoDeeper(boundingBox) && StructureComponent.findIntersecting(pieces, boundingBox) == null ? new VillageComponentCustomCropField(boundingBox, p4) : null;
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}
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}
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@ -46,13 +57,13 @@ public class VillageComponentCustomCropField extends StructureVillagePieces.Hous
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this.boundingBox.offset(0, this.averageGroundLevel-this.boundingBox.maxY+ySize-1, 0);
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this.boundingBox.offset(0, this.averageGroundLevel-this.boundingBox.maxY+ySize-1, 0);
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}
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}
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this.fillWithBlocks(world, sbb, 0, 0, 0, xSize-1, ySize-1, zSize-1, Blocks.air);
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this.fillWithBlocks(world, sbb, 0, 0, 0, xSize-1, ySize-1, zSize-1, Blocks.AIR);
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this.spawnActualHouse(world, rand, sbb);
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this.spawnActualHouse(world, rand, sbb);
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for(int i = 0; i < xSize; i++){
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for(int i = 0; i < xSize; i++){
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for(int j = 0; j < zSize; j++){
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for(int j = 0; j < zSize; j++){
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this.clearCurrentPositionBlocksUpwards(world, i, ySize, j, sbb);
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this.clearCurrentPositionBlocksUpwards(world, i, ySize, j, sbb);
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this.func_151554_b(world, Blocks.dirt, 0, i, -1, j, sbb);
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this.replaceAirAndLiquidDownwards(world, Blocks.DIRT.getDefaultState(), i, -1, j, sbb);
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}
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}
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}
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}
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@ -60,44 +71,45 @@ public class VillageComponentCustomCropField extends StructureVillagePieces.Hous
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}
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}
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public void fillWithBlocks(World world, StructureBoundingBox sbb, int minX, int minY, int minZ, int maxX, int maxY, int maxZ, Block block){
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public void fillWithBlocks(World world, StructureBoundingBox sbb, int minX, int minY, int minZ, int maxX, int maxY, int maxZ, Block block){
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this.fillWithBlocks(world, sbb, minX, minY, minZ, maxX, maxY, maxZ, block, block, false);
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this.fillWithBlocks(world, sbb, minX, minY, minZ, maxX, maxY, maxZ, block.getDefaultState(), block.getDefaultState(), false);
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}
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}
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public void spawnActualHouse(World world, Random rand, StructureBoundingBox sbb){
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public void spawnActualHouse(World world, Random rand, StructureBoundingBox sbb){
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this.fillWithBlocks(world, sbb, 1, 0, 1, 2, 0, 7, Blocks.farmland);
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this.fillWithBlocks(world, sbb, 1, 0, 1, 2, 0, 7, Blocks.FARMLAND);
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this.fillWithBlocks(world, sbb, 4, 0, 1, 5, 0, 7, Blocks.farmland);
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this.fillWithBlocks(world, sbb, 4, 0, 1, 5, 0, 7, Blocks.FARMLAND);
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this.fillWithBlocks(world, sbb, 7, 0, 1, 8, 0, 7, Blocks.farmland);
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this.fillWithBlocks(world, sbb, 7, 0, 1, 8, 0, 7, Blocks.FARMLAND);
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this.fillWithBlocks(world, sbb, 10, 0, 1, 11, 0, 7, Blocks.farmland);
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this.fillWithBlocks(world, sbb, 10, 0, 1, 11, 0, 7, Blocks.FARMLAND);
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this.fillWithBlocks(world, sbb, 0, 0, 0, 0, 0, 8, Blocks.log);
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this.fillWithBlocks(world, sbb, 0, 0, 0, 0, 0, 8, Blocks.LOG);
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this.fillWithBlocks(world, sbb, 6, 0, 0, 6, 0, 8, Blocks.log);
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this.fillWithBlocks(world, sbb, 6, 0, 0, 6, 0, 8, Blocks.LOG);
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this.fillWithBlocks(world, sbb, 12, 0, 0, 12, 0, 8, Blocks.log);
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this.fillWithBlocks(world, sbb, 12, 0, 0, 12, 0, 8, Blocks.LOG);
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this.fillWithBlocks(world, sbb, 1, 0, 0, 11, 0, 0, Blocks.log);
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this.fillWithBlocks(world, sbb, 1, 0, 0, 11, 0, 0, Blocks.LOG);
