From 50b5209e845f1c9632bf3de0660c3e68551a635f Mon Sep 17 00:00:00 2001 From: Mrbysco Date: Sun, 10 Mar 2024 16:15:54 +0100 Subject: [PATCH] Change fluid display rendering so the texture doesn't get stretched --- .../mod/inventory/gui/FluidDisplay.java | 52 ++++++++++++++++--- 1 file changed, 44 insertions(+), 8 deletions(-) diff --git a/src/main/java/de/ellpeck/actuallyadditions/mod/inventory/gui/FluidDisplay.java b/src/main/java/de/ellpeck/actuallyadditions/mod/inventory/gui/FluidDisplay.java index 1268f9c72..2c476de67 100644 --- a/src/main/java/de/ellpeck/actuallyadditions/mod/inventory/gui/FluidDisplay.java +++ b/src/main/java/de/ellpeck/actuallyadditions/mod/inventory/gui/FluidDisplay.java @@ -11,12 +11,20 @@ package de.ellpeck.actuallyadditions.mod.inventory.gui; import com.mojang.blaze3d.systems.RenderSystem; +import com.mojang.blaze3d.vertex.BufferBuilder; +import com.mojang.blaze3d.vertex.DefaultVertexFormat; +import com.mojang.blaze3d.vertex.Tesselator; +import com.mojang.blaze3d.vertex.VertexFormat; import de.ellpeck.actuallyadditions.mod.util.AssetUtil; import net.minecraft.client.Minecraft; import net.minecraft.client.gui.GuiGraphics; +import net.minecraft.client.renderer.texture.AbstractTexture; +import net.minecraft.client.renderer.texture.TextureAtlas; +import net.minecraft.client.renderer.texture.TextureAtlasSprite; import net.minecraft.network.chat.Component; import net.minecraft.resources.ResourceLocation; import net.minecraft.util.FastColor; +import net.minecraft.world.inventory.InventoryMenu; import net.minecraft.world.level.material.Fluid; import net.neoforged.api.distmarker.Dist; import net.neoforged.api.distmarker.OnlyIn; @@ -39,7 +47,7 @@ public class FluidDisplay { private int y; private boolean outline; - private ResourceLocation resLoc; + private TextureAtlasSprite sprite; private boolean drawTextNextTo; @@ -96,21 +104,38 @@ public class FluidDisplay { float green = (float)(FastColor.ARGB32.green(color) / 255.0); float blue = (float)(FastColor.ARGB32.blue(color) / 255.0); float alpha = (float)(FastColor.ARGB32.alpha(color) / 255.0); + ResourceLocation stillTexture = fluidTypeExtension.getStillTexture(); - if (this.resLoc == null || this.oldFluid != stack.getFluid()) { + if (this.sprite == null || this.oldFluid != fluid) { this.oldFluid = stack.getFluid(); - if (fluidTypeExtension.getStillTexture() != null) { - this.resLoc = new ResourceLocation(fluidTypeExtension.getStillTexture().getNamespace(), "textures/" + IClientFluidTypeExtensions.of(fluid).getStillTexture().getPath() + ".png"); + AbstractTexture texture = Minecraft.getInstance().getTextureManager().getTexture(InventoryMenu.BLOCK_ATLAS); + if (texture instanceof TextureAtlas) { + TextureAtlasSprite sprite = ((TextureAtlas) texture).getSprite(stillTexture); + if (sprite != null) { + this.sprite = sprite; + } } } - if (this.resLoc != null) { + if (this.sprite != null) { + float minU = sprite.getU0(); + float maxU = sprite.getU1(); + float minV = sprite.getV0(); + float maxV = sprite.getV1(); + float deltaV = maxV - minV; + + double tankLevel = ((float) this.fluidReference.getFluidAmount() / (float) fluidReference.getCapacity()) * 83; + + RenderSystem.setShaderTexture(0, InventoryMenu.BLOCK_ATLAS); RenderSystem.setShaderColor(red, green, blue, alpha); RenderSystem.enableBlend(); - RenderSystem.blendFuncSeparate(770, 771, 1, 0); - int i = this.fluidReference.getFluid().getAmount() * 83 / this.fluidReference.getCapacity(); - guiGraphics.blit(this.resLoc, barX + 1, barY + 84 - i, 0, 0, 16, i, 16, 512); + int count = 1 + ((int) Math.ceil(tankLevel)) / 16; + for (int i = 0; i < count; i++) { + double subHeight = Math.min(16.0, tankLevel - (16.0 * i)); + double offsetY = 84 - 16.0 * i - subHeight; + drawQuad(barX + 1, barY + offsetY, 16, subHeight, minU, (float) (maxV - deltaV * (subHeight / 16.0)), maxU, maxV); + } RenderSystem.disableBlend(); RenderSystem.setShaderColor(1.0F, 1.0F, 1.0F, 1.0F); } @@ -121,6 +146,17 @@ public class FluidDisplay { } } + private void drawQuad(double x, double y, double width, double height, float minU, float minV, float maxU, float maxV) { + Tesselator tesselator = Tesselator.getInstance(); + BufferBuilder buffer = tesselator.getBuilder(); + buffer.begin(VertexFormat.Mode.QUADS, DefaultVertexFormat.POSITION_TEX); + buffer.vertex(x, y + height, 0).uv(minU, maxV).endVertex(); + buffer.vertex(x + width, y + height, 0).uv(maxU, maxV).endVertex(); + buffer.vertex(x + width, y, 0).uv(maxU, minV).endVertex(); + buffer.vertex(x, y, 0).uv(minU, minV).endVertex(); + tesselator.end(); + } + public void render(GuiGraphics guiGraphics, int mouseX, int mouseY) { if (mouseX >= this.x && mouseY >= this.y && mouseX < this.x + (this.outline ? 26