Made the growth ring a little more expensive.

This commit is contained in:
Ellpeck 2016-01-07 16:03:07 +01:00
parent fbba25d5ad
commit 57e77e8453

View file

@ -47,7 +47,7 @@ public class ItemGrowthRing extends ItemEnergy{
EntityPlayer player = (EntityPlayer)entity;
ItemStack equipped = player.getCurrentEquippedItem();
int energyUse = 50;
int energyUse = 300;
if(equipped != null && equipped == stack && this.getEnergyStored(stack) >= energyUse){
ArrayList<Position> blocks = new ArrayList<Position>();