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this.fillWithBlocks(world, sbb, 1, 0, 8, 11, 0, 8, Blocks.log);
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this.fillWithBlocks(world, sbb, 1, 0, 8, 11, 0, 8, Blocks.LOG);
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this.fillWithBlocks(world, sbb, 3, 0, 1, 3, 0, 7, Blocks.water);
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this.fillWithBlocks(world, sbb, 3, 0, 1, 3, 0, 7, Blocks.WATER);
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this.fillWithBlocks(world, sbb, 9, 0, 1, 9, 0, 7, Blocks.water);
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this.fillWithBlocks(world, sbb, 9, 0, 1, 9, 0, 7, Blocks.WATER);
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for(int i = 1; i <= 7; ++i){
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for(int i = 1; i <= 7; ++i){
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this.placeBlockAtCurrentPosition(world, this.getRandomCropType(rand), MathHelper.getRandomIntegerInRange(rand, 1, 7), 1, 1, i, sbb);
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this.setBlockState(world, this.getRandomCropType(rand), 1, 1, i, sbb);
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this.placeBlockAtCurrentPosition(world, this.getRandomCropType(rand), MathHelper.getRandomIntegerInRange(rand, 1, 7), 2, 1, i, sbb);
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this.setBlockState(world, this.getRandomCropType(rand), 2, 1, i, sbb);
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this.placeBlockAtCurrentPosition(world, this.getRandomCropType(rand), MathHelper.getRandomIntegerInRange(rand, 1, 7), 4, 1, i, sbb);
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this.setBlockState(world, this.getRandomCropType(rand), 4, 1, i, sbb);
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this.placeBlockAtCurrentPosition(world, this.getRandomCropType(rand), MathHelper.getRandomIntegerInRange(rand, 1, 7), 5, 1, i, sbb);
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this.setBlockState(world, this.getRandomCropType(rand), 5, 1, i, sbb);
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this.placeBlockAtCurrentPosition(world, this.getRandomCropType(rand), MathHelper.getRandomIntegerInRange(rand, 1, 7), 7, 1, i, sbb);
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this.setBlockState(world, this.getRandomCropType(rand), 7, 1, i, sbb);
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this.placeBlockAtCurrentPosition(world, this.getRandomCropType(rand), MathHelper.getRandomIntegerInRange(rand, 1, 7), 8, 1, i, sbb);
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this.setBlockState(world, this.getRandomCropType(rand), 8, 1, i, sbb);
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this.placeBlockAtCurrentPosition(world, this.getRandomCropType(rand), MathHelper.getRandomIntegerInRange(rand, 1, 7), 10, 1, i, sbb);
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this.setBlockState(world, this.getRandomCropType(rand), 10, 1, i, sbb);
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this.placeBlockAtCurrentPosition(world, this.getRandomCropType(rand), MathHelper.getRandomIntegerInRange(rand, 1, 7), 11, 1, i, sbb);
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this.setBlockState(world, this.getRandomCropType(rand), 11, 1, i, sbb);
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}
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}
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}
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}
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private Block getRandomCropType(Random rand){
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private IBlockState getRandomCropType(Random rand){
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int randomMeta = MathHelper.getRandomIntegerInRange(rand, 1, 7);
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switch(rand.nextInt(4)){
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switch(rand.nextInt(4)){
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case 0:
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case 0:
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return InitBlocks.blockFlax;
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return InitBlocks.blockFlax.getStateFromMeta(randomMeta);
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case 1:
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case 1:
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return InitBlocks.blockCoffee;
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return InitBlocks.blockCoffee.getStateFromMeta(randomMeta);
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case 2:
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case 2:
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return InitBlocks.blockRice;
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return InitBlocks.blockRice.getStateFromMeta(randomMeta);
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default:
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default:
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return InitBlocks.blockCanola;
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return InitBlocks.blockCanola.getStateFromMeta(randomMeta);
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}
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}
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}*/
