mirror of
https://github.com/Ellpeck/ActuallyAdditions.git
synced 2024-11-22 23:28:35 +01:00
Made slab placing a bit more proper
This commit is contained in:
parent
2599715973
commit
5aa63f2822
1 changed files with 67 additions and 10 deletions
|
@ -12,7 +12,6 @@ package de.ellpeck.actuallyadditions.mod.blocks;
|
||||||
|
|
||||||
import de.ellpeck.actuallyadditions.mod.blocks.base.BlockBase;
|
import de.ellpeck.actuallyadditions.mod.blocks.base.BlockBase;
|
||||||
import de.ellpeck.actuallyadditions.mod.blocks.base.ItemBlockBase;
|
import de.ellpeck.actuallyadditions.mod.blocks.base.ItemBlockBase;
|
||||||
import de.ellpeck.actuallyadditions.mod.util.PosUtil;
|
|
||||||
import net.minecraft.block.Block;
|
import net.minecraft.block.Block;
|
||||||
import net.minecraft.block.SoundType;
|
import net.minecraft.block.SoundType;
|
||||||
import net.minecraft.block.properties.PropertyInteger;
|
import net.minecraft.block.properties.PropertyInteger;
|
||||||
|
@ -25,11 +24,18 @@ import net.minecraft.util.EnumActionResult;
|
||||||
import net.minecraft.util.EnumFacing;
|
import net.minecraft.util.EnumFacing;
|
||||||
import net.minecraft.util.EnumHand;
|
import net.minecraft.util.EnumHand;
|
||||||
import net.minecraft.util.SoundCategory;
|
import net.minecraft.util.SoundCategory;
|
||||||
|
import net.minecraft.util.math.AxisAlignedBB;
|
||||||
import net.minecraft.util.math.BlockPos;
|
import net.minecraft.util.math.BlockPos;
|
||||||
|
import net.minecraft.world.IBlockAccess;
|
||||||
import net.minecraft.world.World;
|
import net.minecraft.world.World;
|
||||||
|
import net.minecraftforge.fml.relauncher.Side;
|
||||||
|
import net.minecraftforge.fml.relauncher.SideOnly;
|
||||||
|
|
||||||
public class BlockSlabs extends BlockBase{
|
public class BlockSlabs extends BlockBase{
|
||||||
|
|
||||||
|
private static final AxisAlignedBB AABB_BOTTOM_HALF = new AxisAlignedBB(0.0D, 0.0D, 0.0D, 1.0D, 0.5D, 1.0D);
|
||||||
|
private static final AxisAlignedBB AABB_TOP_HALF = new AxisAlignedBB(0.0D, 0.5D, 0.0D, 1.0D, 1.0D, 1.0D);
|
||||||
|
|
||||||
private static final PropertyInteger META = PropertyInteger.create("meta", 0, 1);
|
private static final PropertyInteger META = PropertyInteger.create("meta", 0, 1);
|
||||||
private Block fullBlock;
|
private Block fullBlock;
|
||||||
private int meta;
|
private int meta;
|
||||||
|
@ -81,6 +87,10 @@ public class BlockSlabs extends BlockBase{
|
||||||
return this.getStateFromMeta(meta);
|
return this.getStateFromMeta(meta);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public AxisAlignedBB getBoundingBox(IBlockState state, IBlockAccess source, BlockPos pos){
|
||||||
|
return state.getValue(META) == 1 ? AABB_TOP_HALF : AABB_BOTTOM_HALF;
|
||||||
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
protected ItemBlockBase getItemBlock(){
|
protected ItemBlockBase getItemBlock(){
|
||||||
return new TheItemBlock(this);
|
return new TheItemBlock(this);
|
||||||
|
@ -104,17 +114,64 @@ public class BlockSlabs extends BlockBase{
|
||||||
this.setMaxDamage(0);
|
this.setMaxDamage(0);
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
public EnumActionResult onItemUse(ItemStack stack, EntityPlayer playerIn, World worldIn, BlockPos pos, EnumHand hand, EnumFacing facing, float hitX, float hitY, float hitZ){
|
||||||
public EnumActionResult onItemUse(ItemStack stack, EntityPlayer player, World world, BlockPos pos, EnumHand hand, EnumFacing side, float hitX, float hitY, float hitZ){
|
