Re-added the villager and tweaked some dungeon loot

This commit is contained in:
Ellpeck 2016-11-01 20:47:37 +01:00
parent a294ab4f7e
commit 52c8e92f33
8 changed files with 74 additions and 114 deletions

View file

@ -11,13 +11,20 @@
package de.ellpeck.actuallyadditions.mod.gen;
import de.ellpeck.actuallyadditions.mod.config.values.ConfigBoolValues;
import de.ellpeck.actuallyadditions.mod.items.InitItems;
import de.ellpeck.actuallyadditions.mod.util.ModUtil;
import de.ellpeck.actuallyadditions.mod.util.Util;
import net.minecraft.entity.passive.EntityVillager.PriceInfo;
import net.minecraft.init.Items;
import net.minecraft.item.ItemStack;
import net.minecraft.world.gen.structure.MapGenStructureIO;
import net.minecraftforge.fml.common.registry.VillagerRegistry;
import net.minecraftforge.fml.common.registry.VillagerRegistry.VillagerCareer;
import net.minecraftforge.fml.common.registry.VillagerRegistry.VillagerProfession;
public final class InitVillager{
public static final String JAM_HOUSE_CHEST_NAME = ModUtil.MOD_ID+".jamHouseChest";
public static VillagerProfession jamProfession;
public static void init(){
ModUtil.LOGGER.info("Initializing Village Addons...");
@ -31,19 +38,13 @@ public final class InitVillager{
}
private static void initJamVillagePart(){
//TODO Fix villager
/*int jamID = ConfigIntValues.JAM_VILLAGER_ID.getValue();
VillagerRegistry.INSTANCE().registerVillagerId(jamID);
VillagerRegistry.INSTANCE().registerVillageTradeHandler(jamID, new JamVillagerTradeHandler());
jamProfession = new VillagerProfession(ModUtil.MOD_ID+":jamGuy", ModUtil.MOD_ID+":textures/entity/villager/jamVillager.png", ModUtil.MOD_ID+":textures/entity/villager/jamVillagerZombie.png");
VillagerRegistry.instance().register(jamProfession);
ChestGenHooks jamHouseChest = ChestGenHooks.getInfo(JAM_HOUSE_CHEST_NAME);
jamHouseChest.setMin(5);
jamHouseChest.setMax(10);
for(int i = 0; i < TheJams.values().length; i++){
ChestGenHooks.addItem(JAM_HOUSE_CHEST_NAME, new WeightedRandomChestContent(new ItemStack(InitItems.itemJams, 1, i), 1, 1, 10));
VillagerCareer career = new VillagerCareer(jamProfession, ModUtil.MOD_ID+".jammer");
for(int i = 0; i < 3; i++){
career.addTrade(i+1, new JamVillagerTradeList());
}
ChestGenHooks.addItem(JAM_HOUSE_CHEST_NAME, new WeightedRandomChestContent(new ItemStack(Items.glass_bottle), 1, 2, 30));
ChestGenHooks.addItem(JAM_HOUSE_CHEST_NAME, new WeightedRandomChestContent(new ItemStack(Items.potionitem), 1, 1, 20));*/
VillagerRegistry.instance().registerVillageCreationHandler(new VillageJamHouseHandler());
MapGenStructureIO.registerStructureComponent(VillageComponentJamHouse.class, ModUtil.MOD_ID+":jamHouseStructure");