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}
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}
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}
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@ -10,8 +10,23 @@
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package de.ellpeck.actuallyadditions.mod.gen;
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package de.ellpeck.actuallyadditions.mod.gen;
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import de.ellpeck.actuallyadditions.mod.config.values.ConfigIntValues;
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import net.minecraft.block.*;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.init.Blocks;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.tileentity.TileEntityChest;
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import net.minecraft.util.EnumFacing;
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import net.minecraft.util.WeightedRandomChestContent;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.world.World;
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import net.minecraft.world.gen.structure.StructureBoundingBox;
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import net.minecraft.world.gen.structure.StructureComponent;
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import net.minecraft.world.gen.structure.StructureVillagePieces;
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import net.minecraft.world.gen.structure.StructureVillagePieces;
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import java.util.List;
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import java.util.Random;
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public class VillageComponentJamHouse extends StructureVillagePieces.House1{
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public class VillageComponentJamHouse extends StructureVillagePieces.House1{
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private static final int xSize = 11;
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private static final int xSize = 11;
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}
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}
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//TODO Fix village
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public VillageComponentJamHouse(StructureBoundingBox boundingBox, EnumFacing par5){
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/*public VillageComponentJamHouse(StructureBoundingBox boundingBox, int par5){
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this.setCoordBaseMode(par5);
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this.coordBaseMode = par5;
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this.boundingBox = boundingBox;
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this.boundingBox = boundingBox;
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}
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}
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public static VillageComponentJamHouse buildComponent(List pieces, int p1, int p2, int p3, int p4){
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public static VillageComponentJamHouse buildComponent(List pieces, int p1, int p2, int p3, EnumFacing p4){
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StructureBoundingBox boundingBox = StructureBoundingBox.getComponentToAddBoundingBox(p1, p2, p3, 0, 0, 0, xSize, ySize, zSize, p4);
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StructureBoundingBox boundingBox = StructureBoundingBox.getComponentToAddBoundingBox(p1, p2, p3, 0, 0, 0, xSize, ySize, zSize, p4);
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return canVillageGoDeeper(boundingBox) && StructureComponent.findIntersecting(pieces, boundingBox) == null ? new VillageComponentJamHouse(boundingBox, p4) : null;
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return canVillageGoDeeper(boundingBox) && StructureComponent.findIntersecting(pieces, boundingBox) == null ? new VillageComponentJamHouse(boundingBox, p4) : null;
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}
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}
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this.boundingBox.offset(0, this.averageGroundLevel-this.boundingBox.maxY+ySize-1, 0);
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this.boundingBox.offset(0, this.averageGroundLevel-this.boundingBox.maxY+ySize-1, 0);
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}
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}
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this.fillWithBlocks(world, sbb, 0, 0, 0, xSize-1, ySize-1, zSize-1, Blocks.air);
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this.fillWithBlocks(world, sbb, 0, 0, 0, xSize-1, ySize-1, zSize-1, Blocks.AIR);
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this.spawnActualHouse(world, rand, sbb);
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this.spawnActualHouse(world, rand, sbb);
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for(int i = 0; i < xSize; i++){
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for(int i = 0; i < xSize; i++){
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for(int j = 0; j < zSize; j++){
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for(int j = 0; j < zSize; j++){
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this.clearCurrentPositionBlocksUpwards(world, i, ySize, j, sbb);
