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Made the ESD less performance intensive by giving it a cooldown
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commit
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1 changed files with 9 additions and 6 deletions
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@ -260,15 +260,18 @@ public class TileEntityInputter extends TileEntityInventoryBase implements IButt
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//Is Block not powered by Redstone?
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//Is Block not powered by Redstone?
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if(!this.isRedstonePowered){
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if(!this.isRedstonePowered){
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if(this.ticksElapsed%30 == 0){
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if(!(this.sideToPull == this.sideToPut && this.slotToPullStart == this.slotToPutStart && this.slotToPullEnd == this.slotToPutEnd)){
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if(!(this.sideToPull == this.sideToPut && this.slotToPullStart == this.slotToPutStart && this.slotToPullEnd == this.slotToPutEnd)){
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if(this.sideToPull != -1 && this.placeToPull != null){
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if(!StackUtil.isValid(this.slots[0]) && this.sideToPull != -1 && this.placeToPull != null){
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this.newPulling();
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this.newPulling();
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}
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}
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if(StackUtil.isValid(this.slots[0]) && this.sideToPut != -1 && this.placeToPut != null){
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if(StackUtil.isValid(this.slots[0]) && this.sideToPut != -1 && this.placeToPut != null){
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this.newPutting();
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this.newPutting();
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}
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}
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}
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}
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}
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}
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}
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//Update the Client
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//Update the Client
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if((this.sideToPut != this.lastPutSide || this.sideToPull != this.lastPullSide || this.slotToPullStart != this.lastPullStart || this.slotToPullEnd != this.lastPullEnd || this.slotToPutStart != this.lastPutStart || this.slotToPutEnd != this.lastPutEnd || this.leftFilter.needsUpdateSend() || this.rightFilter.needsUpdateSend()) && this.sendUpdateWithInterval()){
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if((this.sideToPut != this.lastPutSide || this.sideToPull != this.lastPullSide || this.slotToPullStart != this.lastPullStart || this.slotToPullEnd != this.lastPullEnd || this.slotToPutStart != this.lastPutStart || this.slotToPutEnd != this.lastPutEnd || this.leftFilter.needsUpdateSend() || this.rightFilter.needsUpdateSend()) && this.sendUpdateWithInterval()){
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