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Made the precision dropper mark dirty and such respond to comparators correctly
Closes #331
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@ -81,6 +81,7 @@ public class TileEntityDropper extends TileEntityInventoryBase{
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if(this.slots[i].stackSize <= 0){
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if(this.slots[i].stackSize <= 0){
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this.slots[i] = null;
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this.slots[i] = null;
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}
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}
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this.markDirty();
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}
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}
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return slot;
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return slot;
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}
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}
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