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this.clearCurrentPositionBlocksUpwards(world, i, ySize, j, sbb);
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this.func_151554_b(world, Blocks.cobblestone, 0, i, -1, j, sbb);
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this.replaceAirAndLiquidDownwards(world, Blocks.COBBLESTONE.getDefaultState(), i, -1, j, sbb);
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}
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}
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}
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}
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@ -62,131 +76,133 @@ public class VillageComponentJamHouse extends StructureVillagePieces.House1{
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}
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}
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public void fillWithBlocks(World world, StructureBoundingBox sbb, int minX, int minY, int minZ, int maxX, int maxY, int maxZ, Block block){
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public void fillWithBlocks(World world, StructureBoundingBox sbb, int minX, int minY, int minZ, int maxX, int maxY, int maxZ, Block block){
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this.fillWithBlocks(world, sbb, minX, minY, minZ, maxX, maxY, maxZ, block, block, false);
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this.fillWithBlocks(world, sbb, minX, minY, minZ, maxX, maxY, maxZ, block.getDefaultState(), block.getDefaultState(), false);
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}
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}
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public void spawnActualHouse(World world, Random rand, StructureBoundingBox sbb){
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public void spawnActualHouse(World world, Random rand, StructureBoundingBox sbb){
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//Base
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//Base
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this.fillWithBlocks(world, sbb, 1, 0, 8, 9, 0, 10, Blocks.grass);
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this.fillWithBlocks(world, sbb, 1, 0, 8, 9, 0, 10, Blocks.GRASS);
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this.fillWithBlocks(world, sbb, 0, 0, 0, 1, 0, 7, Blocks.cobblestone);
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this.fillWithBlocks(world, sbb, 0, 0, 0, 1, 0, 7, Blocks.COBBLESTONE);
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this.fillWithBlocks(world, sbb, 2, 0, 0, 4, 0, 1, Blocks.cobblestone);
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this.fillWithBlocks(world, sbb, 2, 0, 0, 4, 0, 1, Blocks.COBBLESTONE);
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this.fillWithBlocks(world, sbb, 9, 0, 0, 10, 0, 7, Blocks.cobblestone);
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this.fillWithBlocks(world, sbb, 9, 0, 0, 10, 0, 7, Blocks.COBBLESTONE);
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this.fillWithBlocks(world, sbb, 6, 0, 0, 8, 0, 1, Blocks.cobblestone);
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this.fillWithBlocks(world, sbb, 6, 0, 0, 8, 0, 1, Blocks.COBBLESTONE);
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this.placeBlockAtCurrentPosition(world, Blocks.stone_stairs, this.getMetadataWithOffset(Blocks.stone_stairs, 3), 5, 0, 0, sbb);
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this.setBlockState(world, Blocks.STONE_STAIRS.getStateFromMeta(3), 5, 0, 0, sbb);
|
||||||
this.fillWithBlocks(world, sbb, 2, 0, 7, 3, 0, 7, Blocks.cobblestone);
|
this.fillWithBlocks(world, sbb, 2, 0, 7, 3, 0, 7, Blocks.COBBLESTONE);
|
||||||
this.fillWithBlocks(world, sbb, 5, 0, 7, 8, 0, 7, Blocks.cobblestone);
|
this.fillWithBlocks(world, sbb, 5, 0, 7, 8, 0, 7, Blocks.COBBLESTONE);
|
||||||
this.fillWithBlocks(world, sbb, 10, 0, 8, 10, 0, 11, Blocks.cobblestone);
|
this.fillWithBlocks(world, sbb, 10, 0, 8, 10, 0, 11, Blocks.COBBLESTONE);
|
||||||
this.fillWithBlocks(world, sbb, 0, 0, 8, 0, 0, 11, Blocks.cobblestone);
|
this.fillWithBlocks(world, sbb, 0, 0, 8, 0, 0, 11, Blocks.COBBLESTONE);
|
||||||
this.fillWithBlocks(world, sbb, 0, 0, 11, 10, 0, 11, Blocks.cobblestone);
|
this.fillWithBlocks(world, sbb, 0, 0, 11, 10, 0, 11, Blocks.COBBLESTONE);
|
||||||
this.fillWithMetadataBlocks(world, sbb, 2, 0, 2, 8, 0, 6, Blocks.planks, 1, Blocks.planks, 1, false);
|
this.fillWithBlocks(world, sbb, 2, 0, 2, 8, 0, 6, Blocks.PLANKS.getStateFromMeta(1), Blocks.PLANKS.getStateFromMeta(1), false);
|
||||||
this.placeBlockAtCurrentPosition(world, Blocks.planks, 1, 5, 0, 1, sbb);
|
this.setBlockState(world, Blocks.PLANKS.getStateFromMeta(1), 5, 0, 1, sbb);
|
||||||
this.placeBlockAtCurrentPosition(world, Blocks.planks, 1, 4, 0, 7, sbb);
|
this.setBlockState(world, Blocks.PLANKS.getStateFromMeta(1), 4, 0, 7, sbb);
|
||||||
|
|
||||||
//Garden Fence
|
//Garden FENCE
|
||||||
this.fillWithBlocks(world, sbb, 0, 1, 8, 0, 1, 11, Blocks.fence);
|
this.fillWithBlocks(world, sbb, 0, 1, 8, 0, 1, 11, Blocks.OAK_FENCE);
|
||||||
this.fillWithBlocks(world, sbb, 10, 1, 8, 10, 1, 11, Blocks.fence);
|
this.fillWithBlocks(world, sbb, 10, 1, 8, 10, 1, 11, Blocks.OAK_FENCE);
|
||||||
this.fillWithBlocks(world, sbb, 1, 1, 11, 9, 1, 11, Blocks.fence);
|
this.fillWithBlocks(world, sbb, 1, 1, 11, 9, 1, 11, Blocks.OAK_FENCE);
|
||||||
|
|
||||||
//Side Walls
|
//Side Walls
|
