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Made Drill harvest very slowly instead of not at all when out of energy
(Fixes Ghost Blocks when using an empty Drill in creative)
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01b745ccf9
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1 changed files with 3 additions and 3 deletions
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@ -244,18 +244,18 @@ public class ItemDrill extends ItemEnergy{
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@Override
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@Override
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public Multimap getAttributeModifiers(ItemStack stack){
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public Multimap getAttributeModifiers(ItemStack stack){
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Multimap map = super.getAttributeModifiers(stack);
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Multimap map = super.getAttributeModifiers(stack);
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map.put(SharedMonsterAttributes.attackDamage.getAttributeUnlocalizedName(), new AttributeModifier(field_111210_e, "Drill Modifier", this.getEnergyStored(stack) >= ConfigIntValues.DRILL_ENERGY_USE.getValue() ? 8.0F : 0.0F, 0));
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map.put(SharedMonsterAttributes.attackDamage.getAttributeUnlocalizedName(), new AttributeModifier(field_111210_e, "Drill Modifier", this.getEnergyStored(stack) >= ConfigIntValues.DRILL_ENERGY_USE.getValue() ? 8.0F : 0.1F, 0));
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return map;
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return map;
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}
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}
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@Override
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@Override
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public float getDigSpeed(ItemStack stack, Block block, int meta){
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public float getDigSpeed(ItemStack stack, Block block, int meta){
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return this.getEnergyStored(stack) >= this.getEnergyUsePerBlock(stack) ? (this.hasExtraWhitelist(block) || block.getHarvestTool(meta) == null || block.getHarvestTool(meta).isEmpty() || this.getToolClasses(stack).contains(block.getHarvestTool(meta)) ? this.getEfficiencyFromUpgrade(stack) : 1.0F) : 0.0F;
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return this.getEnergyStored(stack) >= this.getEnergyUsePerBlock(stack) ? (this.hasExtraWhitelist(block) || block.getHarvestTool(meta) == null || block.getHarvestTool(meta).isEmpty() || this.getToolClasses(stack).contains(block.getHarvestTool(meta)) ? this.getEfficiencyFromUpgrade(stack) : 1.0F) : 0.1F;
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}
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}
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@Override
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@Override
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public boolean onBlockStartBreak(ItemStack stack, int x, int y, int z, EntityPlayer player){
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public boolean onBlockStartBreak(ItemStack stack, int x, int y, int z, EntityPlayer player){
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boolean toReturn = true;
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boolean toReturn = false;
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int use = this.getEnergyUsePerBlock(stack);
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int use = this.getEnergyUsePerBlock(stack);
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if(this.getEnergyStored(stack) >= use){
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if(this.getEnergyStored(stack) >= use){
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//Enchants the Drill depending on the Upgrades it has
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//Enchants the Drill depending on the Upgrades it has
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