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https://github.com/Ellpeck/ActuallyAdditions.git
synced 2024-11-22 15:18:34 +01:00
Update the way lenses work for what's coming up
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parent
8ea5a3a330
commit
5b924bbd3a
8 changed files with 49 additions and 19 deletions
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@ -30,7 +30,8 @@ public final class ActuallyAdditionsAPI{
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public static final String MOD_ID = "actuallyadditions";
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public static final String API_ID = MOD_ID+"api";
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public static final String API_VERSION = "17";
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public static final String API_VERSION = "18";
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public static final List<CrusherRecipe> CRUSHER_RECIPES = new ArrayList<CrusherRecipe>();
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public static final List<BallOfFurReturn> BALL_OF_FUR_RETURN_ITEMS = new ArrayList<BallOfFurReturn>();
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public static final List<TreasureChestLoot> TREASURE_CHEST_LOOT = new ArrayList<TreasureChestLoot>();
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@ -13,6 +13,7 @@ package de.ellpeck.actuallyadditions.api.lens;
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import de.ellpeck.actuallyadditions.api.internal.IAtomicReconstructor;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.item.Item;
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import net.minecraft.util.EnumFacing;
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import net.minecraft.util.math.BlockPos;
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/**
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@ -50,4 +51,11 @@ public abstract class Lens{
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public void setLensItem(Item item){
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this.lensItem = item;
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}
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/**
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* @return If the lens can be invoked at the current time
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*/
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public boolean canInvoke(IAtomicReconstructor tile, EnumFacing sideToShootTo, int energyUsePerShot){
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return true;
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}
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}
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@ -14,6 +14,7 @@ package de.ellpeck.actuallyadditions.api.lens;
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import de.ellpeck.actuallyadditions.api.ActuallyAdditionsAPI;
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import de.ellpeck.actuallyadditions.api.internal.IAtomicReconstructor;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.util.EnumFacing;
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import net.minecraft.util.math.BlockPos;
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/**
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@ -22,6 +22,7 @@ import net.minecraft.entity.item.EntityItem;
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import net.minecraft.item.Item;
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import net.minecraft.item.ItemBlock;
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import net.minecraft.item.ItemStack;
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import net.minecraft.util.EnumFacing;
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import net.minecraft.util.math.AxisAlignedBB;
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import net.minecraft.util.math.BlockPos;
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@ -106,4 +107,9 @@ public class LensColor extends Lens{
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public int getDistance(){
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return 10;
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}
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@Override
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public boolean canInvoke(IAtomicReconstructor tile, EnumFacing sideToShootTo, int energyUsePerShot){
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return tile.getEnergy()-energyUsePerShot >= ENERGY_USE;
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}
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}
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@ -15,6 +15,7 @@ import de.ellpeck.actuallyadditions.api.lens.Lens;
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import de.ellpeck.actuallyadditions.mod.misc.DamageSources;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.entity.EntityLivingBase;
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import net.minecraft.util.EnumFacing;
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import net.minecraft.util.math.AxisAlignedBB;
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import net.minecraft.util.math.BlockPos;
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@ -13,17 +13,19 @@ package de.ellpeck.actuallyadditions.mod.items.lens;
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import de.ellpeck.actuallyadditions.api.internal.IAtomicReconstructor;
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import de.ellpeck.actuallyadditions.api.lens.Lens;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.util.EnumFacing;
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import net.minecraft.util.math.BlockPos;
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public class LensDetonation extends Lens{
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private static final int ENERGY_USE = 250000;
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@Override
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public boolean invoke(IBlockState state, BlockPos hitBlock, IAtomicReconstructor tile){
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if(hitBlock != null && !state.getBlock().isAir(state, tile.getWorldObject(), hitBlock)){
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int use = 250000;
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if(tile.getEnergy() >= use){
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if(tile.getEnergy() >= ENERGY_USE){
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tile.getWorldObject().newExplosion(null, hitBlock.getX()+0.5, hitBlock.getY()+0.5, hitBlock.getZ()+0.5, 10F, true, true);
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tile.extractEnergy(use);
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tile.extractEnergy(ENERGY_USE);
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}
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return true;
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}
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@ -39,4 +41,9 @@ public class LensDetonation extends Lens{