||||||
for(int i = 0; i < 2; i++){
|
for(int i = 0; i < 2; i++){
|
||||||
this.fillWithBlocks(world, sbb, 1+i*8, 1, 1, 1+i*8, 1, 7, Blocks.cobblestone);
|
this.fillWithBlocks(world, sbb, 1+i*8, 1, 1, 1+i*8, 1, 7, Blocks.COBBLESTONE);
|
||||||
this.fillWithBlocks(world, sbb, 1+i*8, 1, 1, 1+i*8, 4, 1, Blocks.cobblestone);
|
this.fillWithBlocks(world, sbb, 1+i*8, 1, 1, 1+i*8, 4, 1, Blocks.COBBLESTONE);
|
||||||
this.fillWithBlocks(world, sbb, 1+i*8, 1, 7, 1+i*8, 4, 7, Blocks.cobblestone);
|
this.fillWithBlocks(world, sbb, 1+i*8, 1, 7, 1+i*8, 4, 7, Blocks.COBBLESTONE);
|
||||||
this.fillWithBlocks(world, sbb, 1+i*8, 4, 2, 1+i*8, 5, 6, Blocks.cobblestone);
|
this.fillWithBlocks(world, sbb, 1+i*8, 4, 2, 1+i*8, 5, 6, Blocks.COBBLESTONE);
|
||||||
this.fillWithBlocks(world, sbb, 1+i*8, 3, 2, 1+i*8, 3, 6, Blocks.planks);
|
this.fillWithBlocks(world, sbb, 1+i*8, 3, 2, 1+i*8, 3, 6, Blocks.PLANKS);
|
||||||
this.placeBlockAtCurrentPosition(world, Blocks.planks, 0, 1+i*8, 2, 2, sbb);
|
this.setBlockState(world, Blocks.PLANKS.getStateFromMeta(0), 1+i*8, 2, 2, sbb);
|
||||||
this.placeBlockAtCurrentPosition(world, Blocks.planks, 0, 1+i*8, 2, 6, sbb);
|
this.setBlockState(world, Blocks.PLANKS.getStateFromMeta(0), 1+i*8, 2, 6, sbb);
|
||||||
this.fillWithBlocks(world, sbb, 1+i*8, 2, 3, 1+i*8, 2, 5, Blocks.glass_pane);
|
this.fillWithBlocks(world, sbb, 1+i*8, 2, 3, 1+i*8, 2, 5, Blocks.GLASS_PANE);
|
||||||
}
|
}
|
||||||
|
|
||||||
//Front Wall
|
//Front Wall
|
||||||
this.fillWithBlocks(world, sbb, 7, 1, 1, 8, 4, 1, Blocks.cobblestone);
|
this.fillWithBlocks(world, sbb, 7, 1, 1, 8, 4, 1, Blocks.COBBLESTONE);
|
||||||
this.fillWithBlocks(world, sbb, 2, 1, 1, 3, 4, 1, Blocks.cobblestone);
|
this.fillWithBlocks(world, sbb, 2, 1, 1, 3, 4, 1, Blocks.COBBLESTONE);
|
||||||
this.fillWithBlocks(world, sbb, 4, 4, 1, 7, 4, 1, Blocks.cobblestone);
|
this.fillWithBlocks(world, sbb, 4, 4, 1, 7, 4, 1, Blocks.COBBLESTONE);
|
||||||
this.fillWithBlocks(world, sbb, 6, 1, 1, 6, 3, 1, Blocks.planks);
|
this.fillWithBlocks(world, sbb, 6, 1, 1, 6, 3, 1, Blocks.PLANKS);
|
||||||
this.fillWithBlocks(world, sbb, 4, 1, 1, 4, 3, 1, Blocks.planks);
|
this.fillWithBlocks(world, sbb, 4, 1, 1, 4, 3, 1, Blocks.PLANKS);
|
||||||
this.fillWithBlocks(world, sbb, 5, 3, 1, 5, 3, 1, Blocks.planks);
|
this.fillWithBlocks(world, sbb, 5, 3, 1, 5, 3, 1, Blocks.PLANKS);
|
||||||
this.placeDoorAtCurrentPosition(world, sbb, rand, 5, 1, 1, this.getMetadataWithOffset(Blocks.wooden_door, 1));
|
this.setBlockState(world, Blocks.SPRUCE_DOOR.getDefaultState(), 5, 1, 1, sbb);
|
||||||
|
this.setBlockState(world, Blocks.SPRUCE_DOOR.getDefaultState().withProperty(BlockDoor.HALF, BlockDoor.EnumDoorHalf.UPPER), 5, 2, 1, sbb);
|
||||||
|
|
||||||
|
|
||||||
//Back Wall
|
//Back Wall
|
||||||
this.fillWithBlocks(world, sbb, 2, 1, 7, 2, 4, 7, Blocks.cobblestone);
|
this.fillWithBlocks(world, sbb, 2, 1, 7, 2, 4, 7, Blocks.COBBLESTONE);
|
||||||
this.fillWithBlocks(world, sbb, 3, 1, 7, 3, 3, 7, Blocks.planks);
|
this.fillWithBlocks(world, sbb, 3, 1, 7, 3, 3, 7, Blocks.PLANKS);
|
||||||
this.fillWithBlocks(world, sbb, 4, 3, 7, 8, 3, 7, Blocks.planks);
|
this.fillWithBlocks(world, sbb, 4, 3, 7, 8, 3, 7, Blocks.PLANKS);
|
||||||
this.fillWithBlocks(world, sbb, 3, 4, 7, 8, 4, 7, Blocks.cobblestone);
|
this.fillWithBlocks(world, sbb, 3, 4, 7, 8, 4, 7, Blocks.COBBLESTONE);
|
||||||
this.fillWithBlocks(world, sbb, 5, 1, 7, 5, 2, 7, Blocks.planks);
|
this.fillWithBlocks(world, sbb, 5, 1, 7, 5, 2, 7, Blocks.PLANKS);
|
||||||
this.fillWithBlocks(world, sbb, 6, 1, 7, 8, 1, 7, Blocks.cobblestone);
|
this.fillWithBlocks(world, sbb, 6, 1, 7, 8, 1, 7, Blocks.COBBLESTONE);
|
||||||
this.fillWithBlocks(world, sbb, 6, 2, 7, 7, 2, 7, Blocks.glass_pane);
|
this.fillWithBlocks(world, sbb, 6, 2, 7, 7, 2, 7, Blocks.GLASS_PANE);
|
||||||
this.placeBlockAtCurrentPosition(world, Blocks.planks, 0, 8, 2, 7, sbb);
|
this.setBlockState(world, Blocks.PLANKS.getStateFromMeta(0), 8, 2, 7, sbb);
|
||||||
this.placeDoorAtCurrentPosition(world, sbb, rand, 4, 1, 7, this.getMetadataWithOffset(Blocks.wooden_door, 1));
|
this.setBlockState(world, Blocks.SPRUCE_DOOR.getDefaultState().withProperty(BlockDoor.FACING, EnumFacing.SOUTH), 4, 1, 7, sbb);
|
||||||
|
this.setBlockState(world, Blocks.SPRUCE_DOOR.getDefaultState().withProperty(BlockDoor.FACING, EnumFacing.SOUTH).withProperty(BlockDoor.HALF, BlockDoor.EnumDoorHalf.UPPER), 4, 2, 7, sbb);
|
||||||
|
|
||||||
//Fence Supports
|
//FENCE Supports
|
||||||
this.fillWithBlocks(world, sbb, 0, 1, 8, 0, 3, 8, Blocks.fence);
|
this.fillWithBlocks(world, sbb, 0, 1, 8, 0, 3, 8, Blocks.OAK_FENCE);
|
||||||
this.fillWithBlocks(world, sbb, 10, 1, 8, 10, 3, 8, Blocks.fence);
|
this.fillWithBlocks(world, sbb, 10, 1, 8, 10, 3, 8, Blocks.OAK_FENCE);
|
||||||
this.fillWithBlocks(world, sbb, 0, 1, 0, 0, 3, 0, Blocks.fence);
|
this.fillWithBlocks(world, sbb, 0, 1, 0, 0, 3, 0, Blocks.OAK_FENCE);
|
||||||
this.fillWithBlocks(world, sbb, 10, 1, 0, 10, 3, 0, Blocks.fence);
|
this.fillWithBlocks(world, sbb, 10, 1, 0, 10, 3, 0, Blocks.OAK_FENCE);
|
||||||
|
|
||||||
//Roof
|
//Roof
|
||||||
this.fillWithBlocks(world, sbb, 1, 6, 3, 9, 6, 5, Blocks.planks);
|
this.fillWithBlocks(world, sbb, 1, 6, 3, 9, 6, 5, Blocks.PLANKS);
|
||||||
this.fillWithMetadataBlocks(world, sbb, 0, 4, 0, 10, 4, 0, Blocks.oak_stairs, this.getMetadataWithOffset(Blocks.oak_stairs, 3), Blocks.oak_stairs, this.getMetadataWithOffset(Blocks.oak_stairs, 3), false);
|
IBlockState stairSouth = Blocks.OAK_STAIRS.getDefaultState().withProperty(BlockStairs.FACING, EnumFacing.SOUTH);
