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fixed item laser display not working if player is too far away from input point
Closes #765
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parent
284cbd897e
commit
51a76ba85a
2 changed files with 12 additions and 6 deletions
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@ -79,10 +79,8 @@ public final class PacketHandler{
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double outY = compound.getDouble("OutY")+0.525;
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double outZ = compound.getDouble("OutZ")+0.5;
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if(mc.player.getDistance(outX, outY, outZ) <= 16){
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Particle fx = new ParticleLaserItem(mc.world, outX, outY, outZ, stack, 0.025, inX, inY, inZ);
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mc.effectRenderer.addEffect(fx);
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}
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Particle fx = new ParticleLaserItem(mc.world, outX, outY, outZ, stack, 0.025, inX, inY, inZ);
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mc.effectRenderer.addEffect(fx);
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}
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};
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public static final IDataHandler GUI_BUTTON_TO_TILE_HANDLER = new IDataHandler(){
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@ -18,13 +18,14 @@ import de.ellpeck.actuallyadditions.mod.util.StackUtil;
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import de.ellpeck.actuallyadditions.mod.util.WorldUtil;
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import de.ellpeck.actuallyadditions.mod.util.compat.CommonCapsUtil;
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import de.ellpeck.actuallyadditions.mod.util.compat.SlotlessableItemHandlerWrapper;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.entity.player.EntityPlayerMP;
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import net.minecraft.item.ItemStack;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.util.EnumFacing;
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import net.minecraft.util.math.BlockPos;
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import net.minecraftforge.common.capabilities.Capability;
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import net.minecraftforge.fml.common.network.NetworkRegistry.TargetPoint;
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import net.minecraftforge.items.IItemHandler;
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import org.cyclops.commoncapabilities.api.capability.itemhandler.ISlotlessItemHandler;
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import org.cyclops.commoncapabilities.capability.itemhandler.SlotlessItemHandlerConfig;
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@ -163,7 +164,14 @@ public class TileEntityItemViewer extends TileEntityBase{
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compound.setDouble("OutY", output.getY());
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compound.setDouble("OutZ", output.getZ());
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PacketHandler.theNetwork.sendToAllAround(new PacketServerToClient(compound, PacketHandler.LASER_PARTICLE_HANDLER), new TargetPoint(this.world.provider.getDimension(), this.pos.getX(), this.pos.getY(), this.pos.getZ(), 16));
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int rangeSq = 16*16;
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for(EntityPlayer player : this.world.playerEntities){
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if(player instanceof EntityPlayerMP){
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if(player.getDistanceSq(input) <= rangeSq || player.getDistanceSq(output) <= rangeSq){
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PacketHandler.theNetwork.sendTo(new PacketServerToClient(compound, PacketHandler.LASER_PARTICLE_HANDLER), (EntityPlayerMP)player);
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}
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}
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}
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}
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}
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