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Added the priority info to the Item Laser Relay booklet entry
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2 changed files with 2 additions and 1 deletions
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@ -101,7 +101,7 @@ public final class InitBooklet{
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new BookletChapter("lensDisenchanting", ActuallyAdditionsAPI.entryReconstruction, new ItemStack(InitItems.itemDisenchantingLens), new PageTextOnly(1).addTextReplacement("<energy>", LensDisenchanting.ENERGY_USE), new PageCrafting(2, ItemCrafting.recipeDisenchantingLens).setNoText()).setSpecial();
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new BookletChapter("lensDisenchanting", ActuallyAdditionsAPI.entryReconstruction, new ItemStack(InitItems.itemDisenchantingLens), new PageTextOnly(1).addTextReplacement("<energy>", LensDisenchanting.ENERGY_USE), new PageCrafting(2, ItemCrafting.recipeDisenchantingLens).setNoText()).setSpecial();
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//No RF Using Blocks
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//No RF Using Blocks
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new BookletChapter("itemStorage", ActuallyAdditionsAPI.entryFunctionalNonRF, new ItemStack(InitBlocks.blockLaserRelayItemWhitelist), new PageTextOnly(1), new PageTextOnly(2), new PageCrafting(3, BlockCrafting.recipeLaserRelayItem).setNoText().setPageStacksWildcard(), new PageCrafting(4, BlockCrafting.recipeLaserRelayItemWhitelist).setNoText().setPageStacksWildcard(), new PageCrafting(5, BlockCrafting.recipeItemInterface).setNoText()).setImportant();
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new BookletChapter("itemStorage", ActuallyAdditionsAPI.entryFunctionalNonRF, new ItemStack(InitBlocks.blockLaserRelayItemWhitelist), new PageTextOnly(1), new PageTextOnly(2), new PageTextOnly(3), new PageCrafting(4, BlockCrafting.recipeLaserRelayItem).setNoText().setPageStacksWildcard(), new PageCrafting(5, BlockCrafting.recipeLaserRelayItemWhitelist).setNoText().setPageStacksWildcard(), new PageCrafting(6, BlockCrafting.recipeItemInterface).setNoText()).setImportant();
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new BookletChapter("breaker", ActuallyAdditionsAPI.entryFunctionalNonRF, new ItemStack(InitBlocks.blockBreaker), new PageCrafting(1, BlockCrafting.recipeBreaker).setPageStacksWildcard(), new PageCrafting(2, BlockCrafting.recipePlacer).setPageStacksWildcard(), new PageCrafting(3, BlockCrafting.recipeLiquidPlacer).setPageStacksWildcard(), new PageCrafting(4, BlockCrafting.recipeLiquidCollector).setPageStacksWildcard());
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new BookletChapter("breaker", ActuallyAdditionsAPI.entryFunctionalNonRF, new ItemStack(InitBlocks.blockBreaker), new PageCrafting(1, BlockCrafting.recipeBreaker).setPageStacksWildcard(), new PageCrafting(2, BlockCrafting.recipePlacer).setPageStacksWildcard(), new PageCrafting(3, BlockCrafting.recipeLiquidPlacer).setPageStacksWildcard(), new PageCrafting(4, BlockCrafting.recipeLiquidCollector).setPageStacksWildcard());
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new BookletChapter("dropper", ActuallyAdditionsAPI.entryFunctionalNonRF, new ItemStack(InitBlocks.blockDropper), new PageTextOnly(1), new PageCrafting(2, BlockCrafting.recipeDropper).setNoText());
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new BookletChapter("dropper", ActuallyAdditionsAPI.entryFunctionalNonRF, new ItemStack(InitBlocks.blockDropper), new PageTextOnly(1), new PageCrafting(2, BlockCrafting.recipeDropper).setNoText());
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new BookletChapter("phantomfaces", ActuallyAdditionsAPI.entryFunctionalNonRF, new ItemStack(InitBlocks.blockPhantomLiquiface), new PageTextOnly(1).addTextReplacement("<range>", TileEntityPhantomface.RANGE), new PageTextOnly(2), new PageCrafting(3, BlockCrafting.recipePhantomface), new PageCrafting(4, BlockCrafting.recipeLiquiface), new PageCrafting(5, BlockCrafting.recipeEnergyface), new PageCrafting(6, ItemCrafting.recipePhantomConnector).setNoText(), new PageCrafting(7, BlockCrafting.recipePhantomBooster)).setImportant();
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new BookletChapter("phantomfaces", ActuallyAdditionsAPI.entryFunctionalNonRF, new ItemStack(InitBlocks.blockPhantomLiquiface), new PageTextOnly(1).addTextReplacement("<range>", TileEntityPhantomface.RANGE), new PageTextOnly(2), new PageCrafting(3, BlockCrafting.recipePhantomface), new PageCrafting(4, BlockCrafting.recipeLiquiface), new PageCrafting(5, BlockCrafting.recipeEnergyface), new PageCrafting(6, ItemCrafting.recipePhantomConnector).setNoText(), new PageCrafting(7, BlockCrafting.recipePhantomBooster)).setImportant();
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@ -923,6 +923,7 @@ booklet.actuallyadditions.chapter.spawnerChanger.text.1=The <item>Spawner Change