|
||||||
this.fillWithMetadataBlocks(world, sbb, 0, 5, 1, 10, 5, 1, Blocks.oak_stairs, this.getMetadataWithOffset(Blocks.oak_stairs, 3), Blocks.oak_stairs, this.getMetadataWithOffset(Blocks.oak_stairs, 3), false);
|
IBlockState stairNorth = Blocks.OAK_STAIRS.getDefaultState().withProperty(BlockStairs.FACING, EnumFacing.NORTH);
|
||||||
this.fillWithMetadataBlocks(world, sbb, 0, 6, 2, 10, 6, 2, Blocks.oak_stairs, this.getMetadataWithOffset(Blocks.oak_stairs, 3), Blocks.oak_stairs, this.getMetadataWithOffset(Blocks.oak_stairs, 3), false);
|
this.fillWithBlocks(world, sbb, 0, 4, 0, 10, 4, 0, stairNorth, stairNorth, false);
|
||||||
this.fillWithMetadataBlocks(world, sbb, 0, 4, 8, 10, 4, 8, Blocks.oak_stairs, this.getMetadataWithOffset(Blocks.oak_stairs, 2), Blocks.oak_stairs, this.getMetadataWithOffset(Blocks.oak_stairs, 2), false);
|
this.fillWithBlocks(world, sbb, 0, 5, 1, 10, 5, 1, stairNorth, stairNorth, false);
|
||||||
this.fillWithMetadataBlocks(world, sbb, 0, 5, 7, 10, 5, 7, Blocks.oak_stairs, this.getMetadataWithOffset(Blocks.oak_stairs, 2), Blocks.oak_stairs, this.getMetadataWithOffset(Blocks.oak_stairs, 2), false);
|
this.fillWithBlocks(world, sbb, 0, 6, 2, 10, 6, 2, stairNorth, stairNorth, false);
|
||||||
this.fillWithMetadataBlocks(world, sbb, 0, 6, 6, 10, 6, 6, Blocks.oak_stairs, this.getMetadataWithOffset(Blocks.oak_stairs, 2), Blocks.oak_stairs, this.getMetadataWithOffset(Blocks.oak_stairs, 2), false);
|
this.fillWithBlocks(world, sbb, 0, 4, 8, 10, 4, 8, stairSouth, stairSouth, false);
|
||||||
this.fillWithBlocks(world, sbb, 0, 7, 3, 10, 7, 5, Blocks.wooden_slab);
|
this.fillWithBlocks(world, sbb, 0, 5, 7, 10, 5, 7, stairSouth, stairSouth, false);
|
||||||
|
this.fillWithBlocks(world, sbb, 0, 6, 6, 10, 6, 6, stairSouth, stairSouth, false);
|
||||||
|
this.fillWithBlocks(world, sbb, 0, 7, 3, 10, 7, 5, Blocks.WOODEN_SLAB);
|
||||||
|
|
||||||
//Roof Gadgets
|
//Roof Gadgets
|
||||||
this.placeBlockAtCurrentPosition(world, Blocks.planks, 0, 0, 4, 1, sbb);
|
this.setBlockState(world, Blocks.PLANKS.getDefaultState(), 0, 4, 1, sbb);
|
||||||
this.placeBlockAtCurrentPosition(world, Blocks.planks, 0, 0, 5, 2, sbb);
|
this.setBlockState(world, Blocks.PLANKS.getDefaultState(), 0, 5, 2, sbb);
|
||||||
this.placeBlockAtCurrentPosition(world, Blocks.planks, 0, 10, 4, 1, sbb);
|
this.setBlockState(world, Blocks.PLANKS.getDefaultState(), 10, 4, 1, sbb);
|
||||||
this.placeBlockAtCurrentPosition(world, Blocks.planks, 0, 10, 5, 2, sbb);
|
this.setBlockState(world, Blocks.PLANKS.getDefaultState(), 10, 5, 2, sbb);
|
||||||
this.placeBlockAtCurrentPosition(world, Blocks.planks, 0, 0, 4, 7, sbb);
|
this.setBlockState(world, Blocks.PLANKS.getDefaultState(), 0, 4, 7, sbb);
|
||||||
this.placeBlockAtCurrentPosition(world, Blocks.planks, 0, 0, 5, 6, sbb);
|
this.setBlockState(world, Blocks.PLANKS.getDefaultState(), 0, 5, 6, sbb);
|
||||||
this.placeBlockAtCurrentPosition(world, Blocks.planks, 0, 10, 4, 7, sbb);
|
this.setBlockState(world, Blocks.PLANKS.getDefaultState(), 10, 4, 7, sbb);
|
||||||
this.placeBlockAtCurrentPosition(world, Blocks.planks, 0, 10, 5, 6, sbb);
|
this.setBlockState(world, Blocks.PLANKS.getDefaultState(), 10, 5, 6, sbb);
|
||||||
this.fillWithBlocks(world, sbb, 0, 6, 3, 0, 6, 5, Blocks.planks);
|
this.fillWithBlocks(world, sbb, 0, 6, 3, 0, 6, 5, Blocks.PLANKS);
|
||||||
this.fillWithBlocks(world, sbb, 10, 6, 3, 10, 6, 5, Blocks.planks);
|
this.fillWithBlocks(world, sbb, 10, 6, 3, 10, 6, 5, Blocks.PLANKS);
|
||||||
|
|
||||||
//Counter
|
//Counter
|
||||||
this.fillWithMetadataBlocks(world, sbb, 6, 3, 2, 6, 3, 4, Blocks.wooden_slab, 8, Blocks.wooden_slab, 8, false);
|
this.fillWithBlocks(world, sbb, 6, 3, 2, 6, 3, 4, Blocks.WOODEN_SLAB.getStateFromMeta(8), Blocks.WOODEN_SLAB.getStateFromMeta(8), false);
|
||||||
this.fillWithMetadataBlocks(world, sbb, 5, 3, 4, 5, 3, 6, Blocks.wooden_slab, 8, Blocks.wooden_slab, 8, false);
|
this.fillWithBlocks(world, sbb, 5, 3, 4, 5, 3, 6, Blocks.WOODEN_SLAB.getStateFromMeta(8), Blocks.WOODEN_SLAB.getStateFromMeta(8), false);
|
||||||
this.fillWithBlocks(world, sbb, 6, 1, 2, 6, 1, 4, Blocks.planks);
|
this.fillWithBlocks(world, sbb, 6, 1, 2, 6, 1, 4, Blocks.PLANKS);
|
||||||
this.fillWithBlocks(world, sbb, 5, 1, 4, 5, 1, 5, Blocks.planks);
|
this.fillWithBlocks(world, sbb, 5, 1, 4, 5, 1, 5, Blocks.PLANKS);
|
||||||
this.fillWithBlocks(world, sbb, 6, 4, 2, 6, 5, 2, Blocks.fence);
|
this.fillWithBlocks(world, sbb, 6, 4, 2, 6, 5, 2, Blocks.OAK_FENCE);
|
||||||
this.fillWithBlocks(world, sbb, 5, 4, 4, 5, 5, 4, Blocks.fence);
|
this.fillWithBlocks(world, sbb, 5, 4, 4, 5, 5, 4, Blocks.OAK_FENCE);
|
||||||
this.fillWithBlocks(world, sbb, 5, 4, 6, 5, 5, 6, Blocks.fence);
|
this.fillWithBlocks(world, sbb, 5, 4, 6, 5, 5, 6, Blocks.OAK_FENCE);
|
||||||
|
|
||||||
//Decoration
|
//Decoration
|
||||||
this.placeBlockAtCurrentPosition(world, Blocks.fence, 0, 2, 1, 2, sbb);
|
this.setBlockState(world, Blocks.OAK_FENCE.getDefaultState(), 2, 1, 2, sbb);
|
||||||
this.placeBlockAtCurrentPosition(world, Blocks.leaves, 0, 2, 2, 2, sbb);
|
this.setBlockState(world, Blocks.LEAVES.getDefaultState().withProperty(BlockLeaves.DECAYABLE, false), 2, 2, 2, sbb);
|
||||||
this.placeBlockAtCurrentPosition(world, Blocks.fence, 0, 8, 1, 2, sbb);
|
this.setBlockState(world, Blocks.OAK_FENCE.getDefaultState(), 8, 1, 2, sbb);
|
||||||
this.placeBlockAtCurrentPosition(world, Blocks.leaves, 0, 8, 2, 2, sbb);
|
this.setBlockState(world, Blocks.LEAVES.getDefaultState().withProperty(BlockLeaves.DECAYABLE, false), 8, 2, 2, sbb);