if(stack.stackSize != 0 && playerIn.canPlayerEdit(pos.offset(facing), facing, stack)){
|
||||||
if(PosUtil.getBlock(pos, world) == this.block && ((side.ordinal() == 1 && PosUtil.getMetadata(pos, world) == 0) || (side.ordinal() == 0 && PosUtil.getMetadata(pos, world) == 1))){
|
IBlockState state = worldIn.getBlockState(pos);
|
||||||
if(PosUtil.setBlock(pos, world, ((BlockSlabs)this.block).fullBlock, ((BlockSlabs)this.block).meta, 3)){
|
|
||||||
SoundType type = this.block.getSoundType();
|
if(state.getBlock() == this.block){
|
||||||
world.playSound(null, pos, type.getPlaceSound(), SoundCategory.BLOCKS, (type.getVolume()+1.0F)/2.0F, type.getPitch()*0.8F);
|
BlockSlabs theBlock = (BlockSlabs)this.block;
|
||||||
stack.stackSize--;
|
if((facing == EnumFacing.UP && state.getValue(META) == 0 || facing == EnumFacing.DOWN && state.getValue(META) == 1)){
|
||||||
|
IBlockState newState = theBlock.fullBlock.getStateFromMeta(theBlock.meta);
|
||||||
|
AxisAlignedBB bound = newState.getCollisionBoundingBox(worldIn, pos);
|
||||||
|
|
||||||
|
if(bound != Block.NULL_AABB && worldIn.checkNoEntityCollision(bound.offset(pos)) && worldIn.setBlockState(pos, newState, 11)){
|
||||||
|
SoundType soundtype = theBlock.fullBlock.getSoundType();
|
||||||
|
worldIn.playSound(playerIn, pos, soundtype.getPlaceSound(), SoundCategory.BLOCKS, (soundtype.getVolume()+1.0F)/2.0F, soundtype.getPitch()*0.8F);
|
||||||
|
--stack.stackSize;
|
||||||
|
}
|
||||||
|
|
||||||
return EnumActionResult.SUCCESS;
|
return EnumActionResult.SUCCESS;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
return super.onItemUse(stack, player, world, pos, hand, side, hitX, hitY, hitZ);
|
|
||||||
|
return this.tryPlace(playerIn, stack, worldIn, pos.offset(facing)) ? EnumActionResult.SUCCESS : super.onItemUse(stack, playerIn, worldIn, pos, hand, facing, hitX, hitY, hitZ);
|
||||||
|
}
|
||||||
|
else{
|
||||||
|
return EnumActionResult.FAIL;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
@SideOnly(Side.CLIENT)
|
||||||
|
public boolean canPlaceBlockOnSide(World worldIn, BlockPos pos, EnumFacing side, EntityPlayer player, ItemStack stack){
|
||||||
|
IBlockState state = worldIn.getBlockState(pos);
|
||||||
|
|
||||||
|
if(state.getBlock() == this.block){
|
||||||
|
if((side == EnumFacing.UP && state.getValue(META) == 0 || side == EnumFacing.DOWN && state.getValue(META) == 1)){
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return worldIn.getBlockState(pos.offset(side)).getBlock() == this.block || super.canPlaceBlockOnSide(worldIn, pos, side, player, stack);
|
||||||
|
}
|
||||||
|
|
||||||
|
private boolean tryPlace(EntityPlayer player, ItemStack stack, World worldIn, BlockPos pos){
|
||||||
|
IBlockState iblockstate = worldIn.getBlockState(pos);
|
||||||
|
|
||||||
|
if(iblockstate.getBlock() == this.block){
|
||||||
|
BlockSlabs theBlock = (BlockSlabs)this.block;
|
||||||
|
IBlockState newState = theBlock.fullBlock.getStateFromMeta(theBlock.meta);
|
||||||
|
AxisAlignedBB bound = newState.getCollisionBoundingBox(worldIn, pos);
|
||||||
|
|
||||||
|
if(bound != Block.NULL_AABB && worldIn.checkNoEntityCollision(bound.offset(pos)) && worldIn.setBlockState(pos, newState, 11)){
|
||||||
|
SoundType soundtype = theBlock.fullBlock.getSoundType();
|
||||||
|
worldIn.playSound(player, pos, soundtype.getPlaceSound(), SoundCategory.BLOCKS, (soundtype.getVolume()+1.0F)/2.0F, soundtype.getPitch()*0.8F);
|
||||||
|
--stack.stackSize;
|
||||||
|
}
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
|
|
Loading…
Reference in a new issue