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Made the growth ring a little more expensive.
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@ -47,7 +47,7 @@ public class ItemGrowthRing extends ItemEnergy{
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EntityPlayer player = (EntityPlayer)entity;
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EntityPlayer player = (EntityPlayer)entity;
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ItemStack equipped = player.getCurrentEquippedItem();
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ItemStack equipped = player.getCurrentEquippedItem();
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int energyUse = 50;
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int energyUse = 300;
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if(equipped != null && equipped == stack && this.getEnergyStored(stack) >= energyUse){
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if(equipped != null && equipped == stack && this.getEnergyStored(stack) >= energyUse){
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ArrayList<Position> blocks = new ArrayList<Position>();
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ArrayList<Position> blocks = new ArrayList<Position>();
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