|
||||||
this.placeBlockAtCurrentPosition(world, Blocks.fence, 0, 2, 1, 6, sbb);
|
this.setBlockState(world, Blocks.OAK_FENCE.getDefaultState(), 2, 1, 6, sbb);
|
||||||
this.placeBlockAtCurrentPosition(world, Blocks.leaves, 0, 2, 2, 6, sbb);
|
this.setBlockState(world, Blocks.LEAVES.getDefaultState().withProperty(BlockLeaves.DECAYABLE, false), 2, 2, 6, sbb);
|
||||||
this.fillWithMetadataBlocks(world, sbb, 2, 1, 3, 2, 1, 5, Blocks.oak_stairs, this.getMetadataWithOffset(Blocks.oak_stairs, 1), Blocks.oak_stairs, this.getMetadataWithOffset(Blocks.oak_stairs, 1), false);
|
IBlockState stairWest = Blocks.OAK_STAIRS.getDefaultState().withProperty(BlockStairs.FACING, EnumFacing.WEST);
|
||||||
this.fillWithMetadataBlocks(world, sbb, 3, 1, 2, 5, 1, 3, Blocks.carpet, 10, Blocks.carpet, 10, false);
|
this.fillWithBlocks(world, sbb, 2, 1, 3, 2, 1, 5, stairWest, stairWest, false);
|
||||||
this.fillWithMetadataBlocks(world, sbb, 3, 1, 4, 4, 1, 6, Blocks.carpet, 10, Blocks.carpet, 10, false);
|
this.fillWithBlocks(world, sbb, 3, 1, 2, 5, 1, 3, Blocks.CARPET.getStateFromMeta(10), Blocks.CARPET.getStateFromMeta(10), false);
|
||||||
|
this.fillWithBlocks(world, sbb, 3, 1, 4, 4, 1, 6, Blocks.CARPET.getStateFromMeta(10), Blocks.CARPET.getStateFromMeta(10), false);
|
||||||
|
|
||||||
//Loot Chest
|
//Loot Chest
|
||||||
this.placeBlockAtCurrentPosition(world, Blocks.chest, 0, 8, 1, 6, sbb);
|
this.setBlockState(world, Blocks.CHEST.getDefaultState(), 8, 1, 6, sbb);
|
||||||
TileEntity chest = world.getTileEntity(this.getXWithOffset(8, 6), this.getYWithOffset(1), this.getZWithOffset(8, 6));
|
TileEntity chest = world.getTileEntity(new BlockPos(this.getXWithOffset(8, 6), this.getYWithOffset(1), this.getZWithOffset(8, 6)));
|
||||||
if(chest != null && chest instanceof TileEntityChest){
|
//TODO Chest content
|
||||||
|
/*if(chest != null && chest instanceof TileEntityChest){
|
||||||
WeightedRandomChestContent.generateChestContents(rand, ChestGenHooks.getItems(InitVillager.JAM_HOUSE_CHEST_NAME, rand), (TileEntityChest)chest, ChestGenHooks.getCount(InitVillager.JAM_HOUSE_CHEST_NAME, rand));
|
WeightedRandomChestContent.generateChestContents(rand, ChestGenHooks.getItems(InitVillager.JAM_HOUSE_CHEST_NAME, rand), (TileEntityChest)chest, ChestGenHooks.getCount(InitVillager.JAM_HOUSE_CHEST_NAME, rand));
|
||||||
}
|
}*/
|
||||||
|
|
||||||
//Torches
|
//Torches
|
||||||
this.placeBlockAtCurrentPosition(world, Blocks.torch, 0, 6, 2, 0, sbb);
|
this.setBlockState(world, Blocks.TORCH.getDefaultState().withProperty(BlockTorch.FACING, EnumFacing.SOUTH), 6, 2, 0, sbb);
|
||||||
this.placeBlockAtCurrentPosition(world, Blocks.torch, 0, 4, 2, 0, sbb);
|
this.setBlockState(world, Blocks.TORCH.getDefaultState().withProperty(BlockTorch.FACING, EnumFacing.SOUTH), 4, 2, 0, sbb);
|
||||||
this.placeBlockAtCurrentPosition(world, Blocks.torch, 0, 5, 2, 8, sbb);
|
this.setBlockState(world, Blocks.TORCH.getDefaultState().withProperty(BlockTorch.FACING, EnumFacing.NORTH), 5, 2, 8, sbb);
|
||||||
this.placeBlockAtCurrentPosition(world, Blocks.torch, 0, 3, 2, 8, sbb);
|
this.setBlockState(world, Blocks.TORCH.getDefaultState().withProperty(BlockTorch.FACING, EnumFacing.NORTH), 3, 2, 8, sbb);
|
||||||
this.placeBlockAtCurrentPosition(world, Blocks.torch, 0, 2, 3, 2, sbb);
|
this.setBlockState(world, Blocks.TORCH.getDefaultState().withProperty(BlockTorch.FACING, EnumFacing.EAST), 2, 3, 2, sbb);
|
||||||
this.placeBlockAtCurrentPosition(world, Blocks.torch, 0, 2, 3, 6, sbb);
|
this.setBlockState(world, Blocks.TORCH.getDefaultState().withProperty(BlockTorch.FACING, EnumFacing.EAST), 2, 3, 6, sbb);
|
||||||
this.placeBlockAtCurrentPosition(world, Blocks.torch, 0, 8, 3, 2, sbb);
|
this.setBlockState(world, Blocks.TORCH.getDefaultState().withProperty(BlockTorch.FACING, EnumFacing.WEST), 8, 3, 2, sbb);
|
||||||
this.placeBlockAtCurrentPosition(world, Blocks.torch, 0, 8, 3, 6, sbb);
|
this.setBlockState(world, Blocks.TORCH.getDefaultState().withProperty(BlockTorch.FACING, EnumFacing.WEST), 8, 3, 6, sbb);
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
|
||||||
protected int getVillagerType(int par1){
|
|
||||||
return ConfigIntValues.JAM_VILLAGER_ID.getValue();
|
|
||||||
}*/
|
|
||||||
}
|
}
|
||||||
|
|
|
@ -10,13 +10,15 @@
|
||||||
|
|
||||||
package de.ellpeck.actuallyadditions.mod.gen;
|
package de.ellpeck.actuallyadditions.mod.gen;
|
||||||
|
|
||||||
|
import net.minecraft.util.EnumFacing;
|
||||||
|
import net.minecraft.world.gen.structure.StructureComponent;
|
||||||
import net.minecraft.world.gen.structure.StructureVillagePieces;
|
import net.minecraft.world.gen.structure.StructureVillagePieces;
|
||||||
import net.minecraftforge.fml.common.registry.VillagerRegistry;
|
import net.minecraftforge.fml.common.registry.VillagerRegistry;
|
||||||
|
|
||||||
|
import java.util.List;
|
||||||
import java.util.Random;
|
import java.util.Random;
|
||||||
|
|
||||||
//TODO Fix village
|
public class VillageCustomCropFieldHandler implements VillagerRegistry.IVillageCreationHandler{
|
||||||
public abstract class VillageCustomCropFieldHandler implements VillagerRegistry.IVillageCreationHandler{
|
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public StructureVillagePieces.PieceWeight getVillagePieceWeight(Random random, int i){
|
public StructureVillagePieces.PieceWeight getVillagePieceWeight(Random random, int i){
|
||||||
|
@ -28,8 +30,8 @@ public abstract class VillageCustomCropFieldHandler implements VillagerRegistry.