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@ -1,96 +0,0 @@
/*
* This file ("JamVillagerTradeHandler.java") is part of the Actually Additions mod for Minecraft.
* It is created and owned by Ellpeck and distributed
* under the Actually Additions License to be found at
* http://ellpeck.de/actaddlicense
* View the source code at https://github.com/Ellpeck/ActuallyAdditions
*
* © 2015-2016 Ellpeck
*/
package de.ellpeck.actuallyadditions.mod.gen;
import de.ellpeck.actuallyadditions.mod.items.InitItems;
import de.ellpeck.actuallyadditions.mod.items.metalists.TheJams;
import net.minecraft.entity.passive.EntityVillager;
import net.minecraft.init.Items;
import net.minecraft.item.ItemStack;
import net.minecraft.util.math.MathHelper;
import net.minecraft.village.MerchantRecipe;
import net.minecraft.village.MerchantRecipeList;
import net.minecraftforge.oredict.OreDictionary;
import java.util.ArrayList;
import java.util.Random;
public class JamVillagerTradeHandler{
private final ArrayList<Trade> trades = new ArrayList<Trade>();
public JamVillagerTradeHandler(){
this.addWants("ingotGold", 5, 7);
this.addWants("cropWheat", 15, 25);
this.addWants("dustRedstone", 25, 40);
this.addWants(new ItemStack(Items.BUCKET), 5, 9);
this.addWants(new ItemStack(Items.GLASS_BOTTLE), 12, 17);
this.addWants(new ItemStack(Items.POTIONITEM), 1, 1);
this.addWants("ingotIron", 10, 15);
this.addWants("gemDiamond", 1, 2);
this.addWants("dustGlowstone", 12, 22);
}
public void addWants(String oredictName, int minSize, int maxSize){
ArrayList<ItemStack> stacks = (ArrayList<ItemStack>)OreDictionary.getOres(oredictName, false);
this.trades.add(new Trade(stacks, minSize, maxSize));
}
public void addWants(ItemStack stack, int minSize, int maxSize){
this.trades.add(new Trade(stack, minSize, maxSize));
}
//@Override
public void manipulateTradesForVillager(EntityVillager villager, MerchantRecipeList recipeList, Random rand){
for(int trade = 0; trade < this.trades.size(); trade++){
for(int want = 0; want < this.trades.get(trade).wants.size(); want++){
ItemStack wantsOne = this.trades.get(trade).wants.get(want);
wantsOne.stackSize = MathHelper.getRandomIntegerInRange(rand, this.trades.get(trade).minStackSize, this.trades.get(trade).maxStackSize);
ItemStack wantsTwo = null;
if(rand.nextInt(3) == 0){
int randomSecondTrade = rand.nextInt(this.trades.size());
for(int randomSecondWant = 0; randomSecondWant < this.trades.get(randomSecondTrade).wants.size(); randomSecondWant++){
wantsTwo = this.trades.get(randomSecondTrade).wants.get(randomSecondWant);
wantsTwo.stackSize = MathHelper.getRandomIntegerInRange(rand, this.trades.get(randomSecondTrade).minStackSize, this.trades.get(randomSecondTrade).maxStackSize);
}
}
if(wantsOne == wantsTwo){
wantsTwo = null;
}
for(int k = 0; k < TheJams.values().length; k++){
recipeList.add(new MerchantRecipe(wantsOne, wantsTwo, new ItemStack(InitItems.itemJams, rand.nextInt(3)+1, k)));
}
}
}
}
public static class Trade{
public final ArrayList<ItemStack> wants = new ArrayList<ItemStack>();
public final int minStackSize;
public final int maxStackSize;
public Trade(ArrayList<ItemStack> wants, int minStackSize, int maxStackSize){
this.wants.addAll(wants);
this.minStackSize = minStackSize <= 0 ? 1 : minStackSize;
this.maxStackSize = maxStackSize <= 0 ? 1 : maxStackSize;
}
public Trade(ItemStack want, int minStackSize, int maxStackSize){
this.wants.add(want);
this.minStackSize = minStackSize <= 0 ? 1 : minStackSize;
this.maxStackSize = maxStackSize <= 0 ? 1 : maxStackSize;
}
}
}

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@ -0,0 +1,45 @@
/*
* This file ("GenericTrade.java") is part of the Actually Additions mod for Minecraft.
* It is created and owned by Ellpeck and distributed
* under the Actually Additions License to be found at
* http://ellpeck.de/actaddlicense
* View the source code at https://github.com/Ellpeck/ActuallyAdditions
*
* © 2015-2016 Ellpeck
*/
package de.ellpeck.actuallyadditions.mod.gen;
import de.ellpeck.actuallyadditions.mod.items.InitItems;
import de.ellpeck.actuallyadditions.mod.items.metalists.TheJams;
import net.minecraft.entity.passive.EntityVillager.ITradeList;
import net.minecraft.init.Items;
import net.minecraft.item.ItemStack;
import net.minecraft.village.MerchantRecipe;
import net.minecraft.village.MerchantRecipeList;
import java.util.Random;
public class JamVillagerTradeList implements ITradeList{
@Override
public void modifyMerchantRecipeList(MerchantRecipeList recipeList, Random random){
for(int i = 0; i < random.nextInt(3)+3; i++){
ItemStack jam = new ItemStack(InitItems.itemJams, 1, random.nextInt(TheJams.values().length));
ItemStack emerald = new ItemStack(Items.EMERALD);
if(random.nextFloat() >= 0.65F){
//Jam as input
jam.stackSize = random.nextInt(3)+1;
emerald.stackSize = random.nextInt(2)+1;
recipeList.add(new MerchantRecipe(jam, emerald));
}
else{
//Emeralds as input
jam.stackSize = random.nextInt(4)+2;
emerald.stackSize = random.nextInt(6)+2;
recipeList.add(new MerchantRecipe(emerald, jam));
}
}
}
}

