diff --git a/src/main/java/de/ellpeck/actuallyadditions/mod/booklet/InitBooklet.java b/src/main/java/de/ellpeck/actuallyadditions/mod/booklet/InitBooklet.java index a05ef3703..ed917e52b 100644 --- a/src/main/java/de/ellpeck/actuallyadditions/mod/booklet/InitBooklet.java +++ b/src/main/java/de/ellpeck/actuallyadditions/mod/booklet/InitBooklet.java @@ -148,8 +148,8 @@ public final class InitBooklet{ empowererPages.add(new PageCrafting(empowererPages.size()+1, MiscCrafting.RECIPES_EMPOWERED_CRYSTALS).setNoText()); empowererPages.add(new PageCrafting(empowererPages.size()+1, MiscCrafting.RECIPES_EMPOWERED_CRYSTAL_BLOCKS).setNoText()); new BookletChapter("empowerer", ActuallyAdditionsAPI.entryGettingStarted, new ItemStack(InitBlocks.blockEmpowerer), empowererPages.toArray(new BookletPage[empowererPages.size()])).setSpecial(); - new BookletChapter("craftingIngs", ActuallyAdditionsAPI.entryGettingStarted, new ItemStack(InitItems.itemMisc, 1, TheMiscItems.COIL.ordinal()), new PageTextOnly(1), new PageCrafting(2, ItemCrafting.recipeCoil).setNoText(), new PageCrafting(3, ItemCrafting.recipeCoilAdvanced).setNoText(), new PageCrafting(4, BlockCrafting.recipeCase).setNoText(), new PageCrafting(5, BlockCrafting.recipeEnderPearlBlock).setNoText(), new PageCrafting(6, BlockCrafting.recipeEnderCase).setNoText(), new PageCrafting(7, ItemCrafting.recipeRing).setNoText(), new PageCrafting(8, ItemCrafting.recipeKnifeHandle).setNoText(), new PageCrafting(9, ItemCrafting.recipeKnifeBlade).setNoText(), new PageCrafting(10, ItemCrafting.recipeKnife).setNoText(), new PageCrafting(11, ItemCrafting.recipeDough).setNoText(), new PageCrafting(12, ItemCrafting.recipeRiceDough).setNoText(), new PageCrafting(13, BlockCrafting.recipeIronCase).setNoText(), new PageCrafting(14, ItemCrafting.recipeLens).setNoText()).setImportant(); - chaptersIntroduction[4] = new BookletChapter("rf", ActuallyAdditionsAPI.entryGettingStarted, new ItemStack(Items.REDSTONE), new PageTextOnly(1)); + new BookletChapter("craftingIngs", ActuallyAdditionsAPI.entryGettingStarted, new ItemStack(InitItems.itemMisc, 1, TheMiscItems.COIL.ordinal()), new PageTextOnly(1), new PageCrafting(2, ItemCrafting.recipeCoil).setNoText(), new PageCrafting(3, ItemCrafting.recipeCoilAdvanced).setNoText(), new PageCrafting(4, BlockCrafting.recipeCase).setNoText(), new PageCrafting(5, BlockCrafting.recipeEnderPearlBlock).setNoText(), new PageCrafting(6, BlockCrafting.recipeEnderCase).setNoText(), new PageCrafting(7, ItemCrafting.recipeRing).setNoText(), new PageCrafting(8, ItemCrafting.recipeKnifeHandle).setNoText(), new PageCrafting(9, ItemCrafting.recipeKnifeBlade).setNoText(), new PageCrafting(10, ItemCrafting.recipeKnife).setNoText(), new PageCrafting(11, ItemCrafting.recipeDough).setNoText(), new PageCrafting(12, ItemCrafting.recipeRiceDough).setNoText(), new PageCrafting(13, BlockCrafting.recipeIronCase).setNoText(), new PageCrafting(14, ItemCrafting.recipeLens).setNoText()); + chaptersIntroduction[4] = new BookletChapter("rf", ActuallyAdditionsAPI.entryGettingStarted, new ItemStack(Items.REDSTONE), new PageTextOnly(1), new PageTextOnly(2)).setImportant(); //Miscellaneous new BookletChapter("worms", ActuallyAdditionsAPI.entryMisc, new ItemStack(InitItems.itemWorm), new PageTextOnly(1).addItemToPage(new ItemStack(InitItems.itemWorm)), new PagePicture(2, "page_worms", 145)).setImportant(); diff --git a/src/main/resources/assets/actuallyadditions/lang/en_US.lang b/src/main/resources/assets/actuallyadditions/lang/en_US.lang index f373d09ee..b1d21026c 100644 --- a/src/main/resources/assets/actuallyadditions/lang/en_US.lang +++ b/src/main/resources/assets/actuallyadditions/lang/en_US.lang @@ -602,11 +602,6 @@ info.actuallyadditions.booklet.edition=Edition info.actuallyadditions.deathRecorded=Your death has been recorded. Use a Death Tracker to find the death location! info.actuallyadditions.placer.sides.1=Placement Sides info.actuallyadditions.placer.sides.2=Usually when placing down blocks, they are placed towards the side of another block that you are looking at. Because the Phantom Placer can place blocks in mid-air, it doesn't know that. Usually you should just set it to a solid side. -info.actuallyadditions.energy.toCF=Click for Redstone Flux display mode! -info.actuallyadditions.energy.toT=Click for Tesla display mode! -info.actuallyadditions.energy.toFU=Click