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Made the config and achievements button only show when the tutorial is done so that it doesn't get cut off by the tutorial button
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1 changed files with 12 additions and 11 deletions
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@ -97,18 +97,19 @@ public class GuiMainPage extends GuiBooklet{
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this.tutorialButton = new GuiButton(666666, this.guiLeft+140/2-50, this.guiTop+146, 100, 20, "Please click me <3");
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this.buttonList.add(this.tutorialButton);
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}
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else{
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List<String> configText = new ArrayList<String>();
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configText.add(TextFormatting.GOLD+"Open Config GUI");
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configText.addAll(this.fontRendererObj.listFormattedStringToWidth("Press this to configure "+ModUtil.NAME+" in-game. \nSome changes will require a game restart!", 200));
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this.configButton = new TexturedButton(RES_LOC_GADGETS, -388, this.guiLeft+16, this.guiTop+this.ySize-30, 188, 14, 16, 16, configText);
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this.buttonList.add(this.configButton);
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List<String> configText = new ArrayList<String>();
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configText.add(TextFormatting.GOLD+"Open Config GUI");
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configText.addAll(this.fontRendererObj.listFormattedStringToWidth("Press this to configure "+ModUtil.NAME+" in-game. \nSome changes will require a game restart!", 200));
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this.configButton = new TexturedButton(RES_LOC_GADGETS, -388, this.guiLeft+16, this.guiTop+this.ySize-30, 188, 14, 16, 16, configText);
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this.buttonList.add(this.configButton);
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List<String> achievementText = new ArrayList<String>();
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achievementText.add(TextFormatting.GOLD+"Open Achievements");
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achievementText.addAll(this.fontRendererObj.listFormattedStringToWidth("Press this to open the "+ModUtil.NAME+" Achievements.", 200));
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this.achievementButton = new TexturedButton(RES_LOC_GADGETS, -389, this.guiLeft+36, this.guiTop+this.ySize-30, 204, 14, 16, 16, achievementText);
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this.buttonList.add(this.achievementButton);
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List<String> achievementText = new ArrayList<String>();
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achievementText.add(TextFormatting.GOLD+"Open Achievements");
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achievementText.addAll(this.fontRendererObj.listFormattedStringToWidth("Press this to open the "+ModUtil.NAME+" Achievements.", 200));
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this.achievementButton = new TexturedButton(RES_LOC_GADGETS, -389, this.guiLeft+36, this.guiTop+this.ySize-30, 204, 14, 16, 16, achievementText);
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this.buttonList.add(this.achievementButton);
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}
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for(int i = 0; i < BUTTONS_PER_PAGE; i++){
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if(ActuallyAdditionsAPI.BOOKLET_ENTRIES.size() > i){
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