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public int getDistance(){
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return 30;
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}
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@Override
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public boolean canInvoke(IAtomicReconstructor tile, EnumFacing sideToShootTo, int energyUsePerShot){
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return tile.getEnergy()-energyUsePerShot >= ENERGY_USE;
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}
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}
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@ -21,6 +21,7 @@ import net.minecraft.entity.item.EntityItem;
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import net.minecraft.item.Item;
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import net.minecraft.item.ItemStack;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.util.EnumFacing;
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import net.minecraft.util.math.AxisAlignedBB;
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import net.minecraft.util.math.BlockPos;
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@ -28,10 +29,11 @@ import java.util.ArrayList;
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public class LensDisruption extends Lens{
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private static final int ENERGY_USE = 150000;
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@Override
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public boolean invoke(IBlockState hitState, BlockPos hitBlock, IAtomicReconstructor tile){
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int energyUse = 150000;
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if(tile.getEnergy() >= energyUse && hitBlock != null && !hitState.getBlock().isAir(hitState, tile.getWorldObject(), hitBlock)){
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if(tile.getEnergy() >= ENERGY_USE && hitBlock != null && !hitState.getBlock().isAir(hitState, tile.getWorldObject(), hitBlock)){
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int range = 2;
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ArrayList<EntityItem> items = (ArrayList<EntityItem>)tile.getWorldObject().getEntitiesWithinAABB(EntityItem.class, new AxisAlignedBB(hitBlock.getX()-range, hitBlock.getY()-range, hitBlock.getZ()-range, hitBlock.getX()+range, hitBlock.getY()+range, hitBlock.getZ()+range));
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for(EntityItem item : items){
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@ -62,7 +64,7 @@ public class LensDisruption extends Lens{
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EntityItem newItem = new EntityItem(tile.getWorldObject(), item.posX, item.posY, item.posZ, newStack);
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tile.getWorldObject().spawnEntityInWorld(newItem);
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tile.extractEnergy(energyUse);
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tile.extractEnergy(ENERGY_USE);
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}
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}
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}
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@ -80,4 +82,9 @@ public class LensDisruption extends Lens{
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public int getDistance(){
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return 3;
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}
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@Override
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public boolean canInvoke(IAtomicReconstructor tile, EnumFacing sideToShootTo, int energyUsePerShot){
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return tile.getEnergy()-energyUsePerShot >= ENERGY_USE;
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}
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}
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@ -101,21 +101,20 @@ public class TileEntityAtomicReconstructor extends TileEntityInventoryBase imple
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if(this.storage.getEnergyStored() >= ENERGY_USE){
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IBlockState state = this.worldObj.getBlockState(this.pos);
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EnumFacing sideToManipulate = WorldUtil.getDirectionByPistonRotation(state.getBlock().getMetaFromState(state));
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//Extract energy for shooting the laser itself too!
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this.storage.extractEnergy(ENERGY_USE, false);
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//The Lens the Reconstructor currently has installed
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Lens currentLens = this.getLens();
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int distance = currentLens.getDistance();
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for(int i = 0; i < distance; i++){
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BlockPos hitBlock = this.pos.offset(sideToManipulate, i+1);
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if(currentLens.canInvoke(this, sideToManipulate, ENERGY_USE)){
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//Extract energy for shooting the laser itself too!
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this.storage.extractEnergy(ENERGY_USE, false);
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if(currentLens.invoke(this.worldObj.getBlockState(hitBlock), hitBlock, this)){
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shootLaser(this.worldObj, this.getX(), this.getY(), this.getZ(), hitBlock.getX(), hitBlock.getY(), hitBlock.getZ(), currentLens);
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break;
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}
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else if(i >= distance-1){
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shootLaser(this.worldObj, this.getX(), this.getY(), this.getZ(), hitBlock.getX(), hitBlock.getY(), hitBlock.getZ(), currentLens);
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int distance = currentLens.getDistance();
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for(int i = 0; i < distance; i++){
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BlockPos hitBlock = this.pos.offset(sideToManipulate, i+1);
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if(currentLens.invoke(this.worldObj.getBlockState(hitBlock), hitBlock, this) || i >= distance-1){
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shootLaser(this.worldObj, this.getX(), this.getY(), this.getZ(), hitBlock.getX(), hitBlock.getY(), hitBlock.getZ(), currentLens);
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break;
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}
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}
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}
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}
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