Made the ESD less performance intensive by giving it a cooldown

This commit is contained in:
Ellpeck 2016-12-30 12:35:55 +01:00
parent fafb54085f
commit 4de1295c55

View file

@ -260,12 +260,15 @@ public class TileEntityInputter extends TileEntityInventoryBase implements IButt
//Is Block not powered by Redstone?
if(!this.isRedstonePowered){
if(!(this.sideToPull == this.sideToPut && this.slotToPullStart == this.slotToPutStart && this.slotToPullEnd == this.slotToPutEnd)){
if(this.sideToPull != -1 && this.placeToPull != null){
this.newPulling();
}
if(StackUtil.isValid(this.slots[0]) && this.sideToPut != -1 && this.placeToPut != null){
this.newPutting();
if(this.ticksElapsed%30 == 0){
if(!(this.sideToPull == this.sideToPut && this.slotToPullStart == this.slotToPutStart && this.slotToPullEnd == this.slotToPutEnd)){
if(!StackUtil.isValid(this.slots[0]) && this.sideToPull != -1 && this.placeToPull != null){
this.newPulling();
}
if(StackUtil.isValid(this.slots[0]) && this.sideToPut != -1 && this.placeToPut != null){
this.newPutting();
}
}
}
}