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booklet.actuallyadditions.chapter.itemStorage.name=Laser Relay Item Storage
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booklet.actuallyadditions.chapter.itemStorage.name=Laser Relay Item Storage
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booklet.actuallyadditions.chapter.itemStorage.text.1=Additionally to the <item>Laser Relays<r> that transfer RF, there are also <item>Item Laser Relays<r> that are able to transfer items. This works in a <imp>verry different way<r> though. <n>To connect <item>Item Laser Relays<r> together works the same as connecting normal ones, however, you need an <item>Item Interface<r> to be able to interact with them. <n>You can place <imp>any inventories<r> (such as chests and furnaces) next to the <item>Item Laser Relays<r>, but to be pulled out from or inputted into, there needs to be an <item>Item Interface<r> connected
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booklet.actuallyadditions.chapter.itemStorage.text.1=Additionally to the <item>Laser Relays<r> that transfer RF, there are also <item>Item Laser Relays<r> that are able to transfer items. This works in a <imp>verry different way<r> though. <n>To connect <item>Item Laser Relays<r> together works the same as connecting normal ones, however, you need an <item>Item Interface<r> to be able to interact with them. <n>You can place <imp>any inventories<r> (such as chests and furnaces) next to the <item>Item Laser Relays<r>, but to be pulled out from or inputted into, there needs to be an <item>Item Interface<r> connected
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booklet.actuallyadditions.chapter.itemStorage.text.2=to one of the <item>Item Laser Relay<r>s. To input or output items in the system, just <imp>pipe them into the interface<r>. <n>If you want a way to make a storage system with this, there are also <item>Advanced Item Laser Relays<r>, in which, by <imp>sneak-right-clicking<r> them, you can specify which items are <imp>allowed and disallowed<r> to enter or exit inventories connected to this particular relay. When placing an advanced relay next to an <item>Item Interface<r>, this effect also applies.
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booklet.actuallyadditions.chapter.itemStorage.text.2=to one of the <item>Item Laser Relay<r>s. To input or output items in the system, just <imp>pipe them into the interface<r>. <n>If you want a way to make a storage system with this, there are also <item>Advanced Item Laser Relays<r>, in which, by <imp>sneak-right-clicking<r> them, you can specify which items are <imp>allowed and disallowed<r> to enter or exit inventories connected to this particular relay. When placing an advanced relay next to an <item>Item Interface<r>, this effect also applies.
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booklet.actuallyadditions.chapter.itemStorage.text.3=It should also be noted that, in fact, the <item>Advanced Item Laser Relays<r> will always <imp>take priority<r> over normal ones, meaning that inventories they are connected to will always be regarded first. <n>This can be useful for last resort-type chests in a storage system, where you can place a non-advanced Relay next to one chest but have all the others advanced, and then items will only go into that one chest when they have nowhere else to go in the system.
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booklet.actuallyadditions.chapter.banners.name=Additional Banners
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booklet.actuallyadditions.chapter.banners.name=Additional Banners
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booklet.actuallyadditions.chapter.banners.text.1=For <imp>special items<r> in <imp>Actually Additions<r>, there is also special <item>Banner<r> patterns. All of these just require the <imp>item next to the banner<r> in the crafting grid with, optionally, a <imp>color<r>. You can also combine them with a <item>Shield<r> like normal. <n>The items that have a banner pattern are: <n>The <item>Actually Additions Manual<r> <n>The <item>Phantom Connector<r> <n>The <item>Leaf Blower<r> (not the advanced version) <n>The <item>Drill<r> (only the white one works due to the way banners work)
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booklet.actuallyadditions.chapter.banners.text.1=For <imp>special items<r> in <imp>Actually Additions<r>, there is also special <item>Banner<r> patterns. All of these just require the <imp>item next to the banner<r> in the crafting grid with, optionally, a <imp>color<r>. You can also combine them with a <item>Shield<r> like normal. <n>The items that have a banner pattern are: <n>The <item>Actually Additions Manual<r> <n>The <item>Phantom Connector<r> <n>The <item>Leaf Blower<r> (not the advanced version) <n>The <item>Drill<r> (only the white one works due to the way banners work)
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