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@ -19,6 +19,8 @@ import net.minecraft.world.World;
import net.minecraft.world.gen.structure.StructureBoundingBox;
import net.minecraft.world.gen.structure.StructureComponent;
import net.minecraft.world.gen.structure.StructureVillagePieces;
import net.minecraftforge.fml.common.registry.VillagerRegistry;
import net.minecraftforge.fml.common.registry.VillagerRegistry.VillagerProfession;
import java.util.List;
import java.util.Random;
@ -195,4 +197,9 @@ public class VillageComponentJamHouse extends StructureVillagePieces.House1{
this.setBlockState(world, Blocks.TORCH.getDefaultState().withProperty(BlockTorch.FACING, EnumFacing.WEST), 8, 3, 2, sbb);
this.setBlockState(world, Blocks.TORCH.getDefaultState().withProperty(BlockTorch.FACING, EnumFacing.WEST), 8, 3, 6, sbb);
}
@Override
protected VillagerProfession chooseForgeProfession(int count, VillagerProfession prof){
return InitVillager.jamProfession;
}
}

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@ -46,7 +46,7 @@ public class DungeonLoot{
LootPool pool = event.getTable().getPool("main");
if(pool == null){
pool = new LootPool(new LootEntry[0], noCondition, new RandomValueRange(5, 10), new RandomValueRange(0), "main");
pool = new LootPool(new LootEntry[0], noCondition, new RandomValueRange(3, 6), new RandomValueRange(0), "main");
event.getTable().addPool(pool);
}
@ -83,10 +83,10 @@ public class DungeonLoot{
}
else if(JAM_HOUSE.equals(event.getName())){
LootFunction jamDamage = new SetMetadata(noCondition, new RandomValueRange(0, TheJams.values().length-1));
LootFunction jamAmount = new SetCount(noCondition, new RandomValueRange(1, 8));
LootFunction jamAmount = new SetCount(noCondition, new RandomValueRange(3, 5));
pool.addEntry(new LootEntryItem(InitItems.itemJams, 2, 0, new LootFunction[]{jamDamage, jamAmount}, noCondition, ModUtil.MOD_ID+":jams"));
LootFunction glassAmount = new SetCount(noCondition, new RandomValueRange(1, 5));
LootFunction glassAmount = new SetCount(noCondition, new RandomValueRange(2));
pool.addEntry(new LootEntryItem(Items.GLASS_BOTTLE, 1, 0, new LootFunction[]{glassAmount}, noCondition, ModUtil.MOD_ID+":bottles"));
}
else if(LUSH_CAVES.equals(event.getName())){
@ -95,10 +95,10 @@ public class DungeonLoot{
addBatWings = true;
addCrystals = true;
pool.addEntry(new LootEntryItem(Items.BOOK, 90, 0, new LootFunction[0], noCondition, ModUtil.MOD_ID+":book"));
pool.addEntry(new LootEntryItem(Items.BOOK, 50, 0, new LootFunction[0], noCondition, ModUtil.MOD_ID+":book"));
LootFunction bonesAmount = new SetCount(noCondition, new RandomValueRange(1, 12));
pool.addEntry(new LootEntryItem(Items.BONE, 150, 0, new LootFunction[]{bonesAmount}, noCondition, ModUtil.MOD_ID+":bones"));
pool.addEntry(new LootEntryItem(Items.BONE, 100, 0, new LootFunction[]{bonesAmount}, noCondition, ModUtil.MOD_ID+":bones"));
Item[] aiots = new Item[]{InitItems.woodenPaxel, InitItems.stonePaxel, InitItems.quartzPaxel, InitItems.itemPaxelCrystalBlack, InitItems.itemPaxelCrystalWhite};
for(int i = 0; i < aiots.length; i++){
@ -109,7 +109,7 @@ public class DungeonLoot{
Item[] armor = new Item[]{Items.LEATHER_HELMET, Items.LEATHER_CHESTPLATE, Items.LEATHER_LEGGINGS, Items.LEATHER_BOOTS};
for(int i = 0; i < armor.length; i++){
LootFunction damage = new SetDamage(noCondition, new RandomValueRange(0F, 0.75F));
pool.addEntry(new LootEntryItem(armor[i], 70, 0, new LootFunction[]{damage}, noCondition, ModUtil.MOD_ID+":armor"+i));
pool.addEntry(new LootEntryItem(armor[i], 50, 0, new LootFunction[]{damage}, noCondition, ModUtil.MOD_ID+":armor"+i));
}
}

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@ -9,6 +9,9 @@ fluid.actuallyadditions.canolaoil=Canola Oil
fluid.actuallyadditions.crystaloil=Crystallized Oil
fluid.actuallyadditions.empoweredoil=Empowered Oil
#Entities
entity.Villager.actuallyadditions.jammer=Jam Guy
#Banners
item.banner.actuallyadditionsBook.black=Black Actually Additions Manual Pattern
item.banner.actuallyadditionsBook.red=Red Actually Additions Manual Pattern

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