|
||||||
return VillageComponentCustomCropField.class;
|
return VillageComponentCustomCropField.class;
|
||||||
}
|
}
|
||||||
|
|
||||||
/*@Override
|
@Override
|
||||||
public Object buildComponent(StructureVillagePieces.PieceWeight villagePiece, StructureVillagePieces.Start startPiece, List pieces, Random random, int p1, int p2, int p3, int p4, int p5){
|
public StructureVillagePieces.Village buildComponent(StructureVillagePieces.PieceWeight villagePiece, StructureVillagePieces.Start startPiece, List<StructureComponent> pieces, Random random, int p1, int p2, int p3, EnumFacing facing, int p5){
|
||||||
return VillageComponentCustomCropField.buildComponent(pieces, p1, p2, p3, p4);
|
return VillageComponentCustomCropField.buildComponent(pieces, p1, p2, p3, facing);
|
||||||
}*/
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -10,13 +10,15 @@
|
||||||
|
|
||||||
package de.ellpeck.actuallyadditions.mod.gen;
|
package de.ellpeck.actuallyadditions.mod.gen;
|
||||||
|
|
||||||
|
import net.minecraft.util.EnumFacing;
|
||||||
|
import net.minecraft.world.gen.structure.StructureComponent;
|
||||||
import net.minecraft.world.gen.structure.StructureVillagePieces;
|
import net.minecraft.world.gen.structure.StructureVillagePieces;
|
||||||
import net.minecraftforge.fml.common.registry.VillagerRegistry;
|
import net.minecraftforge.fml.common.registry.VillagerRegistry;
|
||||||
|
|
||||||
|
import java.util.List;
|
||||||
import java.util.Random;
|
import java.util.Random;
|
||||||
|
|
||||||
//TODO Fix village
|
public class VillageJamHouseHandler implements VillagerRegistry.IVillageCreationHandler{
|
||||||
public abstract class VillageJamHouseHandler implements VillagerRegistry.IVillageCreationHandler{
|
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public StructureVillagePieces.PieceWeight getVillagePieceWeight(Random random, int i){
|
public StructureVillagePieces.PieceWeight getVillagePieceWeight(Random random, int i){
|
||||||
|
@ -28,8 +30,8 @@ public abstract class VillageJamHouseHandler implements VillagerRegistry.IVillag
|
||||||
return VillageComponentJamHouse.class;
|
return VillageComponentJamHouse.class;
|
||||||
}
|
}
|
||||||
|
|
||||||
/*@Override
|
@Override
|
||||||
public Object buildComponent(StructureVillagePieces.PieceWeight villagePiece, StructureVillagePieces.Start startPiece, List pieces, Random random, int p1, int p2, int p3, int p4, int p5){
|
public StructureVillagePieces.Village buildComponent(StructureVillagePieces.PieceWeight villagePiece, StructureVillagePieces.Start startPiece, List<StructureComponent> pieces, Random random, int p1, int p2, int p3, EnumFacing facing, int p5){
|
||||||
return VillageComponentJamHouse.buildComponent(pieces, p1, p2, p3, p4);
|
return VillageComponentJamHouse.buildComponent(pieces, p1, p2, p3, facing);
|
||||||
}*/
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -145,7 +145,6 @@ public class ClientProxy implements IProxy{
|
||||||
ClientRegistry.bindTileEntitySpecialRenderer(TileEntityAtomicReconstructor.class, new RenderReconstructorLens());
|
ClientRegistry.bindTileEntitySpecialRenderer(TileEntityAtomicReconstructor.class, new RenderReconstructorLens());
|
||||||
ClientRegistry.bindTileEntitySpecialRenderer(TileEntitySmileyCloud.class, new RenderSmileyCloud());
|
ClientRegistry.bindTileEntitySpecialRenderer(TileEntitySmileyCloud.class, new RenderSmileyCloud());
|
||||||
|
|
||||||
//TODO Fix villager, doesn't work in this Version of Forge
|
|
||||||
//VillagerRegistry.instance().registerVillagerSkin(ConfigIntValues.JAM_VILLAGER_ID.getValue(), new ResourceLocation(ModUtil.MOD_ID, "textures/entity/villager/jamVillager.png"));
|
//VillagerRegistry.instance().registerVillagerSkin(ConfigIntValues.JAM_VILLAGER_ID.getValue(), new ResourceLocation(ModUtil.MOD_ID, "textures/entity/villager/jamVillager.png"));
|
||||||
|
|
||||||
for(Item item : colorProdividingItemsForRegistering){
|
for(Item item : colorProdividingItemsForRegistering){
|
||||||
|
|
Loading…
Reference in a new issue