for Forge Units display mode! -info.actuallyadditions.energy.disclaimer.1=Changing this is just visual. -info.actuallyadditions.energy.disclaimer.2=All systems are always supported. #Container Names container.actuallyadditions.inputter.name=ESD @@ -950,7 +945,7 @@ booklet.actuallyadditions.chapter.laserIntro.text.1=Laser Relays exist booklet.actuallyadditions.chapter.laserIntro.text.2=every Laser Relay has access to interact with all of the other ones in different ways. Connecting two Laser Relays has some restrictions, however. First of all, two connected Laser Relays must be at most blocks apart from each other. Additionally, two Laser Relays of a different type cannot be connected to one another. View the other items in this chapter to find out more about different types of Laser Relays! booklet.actuallyadditions.chapter.laserRelays.name=Energy Laser Relays -booklet.actuallyadditions.chapter.laserRelays.text.1=The Energy Laser Relay is a block that can wirelessly transfer CF (or Tesla). When placing a Power Generator or Receiver next to the relay, it can receive Power from any other relay in the network and send power to any other relay as well. During an energy transfer, they have a slight Energy Loss, but nothing to worry about, especially because it's per transfer, so it doesn't matter how many Lasers are inbetween two machines, the loss will always be the same amount. +booklet.actuallyadditions.chapter.laserRelays.text.1=The Energy Laser Relay is a block that can wirelessly transfer CF. When placing a Power Generator or Receiver next to the relay, it can receive Power from any other relay in the network and send power to any other relay as well. During an energy transfer, they have a slight Energy Loss, but nothing to worry about, especially because it's per transfer, so it doesn't matter how many Lasers are inbetween two machines, the loss will always be the same amount. booklet.actuallyadditions.chapter.laserRelays.text.2=There are three tiers of Energy Laser Relay. They have different maximum amounts of energy to be transferred through them in one tick. The energy caps are, in order, , , and . Additionally, the energy loss is a bit higher every tier. Interconnecting different tiers is possible, however the lowest cap and highest loss of the two relays connected to the blocks involved in the transfer is considered. booklet.actuallyadditions.chapter.blackLotus.name=Black Lotus @@ -1001,7 +996,8 @@ booklet.actuallyadditions.chapter.fireworkBox.text.1=The Firework Box i booklet.actuallyadditions.chapter.fireworkBox.text.2=When right-clicking it with a Redstone Torch in hand, it will change between a mode where it gets deactivated by Redstone and a mode where it responds to pulses. booklet.actuallyadditions.chapter.rf.name=CF - Crystal Flux -booklet.actuallyadditions.chapter.rf.text.1=Since the recent diminishment of what is known as RF, a new way of storing power has arisen: Crystal Flux. This stuff is generated by all Actually Additions machines, however, it is compatible with Tesla, Redstone Flux and Forge Units, so it works with most other machines. To transfer Crystal Flux, just place a thing that generates or transfers it next to one that uses or stores it (or any one of the systems mentioned above). You can use an Energizer to charge up items. +booklet.actuallyadditions.chapter.rf.text.1=Since the recent diminishment of what is known as RF, a new way of storing power has arisen: Crystal Flux. This stuff is generated by all Actually Additions machines, however, it is compatible with Tesla, Redstone Flux and Forge Units, meaning machines that use Crystal Flux and machines that use any of the other systems mentioned can be interconnected without needing any sort of conversion. +booklet.actuallyadditions.chapter.rf.text.2=To transfer Crystal Flux, just place a thing that generates or transfers it next to one that uses or stores it (or any one of the systems mentioned above). You can use an Energizer to charge up items. booklet.actuallyadditions.chapter.enderStar.name=Ender Star booklet.actuallyadditions.chapter.enderStar.text.1=The Ender Star can be obtained by both killing a wither and going to the end to collect Dragon's Breath. The latter is obtained by using a bottle on the purple particles that the dragon spits out. The Ender Star is used for multiple crafting recipes.